After a monster is hit by Inferno, the burning DoT deals visible damage for a while, then stops. However, the DoT is actually continually ticking away in the background, and the next time the monster is hit with Inferno, the accumulated DoT damage hits it all at once. For example, let's say that I hit a monster with Inferno, then 5 minutes later I hit it again. Upon doing that, the monster will be hit with 5 minutes worth of DoT damage which usually kills it immediately. This enables a sort of equivalent to poison training for 3rd job BMs. They can tag enemies with Inferno then cc or move elsewhere in the map while waiting for DoT to accumulate, then effectively 2-shot the monster with Inferno some time later. This can be used most effectively at Giant Gold Monks yielding 8 kills per cc (more than 1.30% per cycle at late 11x). Since DoT damage scales with your actual damage, inferno training at gold monks effectively requires around 10 channels. It also allows rangers to somewhat effectively solo ToT and ellin forest. In my opinion, this is an EXTREMELY HIGH PRIORITY ISSUE TO FIX because 1. It directly threatens the leech meta. Rangers may be emboldened to actually play their character rather than buying skele leech, causing demand for leech to decrease. Leech is the most beloved game mechanic in Old School MapleStory so we must eliminate anything that could be a viable alternative to leeching your way to 4th job. 2. It is actually fun to train this way, which goes against the spirit of the game because you're only supposed to have fun once you reach 4th job. Most notably, usage of Puppet is required to actually buy yourself an opportunity to change channel safely, and the correct usage of Puppet is simply too technical to expect any BM player to do. BMs are supposed to be the braindead ranged class that holds down Hurricane, and the existence of a highly-technical training method like inferno training goes against the core identity of BM. 3. A washing BM with tons of INT and no damage cannot do this training method, and every serious BM will be washing with tons of INT. In order to make these washing BMs feel better about themselves, inferno training should be nerfed/removed so they don't feel like they're missing out on anything good. Thank you for your consideration, I hope tons of developer time is spent fixing this absolutely critical and very unhealthy bug.
Hi Baconfry, I attempted to replicate this on Dukus, but was unable to. Damage did not continue to accrue on the Dukus after the Inferno DoT wore off. Could you be more specific? Was this against a certain mob? Did you have a certain buff activated? What weapon were you using?
In order to activate the stored damage, you need to hit it with Inferno again. Give it like 1 minute. The HP bar will be visually half full but the next instance of damage will kill it instantly. This works against every non-boss monster I tried it on except Firebrand (2) and Ninto. Buffs don't matter, I used this against Sharks and didn't bother recasting buffs when dispelled and it still works. Weapon also shouldn't matter but I was using 89 kandiva and 110 nisrock.
Can confirm with wolf summons from Dong Dong map. Fire thrower from outlaw takes some hp, if followed up with other attacks, will need to hit a couple more to kill, if followed up with another flamethrower, dies immediately (doesn't even have to be right after the initial flamethrower, I hit it with ice splitter once and flamethrower and they die after flamethrower when it took 4 ice splitters to kill). 2nd flamethrower is used after initial flamethrower DOT is finished and waited couple more seconds. Though my RG rose mobs don't die immediately after the 2nd flamethrower so likely there is an end to the DOT. Ranger's fire DOT hits a lot harder than sair so not sure about them.
Most likely they didn't die immediately after the 2nd flamethrower because corsair flamethrower's burning effect is so embarrassingly weak that they might as well remove it completely. If you want to try DoT training as an outlaw, I genuinely think it will take half an hour per cycle