Minor Priest's Doom is not fully functional

Discussion in 'Closed' started by LE1HX, May 25, 2019.

  1. LE1HX
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    LE1HX Active Member

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    Since Priest's Doom was claimed to be functional in Update #59, I've been thinking if it really is. Having tested it for a while, I'd say it's functional, but not fully. I noticed that the success rate wasn't as high as it claimed to be.

    Take my Doom for example, it's level 16 and should have a success rate of 76%, but it just doesn't feel THAT high. And I think I have a clue.
    [​IMG]

    There are mainly 2 steps after you succeed in dooming a monster:
    1. Modifying its stats
    2. Turning it into a snail

    And this is what happens now:
    If a monster is turned into a snail, then its stats are 100% modified. But sometimes it gets its stats modified without turning into a snail.


    Here are 2 video proofs. Before watching, you should know that Crimson Guardian is immune to holy magic, which means it only receives 1 damage when you use Genesis, Angel Ray, etc. And Doom DOES remove immunity.

    Part 1 shows that I dealt 1 damage to Crimson Guardian when actually I dealt 40k ~ 50k damage, meaning I succeeded in dooming it but it didn't turn into a snail. (It took me 3 shots to kill it.)


    Part 2 shows that Bahamut's attacks missed when actually they weren't.
     
    Last edited: May 25, 2019
    LichWiz and vDk like this.

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