[EDIT: Looking for my pre-bb version of the guide since I seem to have put the wrong one up...] AP There are 3 ways to do a bandit. You can sort of mix between all of them if you want though. The main difference is the amount of funding you have. Regular Str Dexless Regular bandit These will quite often have about 50-80 dex (sometimes even more). This is ok if you are still learning how the game works and cannot afford expensive items. This is the same way I started out (I went up to 120 dex before I knew about how to do AP). You can always reset your dex later although this is very expensive. Dexless This is exactly what you think it is. You do not add any points into dex and you only add to luk. Luk is the stat that gives bandits most of their attacking power, dex also gives some but not as much. It is possible to do this without being really rich since they added higher level maple weapons (which do not require any stats). If you have enough money you can even change from the low level items to the high level ones and have even more attack. Dexless classes have the potential to become incredibly strong especially since potential slots were added on items. The extra % luk from the potential lines on items is based on the base stats, therefore if someone had an extra 60 luk compared to someone that wasn’t dexless they would benefit more from the % luk. Dexless thieves may find it hard to wear higher level items and could also lose out on having better stats from potential lines. Guide for potential stats: http://mesoplz.net/threads/peach-gui...al-system.185/ Strength bandits Strength bandits used to be more popular when it was hard to have several stats from your items, it is reasonably easy to now. Strength bandits were popular because they could use high level shields with extra attack, such as Dragon Khanjars. There are no strless thief shields that have attack before being scrolled. It is possible to be a strength dit and dexless bandit using a dragon khanjar. Horntail pendants and Zakum helms can be used to do this. SP 1st Job There are two main ways to start as a rogue. As a sin or a normal dit. This makes no difference in the future if you are a dit. A sindit is the quickest to train (not that it takes long anyway) Sindits Sindits use stars until at least level 40, some still use them up until 70 but that is just preference. Sindits use lucky 7 as a main attack at lower levels because it is faster. This makes no lasting effect on the character except you being able to throw stars a further distance than you would otherwise. I think sindits are a good choice for most people although it might tempt you into making a sin. Just remember that dits become a lot more fun once you start using your dagger with some 3rd and 4th job attacks. The SP build for 1st job sindit is: level 10 after job advancement +1 lucky seven [1] lvl 11, +3 keen eyes [3] lvl 12, +2 keen eyes [5,max], +1 lucky seven [2] lvl 13, +3 lucky seven [5] lvl 14, +3 lucky seven [8] lvl 15, +3 lucky seven [11] lvl 16, +3 lucky seven [14] lvl 17, +3 lucky seven [17] lvl 18, +3 lucky seven [20,max] lvl 19, +3 disorder [3] lvl 20, +3 dark sight [3] lvl 21, +3 dark sight [6] lvl 22, +3 dark sight [9] lvl 23, +1 dark sight [10,max], +2 nimble body [2] lvl 24, +3 nimble body [5] lvl 25, +3 nimble body [8] lvl 26, +3 nimble body [11] lvl 27, +3 nimble body [14] lvl 28, +3 nimble body [17] lvl 29, +3 nimble body [20,max] lvl 30, +3 double stab [3] Final result: [MAX] Nimble Body [MAX] Keep Eyes [Lvl 3] Disorder [MAX] Dark Sight [Lvl 3] Double Stab [MAX] Lucky Seven Pure Dits These use daggers for the whole way to 200. The main reason for doing this is to have fun learning what it’s like to train with a dagger and to actually be a dit