Quality of Life changes?

Discussion in 'Closed' started by Theodoro Brito, Jan 22, 2021.

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  1. Theodoro Brito
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    Theodoro Brito Active Member

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    First, sorry for the bad english, i'll try my best.

    ECONOMY
    Well, nerfing the droprates or the NPC'ing rates, and making gachapons drops on mobs and boss(nerfed drops from mages pls), making the AP resets more common, making wash easier, reducing vote abuse and the insane amount of weapon attack itens on FM, gachapons are rly easy on royals.

    BAD SKILLS.
    First, summonning skills are in a bad position, buffing articuno, phoenix and octopi in different ways is going to be nice (Articuno more hits per minute lower dmg for keeping same dps, Phoenix more damage per minute and octopi more time on map.

    Rage=20 WATT, a free warrior potion from a free cider.

    Threaten= Apply for only paladin(for no threaten mules) reduce a great amount of weapon def on bosses, bro, drks are doing more single target dmg in late stages...

    Recoil Shot=isn't a bad skill, but reduce CD is a good QOL change.

    Armor Buffs on warriors and mages= Meme buffs, pls buff this buffs.

    Marksman piercing arrow need atention, making this a OP skill for mobbing made marksman viable in other ways, mobbing instead of bossing= Get movespeed while casting, reduced charging time and always crit skill.

    HP WASHING
    I think hp wash is in a good position in royals, but, monster book colection and quest specialist have the same purpose right? Making we need explore all the maple world, why we dont turn quest specialist on a HP ring?
    This is going to make a non washed life harder than a washer, but not impossible.

    SPAWN RATES/LEECH
    For me, one the worst problem in the game.
    Some maps got nerfed because they have a insane exp/time, singapoure and china in general, its great but you guys made it wrong.
    Revert changed and buff spawn rates, and nerf the mobs EXP, less populated maps make very hard solo grind for non mages, mobs have a high distance from other mobs, making a 3job sad, mobbing 10 mobs with 1000 exp is more satisfying than mobbing 4 and getting 1200.
    Decrease leech exp formula, leech cant be more viable to lv.up than grinding for a 9x warrior class.

    MOBS DEBUFFS
    Gatekeeper,Thanatos and Jr.boogies can be the only common maps mobs who did this? This make grind in some places impossible for non mages! Yea, i'm talking about you ulu mobs.

    ONE-OF-A-KIND ITENS
    Just a bad mechanic, if i had a +7 nice zhelm and want to improve, i need to drop my one...


    OFC, anti cheat first, but i think this changes is going make mobbing more satisfying and rewardable, so more easier to balance classes.
    If we don't change, other servers are going to, keep the good work!
    Give feedback for more changes, or corrige me if i'm wrong.
    Again, sry for the bad english and have a good day everyone =D
     
    Last edited: Jan 22, 2021
    realnghia and KungFuKenny like this.

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