I posted this in the Item Color System post, however I figure I should put it as an actual bug itself as well. I'm not sure if this has happened even before the new Item Color System, however, I've noticed that when it comes to Nisrocks and Nescheres [Archer Weapons] the maximum that you can get anymore is just 100 and 103 respectively. Before their godly weapon drop would be 105 and 108, however their blue item color seems to have defaulted to the stats previously mentioned. Nobody that I've talked to has looted anything from a Nisrock 101+ or a Neschere 104+ for a while.
Could you get them to comment here on the mentioned matter as well? Would be good to have details such as the amount of Nisrock/Neschere obtained as well
Someone on discord recently got a 108 (perf) neschere, I think it's just bad luck on your part, along with them being pretty uncommon weapons.
I was curious about this myself since I've been spending a lot of time at skeles recently and was wondering why I hadn't found a single GDK above 100 attack. So I pulled out a spreadsheet, made some assumptions and did some math. The same principles here should apply to the Nisrock & Neschere (Does their WA also have 11 possible values?) or at least be close enough. Based on the 100+ GDK I collected, they seem to range between 90~100 attack if we ignore godly buffs. Let's assume: - Each amount between 90 and 100 (inclusive) has an equal (1/11) chance of appearing - Each GDK has 5% chance of being godly (source: https://royals.ms/forum/threads/godly-items-explained.1312/) - Each possible stat increase (+0 through +5) has an equal (1/6) chance of appearing - Independence between the random variables (for simplicity) The results are here: Notes: - All percentages are rounded to the nearest 0.001% - The probabilities of non-godly items and godly items with +0 increase are combined in the "+0" column Example: The probability of a 100 WA GDK would be: P(WA=100 & G = +0) + P(WA=99 & G = +1) + P(WA=98 & G = +2) + P(WA=97 & G = +3) + P(WA=96 & G = +4) + P(WA=95 & G = +5) = 8.712% + 0.076% + 0.076% + 0.076% + 0.076% + 0.076% = 9.091% (See the cells in green that form the neat diagonal) So if I pick up a GDK, it has only a little over 1% chance of being above the natural maximum of 100. Seeing as how my sample size was barely over 100, I stopped caring and continued farming... until a found 2 above 100 and was further satisfied.