the whole way. You still need to add a few points to lucky 7 to use up the sp for the 2nd job advancement. The SP build for 1st job pure dit is: level 10 after job advancement +1 double stab [1] lvl 11, +3 double stab[4] lvl 12, +3 double stab [7] lvl 13, +3 double stab [10] lvl 14, +3 double stab [13] lvl 15, +3 double stab [16] lvl 16, +3 double stab [19] lvl 17, +1 double stab [20, max], +2 disorder [2] lvl 18, +1 disorder [3], +2 dark sight [2] lvl 19, +3 dark sight [5] lvl 20, +3 dark sight [8] lvl 21, +2 dark sight [10,max], +1 nimble body [1] lvl 22, +3 nimble body [4] lvl 23, +3 nimble body [7] lvl 24, +3 nimble body [10] lvl 25, +3 nimble body [13] lvl 26, +3 nimble body [16] lvl 27, +3 nimble body [19] lvl 28, +1 nimble body [20,max], +1 lucky seven [1], +1 keen eyes [1] lvl 29, +3 keen eyes [4] lvl 30, +1 keen eyes [5,max], +2 lucky seven [3] Final result: [MAX] Nimble Body [MAX] Keep Eyes [Lvl 3] Disorder [MAX] Dark Sight [MAX] Double Stab [Lvl 3] Lucky Seven First Job Skills: Nimble Body[Max level 20] Permanently increases Accuracy and Acoidability Level 1: Accuracy: +8, Avoidability: +8 Level 5: Accuracy: +80, Avoidability: +80 Level 10: Accuracy: +160, Avoidability: +160 Keen Eyes [Max level 5] Increases the range of throwing weapons such as the Throwing Stars and Knives Required Skill: Nible Body Lv.3 Level 1: Range: +40 Level 5: Range: +200 Disorder [Max level 10] Temporarily decreases an enemy's Weapon Attack and Defence, eventually neutralizing the monster's attack. Cannot be used on the same monster repeatedly Level 1: MP Cost 5, Enemmy ATT: --2, Enemy DEF: --1% Level 5: MP Cost 7, Enemmy ATT: --10, Enemy DEF: --5% Level 10: MP Cost 10, Enemmy ATT: --20, Enemy DEF: --10% Dark Sight [Max level 10] Hides in the shadows for a certain period of time. With Dark Sight activated, you can neither attack nor be attacked. Required Skill: Disorder Lv. 3 Level 1: MP Cost: 23, Duration: 20 sec, Movement Speed: -27 Level 5: MP Cost: 15, Duration: 100 sec, Movement Speed: -15 Level 10: MP Cost: 5, Duration: 200 sec, Movement Speed: -0 Double Stab [Max level 20] Quickly stabs an enemy twice. Level 1: MP Cost: 8, Damage: 73% Level 10: MP Cost: 10, Damage: 100% Level 20: MP Cost: 14, Damage: 130% Lucky Seven [Max level 20] Throws 2 throwing stars based on LUK, regardless of Claw Mastery. Level 1: MP Cost: 8, Damage: 94% Level 10: MP Cost: 10, Damage 130% Level 20: MP Cost 14, Damage 170% 2nd Job There is almost only one thing you can do for 2nd job unless you wanted to be a sindit until 70. In which case you would get max haste first then continue following this skill build. 2nd job . The normal level to stop being a sindit is about 40-50 when you have maxed savage blow and started getting mastery. Using steal as a mobbing attack can be useful so you might want it earlier but do not max it. All the other skills are needed later, steal is not. The SP build for 2nd job is: level 30, after job advancement +1 savage blow [1] lvl 31, +1 dagger mastery [1], +2 savage blow [3] lvl 32, +3 savage blow [6] lvl 33, +3 savage blow [9] lvl 34, +3 savage blow [12] lvl 35, +3 savage blow [15] lvl 36, +3 savage blow [18] lvl 37, +3 savage blow [21] lvl 38, +3 savage blow [24] lvl 39, +3 savage blow [27] lvl 40, +3 savage blow [30,max] lvl 41, +3 dagger mastery [4] lvl 42, +3 dagger mastery [7] lvl 43, +3 dagger mastery [10] lvl 44, +3 daggers mastery [13] lvl 45, +3 dagger mastery [16] lvl 46, +3 dagger mastery [19] lvl 47, +1 dagger mastery [20,max], +2 haste [2] lvl 48, +3 haste [5] lvl 49, +3 haste [8] lvl 50, +3 haste [11] lvl 51, +3 haste [14] lvl 52, +3 haste [17] lvl 53, +3 haste [20, max] lvl 54, +3 dagger booster [3] lvl 55, +3 dagger booster [6] lvl 56, +3 dagger booster [9] lvl 57, +3 dagger booster [12] lvl 58, +3 dagger booster [15] lvl 59, +3 dagger booster [18] lvl 60, +2 dagger booster [20,max], +1 shadow resistance [1] lvl 61, +3 shadow resistance [4] lvl 62, +3 shadow resistance [7] lvl 63, +3 shadow resistance [10] lvl 64, +3 shadow resistance [13] lvl 65, +3 shadow resistance [16] lvl 66, +3 shadow resistance [19] lvl 67, +1 shadow resistance [20,max], +2 steal [2] lvl 68, +3 steal [5] lvl 69, +3 steal [8] lvl 70, +3 steal [11] Final Result: [MAX] Dagger Mastery [MAX] Dagger Booster [MAX] Haste [MAX] Savage Blow [MAX] Shadow Resistance [MAX] Steal Second Job Skills: Dagger Mastery[Max level 20] Increases the weapon mastery and accuracy of daggers. Level 1: Claw Master: +12%, Accuracy: +3, Throwing Stars: +10 Level 10: Claw Master: +30%, Accuracy: +30, Throwing Stars: +100 Level 20: Claw Master: +50%, Accuracy: +60, Throwing Stars: +20 Claw Booster [Max level 20] Doubles the attack speed of your weapon. Must have a Dagger equipped. Required Skill: Dagger Mastery Lv. 5 Level 1: MP Cost 30, Duration: 10 sec Level 10: MP Cost 21, Duration: 100 sec Level 20: MP Cost 11, Duration: 200 sec Haste [Max level 20] Temporarily boosts Speed and Jump of the entire team. Level 1: MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec Level 10: MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec Level 20: MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec Steal [Max level 20] Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed. Required Skill: Haste Lv. 5 Level 1: MP Cost: 12, Steal Chance: 2%, Damage 205%, Max Monsters Hit: 2 enemies, Stuns Duration: 2 sec Level 10: MP Cost: 12, Steal Chace: 20%, Damage 250%, Max Monsters Hit: 3 enemies, Stuns Duration: 3 sec Level 20: MP Cost: 24, Steal Chance: 40%, Damage 300%, Max Monsters Hit: 4 enemies, Stuns Duration: 4 sec Savage Blow [Max level 30] Deals very quick consecutive attacks to a monster Level 1: MP Cost: 14, Number of Attacks: 6, Damage: 61% Level 10: MP Cost: 18, Number of Attacks: 6, Damage: 70% Level 20: MP Cost: 22, Number of Attacks: 6, Damage: 80% Level 30: MP Cost: 26, Number of Attacks: 6, Damage: 90% Shadow Resistance [Max level 20] With the help of Darkness, Max HP, Avnormal Status Resistance, and Elemental Resistance are permanently increased. Level 1: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: 1% Level 10: Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: 10% Level 20: Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: 20% 3rd Job There is almost only one way to do the 3rd job skills, there start becoming attacks that you will use all the way to 200. The SP build for 3rd job is: level 70 after job advancement +1 band of thieves [1] lvl 71, +1 shadow partner [1], +2 assaulter [2] lvl 72, +3 assaulter [5] lvl 73, +1 flash jump [1], +2 band of thieves [3] lvl 74, +3 band of thieves [6] lvl 75, +3 band of thieves [9] lvl 76, +3 band of thieves [12] lvl 77, +3 band of thieves [15] lvl 78, +3 band of thieves [18] lvl 79, +2 band of thieves [20, max], +1 shadow partner [2] lvl 80, +3 shadow partner [5] lvl 81, +3 shadow partner [8] lvl 82, +3 shadow partner [11] lvl 83, +3 shadow partner [14] lvl 84, +3 shadow partner [17] lvl 85, +3 shadow partner [20, max] lvl 86, +3 chakra [3] lvl 87, +1 meso guard [1], +1 meso explode [1], +1 assaulter [6] lvl 88, +3 assaulter [9] lvl 89, +3 assaulter [12] lvl 90, +3 assaulter [15] lvl 91, +3 assaulter [18] lvl 92, +2 assaulter [20, max], +1 flash jump [2] lvl 93, +3 flash jump [5] lvl 94, +3 flash jump [8] lvl 95, +3 flash jump [11] lvl 96, +3 flash jump [14] lvl 97, +3 flash jump [17] lvl 98, +3 flash jump [20] lvl 99, +3 meso guard [4] lvl 100, +3 meso guard [7] lvl 101, +3 meso guard [10,max] lvl 102, +3 meso explode [4] lvl 103, +3 meso explode [7] lvl 104, +3 