Few days ago i noticed that when i hit dunas on reflect when im 15k+ hp, i lose hp then power elixir is used and im getting that dmg again. Auto hp set on ~50%, using demo on bucc. Not like im lacking power elixirs but still it doesnt look right
The way it’s coded is weird, I’m pretty sure. When Damage Reflect (DR) is up, your auto pot will trigger before the DR damage hits you. For example, with Dunas, if you have 25k total hp, once DR starts, your first potion (say power elixir) will heal 0, then DR damage will affect you (say 15k). Your HP will now show 10k. The next time you hit Dunas, your auto pot will trigger and heal you to full, then the next DR damage will be taken into account and you’ll be back to 10k hp. If you’re potting again between DR with auto pot on, you’re essentially double potting and burning more pots than needed. Not sure why the game is programmed this way - but that’s just how I’ve observed it to be.
Its usually like that: - i have 25k hp and i attack while DR is on - i lose ~10k hp but still above 15k so im safe - i hit again and i lose ~10k but i still have 15k hp and 1 power elixir less instead surviving the hit easily and getting full hp auto pot should trigger when im <13k hp