Not sure if this is a good idea/suggestion, but how about giving the player a short invulnerability period after a successful Ressurection happened, maybe for 2 or 3 seconds? Because I'm sure this situation happens once in a while where after you get ressurected, you ended up dying again because the boss hates you and wants you to stay dead or you didn't manage to recast Magic Guard and all that (it happens to me once, rip). Also I dont know how Ressurection work in this server but, how about we make Ressurection starts counting the Cooldown period if at least one player was ressurected? Like, if you're ressurecting no one, you can still recast ressurection indefinitely until someone died? Like I dont know if it makes sense but, I hope people get what I mean. If it works this way already, then that's cool. If its a bad idea or impossible to implement, that would be understandable and totally fine.