meso explode [10] lvl 105, +3 meso explode [13] lvl 106, +3 meso explode [16] lvl 107, +3 meso explode [19] lvl 108, +1 meso explode [20, max], +2 pickpocket [2] lvl 109, +3 pickpocket [5] lvl 110, +3 pickpocket [8] lvl 111, +2 pickpocket [10, max], +1 dark flare [1] lvl 112, +3 dark flare [4] lvl 113, +3 dark flare [7] lvl 114, +3 dark flare [10] lvl 115, +3 dark flare [13] lvl 116, +3 dark flare [16] lvl 117, +3 dark flare [19] lvl 118, +1 dark flare [20, max], +2 shield mastery [2] lvl 119, +3 shield mastery [5] lvl 120, +3 shield mastery [8] Final result: [Lvl 8] Shield Mastery [Lvl 3] Chakra [MAX] Assaulter [MAX] Pickpocket [MAX] Band of Thieves [MAX] Shadow Partner [MAX] Flash Jump [MAX] Meso Guard [MAX] Meso Explosion [MAX] Dark Flare Third Job Skills: Band of Thieves [Max level 20] Summons allies to attack multiple monsters nearby Level 1: MP Cost: 20, Damage: 319%, Max Monsters Hit: 3 Level 10: MP Cost: 24, Damage: 355%, Max Monsters Hit: 4 Level 20: MP Cost: 30, Damage: 395%, Max Monsters Hit: 5 Shield Mastery [Max level 10] Increases Weapon Defence and Magic Defence when a shield is equipped. Level 1: Weapon Defence and Magic Defence: +10% Level 5: Weapon Defence and Magic Defence: +50% Level 10: Weapon Defence and Magic Defence: +100% Assaulter [Max level 20] Attacks a single monster with incredible power and speed, possibly Stunning the monster. Level 1: MP Cost: 14, Damage: 233%, Number of Attacks: 3 times, Stun Chance: 23%, Stun Duration: 2 sec Level 10: MP Cost: 18, Damage: 260%, Number of Attacks: 3 times, Stun Chance: 50%, Stun Duration: 3 sec Level 20: MP Cost: 24, Damage: 290%, Number of Attacks: 3 times, Stun Chance: 80%, Stun Duration: 4 sec Shadow Partner[Max level 20] A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time. Level 1: MP Cost: 40, Consumes 1 Summoning Rock, Attack: 12% Duration: 60 sec Level 5: MP Cost: 60, Consumes 1 Summoning Rock, Attack: 30% Duration: 100 sec Level 10: MP Cost: 80, Consumes 1 Summoning Rock, Attack: 50% Duration: 180 sec Flash Jump [Max level 20] Allows you to double jump. The higher the skill level, the further you jump. Required Skill: Avenger Lv. 5 Level 1: MP Cost: 50, jumps a certain distance Level 10: MP Cost: 32, jumps a certain distance Level 20: MP Cost: 12, jumps a certain distance Meso Guard [Max level 10] Uses mesos to guard up to 50% of the damage taken. Once the skill is activated, you save up a certain amount of mesos. Damage taken will be depleted from that bank. Required Skill: Chakra Lv. 3 Level 1: MP Cost: 22, Damage Blocked: 79%, Duration: 126 sec Level 5: MP Cost: 28, Damage Blocked: 71%, Duration: 150 sec Level 10: MP Cost: 37, Damage Blocked: 61%, Duration: 180 sec Pickpocket [Max level 10] Attacks enemies with mesos without consuming any mesos. Damage depends on the amount thrown. Cancels enemy's Weapon DEF and Magic Guard buffs. Required Skill: Chakra Lv. 3 Level 1: MP Cost: 32, Pick Pocket Time: 105 sec, Meso Drop Chance: 15% Level 5: MP Cost: 40, Pick Pocket Time: 125 sec, Meso Drop Chance: 35% Level 10: MP Cost: 50, Pick Pocket Time: 150 sec, Meso Drop Chance: 60% Meso Explosion [Max level 20] Explodes nearby mesos to damage enemies. However, mesos that belong to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters. Level 1: MP Cost: 20, Damage: 104%, Max Monsters Hit: 6, Max Attacks: 5 Level 10: MP Cost: 25, Damage: 140%, Max Monsters Hit: 8, Max Attacks: 10 Level 20: MP Cost: 30, Damage: 180%, Max Monsters Hit: 10, Max Attacks: 15 Dark Flare [Max level 20] Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP. Level 1: MP Cost: 60, Duration 22 sec, reflects 350% damage, Cooldown 260 sec Level 10: MP Cost: 76, Duration 40 sec, reflects 800% damage, Cooldown 180 sec Level 20: MP Cost: 100, Duration 