Hey! Don´t know if this has been suggested yet, would be weird if it hasn't been. Anyways since I personally have not seen a thread about it and can't really think of much bad things other than "ruining" nostalgia, Im going to post my idea. So I ask you. If this has been brought up before, What was the conclusion? MY IDEA Add Elemental weaknesses to all bosses to make Paladins more viable and maybe also mages. Since reworking paladin skills to hit more times and more mobs is out of the question and buffing the attack of skills and so forth seems to be not interesting. This would imo be a good idea. Not only can the paladins stay as they are with their current attack% on skills. But they would be more viable since they hit only once on one mob (Blast). I would like to suggest adding dual elements for paladins aswell but I think it was brought up before and denied. I know this server is about nostalgia and everything. And there is the nostalgia. But you cant deny that the old maple was very unbalanced. And yes I am well aware of how difficult it is to balance things. Wich is why I propose this idea with more elemental weak bosses. However, how weird it seems for me to say this after this suggestion. I was well aware of how "weak" paladins were even before I made mine, but I still liked to play it, and I do like being one of the very rare breed that plays one. More than once has it happened that people come up to me and fame me just for being a paladin, wich is a really nice feeling. But it wouldn't hurt with more options as im pretty much limited to krex and bf to level while enjoying my class. So once again. If this has been brought up before, What was the conclusion? also, is this already being considered? Thank you for your time reading this