old thread: https://royals.ms/forum/threads/suggestion-make-owls-free.244581/ This is a follow-up post. RE: Suggestion: lower the price of Owls After receiving feedback & criticism I decided to re-do the suggestion to polish it and tweak it to avoid certain issues that could arise. Lowering the price of Owls will help newbies engage with the market easier, making it significantly cheaper to price check things they would like to sell. It would make more sense to owl for cheaper items, for example: Spending 3m on an owl for a couple of 100k mesos scrolls is kind of steep... and to address the previous post's suggestion of making owls free and why it got changed: it would make people not need to roam and check stores out in the free market (as they could just spam search everything then leave), as well as a risk of bot scripts to spam search items. Please submit any feedback and voice your concerns if there are any, below.
Imho, lowering them to 1m is alright. I mean I scrolled my shoes with speed today and waste 6m just to look up the scrolls that cost me about 2m. That's personal things. However looking up items in so many FMs as there are stores is troublesome at times BUT I myself love to surf and look at times.
The poll seems a bit biased. What if I would like to see the price of owls increased? There is no option for that.
why would we need more money sinks? scrolled equips in this server are way too expensive it's heavily inflated??
Meso sinks cause pure meso to be more valuable and should make items decrease/hold in value. I think the owl price is fine as it is. There should be a convenience fee if you don't want to go out of your way to look for the item(s) in the FM or grind them yourself.
why does a QoL item need to be taxed in order to fight inflation? isn't it better to just nerf things directly instead? i don't understand why something that is supposed to be good and useful for everyone is a concern to market prices, if there is inflation then nerf the thing causing the inflation to begin with hypothetically, for example, if mage farming increases the prices of everything in the market then we could make it so inventory slots are 10th the amount everyone has right now and you have to pay mesos/nx to increase them slowly just to fight people hoarding equipments while mage farming so it's more of a hassle and a time waster to walk back and forth to sell it for mesos. i am sure there are way better solution rather than hurt everyone's QoL ^^^ i see it the same way.
Well, thats just how inflation work. People on the server are constantly printing money (its not just mage farmers, its everyone, leechers, regular players, everyone). You gotta take money out too in order for the prices to not increase every single day. Maple economy is really quite simillar to real life economy, difference is in real life you dont really print money as often. QoL has to cost money, it shouldn't be free and it shouldn't be something practically free, TP rocks, Owl, etc, its all part of the meso sink and it is also has to have a resonable price, otherwise people would owl for every single item, FM spots have no more purpose, etc. Your suggestion about the slots solve nothing but its not really relavant to this conversation. So far, even though your survey is super bias, the majority still think it should stay like that.
there is a difference between maple economy and real life, 1st one is that it's a video game and therefore you (the developer) have complete control over everything that influence the market including inflation(as in, you can change the way the things are earned), 2nd of all maple economy is not similar to real life, since everyone has a passive NX income, you don't have to work for your money. also, how is this post biased? why would increasing the price of owls be of any good to anyone? sure, it can help, but why tax everyone when you can just tax people with more money instead of collectively punishing everyone? (like how in real life you get taxed more the more money you have(aka tax the rich people), but maple doesn't really have that aside aspect implemented well enough)). they could just tax bil coins and mesos trades for higher amount like 30% when trading instead of raising the prices of everything- punishing newbies in the process.
Cheaper owls will probably make sellers owl before opening shop and then undercut lowest price with 10k even more
I do agree with this as well. It feels like 1m might be a good price to start. Why? 1. I don't think decreasing the price will lessen the meso sink that much because people will be more likely to use owls. Although there is no way find the actual numbers before testing it. 2. I have seen many new players search for something with an owl, only to find out it costs less than the owl itself. Would be helpful for newer players. 3. Under cutting though owls are just basic market dynamics. If you are desperate to sell; sell lower. If you are desperate to buy, buy higher. The interaction of these two actions determine the market price. Simple as that.