60 sec, reflects 1300% damage, Cooldown 60 sec Chakra [Max level 10] Uses MP to recover HP. Only works when you have less than 50% HP. Level 1: MP Cost: 50, 120% Recovery Rate: 96% of the damage taken Level 5: MP Cost: 90, 200% Recovery Rate: 80% of the damage taken Level 10: MP Cost: 140, 300% Recovery Rate: 60% of the damage taken 4th Job 4th job requires you to do work to earn some of the skills as well as buying skill books. If you can’t afford some of the skills then I would just keep adding to the skill after it on this list unless it is boomerang step. This is probably one of the most important attacks shadowers get. There is a long quest to get hero’s will which I will post a link to how to do it after this. You should get this skill as soon as you can even if you are not going to add points to it. The SP build for 4th job is: level 120, after job advancement +1 boomerang step [1], +1 fake [1], +1 venom [1] lvl 121, +3 boomerang step [4] lvl 122, +3 boomerang step [7] lvl 123, +3 boomerang step [10] lvl 124, +3 boomerang step [13] lvl 125, +3 boomerang step [16] lvl 126, +3 boomerang step [19] lvl 127, +3 boomerang step [22] lvl 128, +3 boomerang step [25] lvl 129, +3 boomerang step [28] lvl 130, +2 boomerang step [30, max], +1 assasinate [1] lvl 131, +1 smoke [1] +1 hero’s will [1], +1 meso mastery [1] lvl 132, +3 meso mastery [4] lvl 133, +3 meso mastery [7] lvl 134, +3 meso mastery [10, max] lvl 135, +3 fake [4] lvl 136, +3 fake [7] lvl 137, +3 fake [10] lvl 138, +3 fake [13] lvl 139, +3 fake [16] lvl 140, +3 fake [19] lvl 141, +3 fake [22] lvl 142, +3 fake [25] lvl 143, +3 fake [28] lvl 144, +2 fake [30], + 1 maple warrior [1] lvl 145, +3 maple warrior [4] lvl 146, +3 maple warrior [7] lvl 147, +3 maple warrior [10] lvl 148, +3 maple warrior [13] lvl 149, +3 maple warrior [16] lvl 150, +3 maple warrior [19] lvl 151, +3 maple warrior [22] lvl 152, +3 maple warrior [25] lvl 153, +3 maple warrior [28] lvl 154, +2 maple warrior [30], +1 assassinate [2] lvl 155, +3 assassinate [5] lvl 156, +3 assassinate [8] lvl 157, +3 assassinate [11] lvl 158, +3 assassinate [14] lvl 159, +3 assassinate [17] lvl 160, +3 assassinate [20] lvl 161, +3 assassinate [23] lvl 162, +3 assassinate [26] lvl 163, +3 assassinate [29] lvl 164, +1 assassinate [30, max], +2 venom [3] lvl 165, +3 venom [6] lvl 166, +3 venom [9] lvl 167, +3 venom [12] lvl 168, +3 venom [15] lvl 169, +3 venom [18] lvl 170, +3 venom [21] lvl 171, +3 venom [24] lvl 172, +3 venom [27] lvl 173, +3 venom [30, max] lvl 174, +3 hero’s will [4] lvl 175, +1 hero’s will [5, max], +2 smoke [3] lvl 176, +3 smoke [6] lvl 177, +3 smoke [9] lvl 178, +3 smoke [12] lvl 179, +3 smoke [15] lvl 180, +3 smoke [18] lvl 181, +3 smoke [21] lvl 182, +3 smoke [24] lvl 183, +3 smoke [27] lvl 184, +2 smoke [30, max] lvl 185, +3 showdown [3] lvl 186, +3 showdown [6] lvl 187, +3 showdown [9] lvl 188, +3 showdown [12] lvl 189, +3 showdown [15] lvl 190, +3 showdown [18] lvl 191, +3 showdown [21] lvl 192, +3 showdown [24] lvl 193, +3 showdown [27] lvl 194, +3 showdown [30, max] lvl 195, +2 shield mastery [10, max], +1 ninja ambush [1] lvl 196, +3 ninja ambush [4] lvl 197, +3 ninja ambush [7] lvl 198, +3 ninja ambush [10] lvl 199, +3 ninja ambush [13] lvl 200, +3 ninja ambush [16] Final Result: [MAX] Fake [MAX] Venomous Stab [MAX] Maple Warrior [MAX] Showdown [Lvl 16] Ninja Ambush [MAX] Boomerang Step [MAX] Assassinate [MAX] Smoke Bomb [MAX] Hero's Will [MAX] Meso Mastery Forth Job Skills: Fake [Max level 30] Grants a chance to summon a wooden doll to take damage in your place. Level 1: Proc Rate: 16% Level 10: Proc Rate: 25% Level 20: Proc Rate: 35% Level 30: Venom [Max level 30] Poison is permanently applied to your Dagger, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Level 