Ranger's Inferno DoT damage does not wear off

Discussion in 'Report Bug' started by Baconfry, Jan 19, 2025 at 3:18 AM.

  1. Baconfry
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    Baconfry Well-Known Member

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    After a monster is hit by Inferno, the burning DoT deals visible damage for a while, then stops. However, the DoT is actually continually ticking away in the background, and the next time the monster is hit with Inferno, the accumulated DoT damage hits it all at once. For example, let's say that I hit a monster with Inferno, then 5 minutes later I hit it again. Upon doing that, the monster will be hit with 5 minutes worth of DoT damage which usually kills it immediately.

    This enables a sort of equivalent to poison training for 3rd job BMs. They can tag enemies with Inferno then cc or move elsewhere in the map while waiting for DoT to accumulate, then effectively 2-shot the monster with Inferno some time later. This can be used most effectively at Giant Gold Monks yielding 8 kills per cc (more than 1.30% per cycle at late 11x). Since DoT damage scales with your actual damage, inferno training at gold monks effectively requires around 10 channels. It also allows rangers to somewhat effectively solo ToT and ellin forest.

    In my opinion, this is an EXTREMELY HIGH PRIORITY ISSUE TO FIX because

    1. It directly threatens the leech meta. Rangers may be emboldened to actually play their character rather than buying skele leech, causing demand for leech to decrease. Leech is the most beloved game mechanic in Old School MapleStory so we must eliminate anything that could be a viable alternative to leeching your way to 4th job.
    2. It is actually fun to train this way, which goes against the spirit of the game because you're only supposed to have fun once you reach 4th job. Most notably, usage of Puppet is required to actually buy yourself an opportunity to change channel safely, and the correct usage of Puppet is simply too technical to expect any BM player to do. BMs are supposed to be the braindead ranged class that holds down Hurricane, and the existence of a highly-technical training method like inferno training goes against the core identity of BM.
    3. A washing BM with tons of INT and no damage cannot do this training method, and every serious BM will be washing with tons of INT. In order to make these washing BMs feel better about themselves, inferno training should be nerfed/removed so they don't feel like they're missing out on anything good.

    Thank you for your consideration, I hope tons of developer time is spent fixing this absolutely critical and very unhealthy bug.
     
    Last edited: Jan 19, 2025 at 4:01 AM
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