1: Poison Chance: 11%, 53% damage every 1 sec for 3 sec Level 10: Poison Chance: 20%, 80% damage every 1 sec for 4 sec Level 20: Poison Chance: 30%, 110% damage every 1 sec for 6 sec Level 30: Poison Chance: 40%, 140% damage every 1 sec for 8 sec Maple Warrior[Max level 30] Increases the stats of all party members. Level 1: MP Cost 10, All Stats: +1%, Duration 30 sec Level 10: MP Cost 30, All Stats: +5%, Duration 300 sec Level 20: MP Cost 50, All Stats: +10%, Duration 600 sec Level 30: MP Cost 70, All Stats: +15%, Duration 900 sec Showdown [Max level 30] Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them. Required skill: Fake Lv. 10 Level 1: MP Cost: 20, Increases Enemy DEF, EXP Earned and Item Drop Rate by 11% Level 10: MP Cost: 25, Increases Enemy DEF, EXP Earned and Item Drop Rate by 20% Level 20: MP Cost: 30, Increases Enemy DEF, EXP Earned and Item Drop Rate by 30% Level 30: MP Cost: 35, Increases Enemy DEF, EXP Earned and Item Drop Rate by 40% Ninja Ambush [Max level 30] Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1. Required skill: Fake Lv. 5 Level 1: MP Cost: 16, Damage: 84%, Duration: 5 sec Level 10: MP Cost: 24. Damage: 120%, Duration: 8 sec Level 20: MP Cost: 36, Damage: 160%, Duration: 11 sec Level 30: MP Cost: 44, Damage: 200%, Duration: 14 sec Boomerang Step [Max level 30] /quickly slashes multiple enemies twice with a chance to stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Step. Level 1: Active Effects - MP Cost: 11, Damage: 455% x2, Max Monsters Hit: 2, Stun Chance: 32%, Stun Duration:1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal and Assaulter Level 10: Active Effects - MP Cost: 20, Damage: 500% x2, Max Monsters Hit: 2, Stun Chance: 50%, Stun Duration:1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal and Assaulter Level 20: Active Effects - MP Cost: 30, Damage: 550% x2, Max Monsters Hit: 2, Stun Chance: 70%, Stun Duration:1 sec, Passive Effects - Damage: +17% for Savage Blow, Steal and Assaulter Level 30: Active Effects - MP Cost: 40, Damage: 600% x2, Max Monsters Hit: 2, Stun Chance: 90%, Stun Duration:1 sec, Passive Effects - Damage: +25% for Savage Blow, Steal and Assaulter Assassinate [Max level 30] While using Dark Sight, you can attack an enemy's weak spot 4 times in a row, dealing great damage. The final attack is always a fatal blow. The longer you hide, the greater the damage you do. Level 1: MP Cost: 30, Damage: 386%, Damage Charge Time: 4 sec Level 10: MP Cost: 34, Damage: 440%, Damage Charge Time: 5 sec Level 20: MP Cost: 40, Damage: 500%, Damage Charge Time: 6 sec Level 30: MP Cost: 44, Damage: 560%, Damage Charge Time: 8 sec Smoke Bomb [Max level 30] Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. Level 1: MP Cost: 16, Duration: 31 sec Level 10: MP Cost: 26, Duration: 40 sec Level 20: MP Cost: 36, Duration: 50 sec Level 30: MP Cost: 46, Duration: 60 sec Hero's Will[Max level 5] Cures you from being Seduced. The cooldown decreases as the skill level increases. Level 1: MP Cost: 30, Cooldown: 600 sec Level 5: MP Cost: 30, Cooldown: 360 sec Meso Mastery[Max level 10] Increases the amount of mesos that drop. Skills that use mesos become more efficient. Level 1: Mesos Dropped (by monsters): 2%, Pick Pocket Meso Drop Rate: 2%, Meso Guard Damage Guard Rate: 1%, Mesos Consumed by Meso Guard: -2%, Meso Explosion Damage (per shot): +6% Level 5: Mesos Dropped (by monsters): 10%, Pick Pocket Meso Drop Rate: 10%, Meso Guard Damage Guard Rate: 5%, Mesos Consumed by Meso Guard: -10%, Meso Explosion Damage (per shot): +30% Level 10: Mesos Dropped (by monsters): 20%, Pick Pocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60% © This can be copied if credits are given (PepsiBandit) and with a link to this thread.