Secondary stats should be removed from the server, meaning no more substat requirements on equipment. The only purpose of substats is as a compromise for using your class' weapons and armour. Warriors have never had a secondary stat – and neither should the other four classes. In the official MapleStory, substats were removed from the game in the six-part Tempest update in 2012. (Source) Secondary stats only work when they have a purpose. In MapleStory, they do not. This change would not reduce the server's nostalgic experience, though it would affect the economy. There would no longer be DEX-less, LUK-less and STR-less builds. I believe it would be a healthy change. Players would finally be able to use class equipment without being weaker.
Making a change like that after players have already invested tens of hours of work into their equipment is too late. I agree secondary stats are useless, but it's waaaay too late to pull off such a change. Unless you want to enrage most of the community, that is. ¯\_(ツ)_/¯ There are probably other reasons against this idea, but I feel like this reason alone should be enough to decide against it.
but they do have a purpose, they are there to nerf some weapons, for hero(example), if you choose the ST you need some dex - it makes you choose dex bottoms over str bottoms and htp over the anniversary pendant, for example. if it had no dex requirement it'd be too strong.
I do think secondary stat requirements on equips should be removed but you can't say they serve no purpose. You said it yourself, players would finally be able to use class equipment without being weaker but that's exactly what they're for. One of the challenges that every player ends up facing is trying to keep their secondary stat as low as possible while having just enough to hold their end game weapon to min/max their damage. By removing secondary stat requirements you're also removing that challenge from the game. What makes no sense is why warrior and bowman equips require no secondary stats but thief, pirate and mage equips do. Either make them all do or none of them. I hate this argument because you could literally say this about everything. Changing anything in the game will make something unfair for someone. If there's an issue that needs to be adjusted then it needs to be regardless if it's fair or unfair to certain people.
You may hate it but you can't change fundamental features about the game after it's been up for years. Especially when you don't even update the server's version. Or at least I don't think any of the royals staff is looking in that direction at all considering this server was barely updated since the release. The new source is basically v62 content with minimal tweaks
Secondary stats are essential for that "nostalgic feel". It's supposed to be a challenge to get enough DEX through your gear in order to equip a high level weapon. While warriors don't exactly have a secondary stat, they suffer from their lack of accuracy, which they have to make up for in other ways. Every single class has a required additional stat. Removing those would only make the game more unbalanced. If anything, they should remove Maple weapons and make armor (top, bottom, gloves, etc) require a secondary stat equal to your level (or something along the lines) instead of the unnecessarily high requirement they have currently. But let the high secondary stat requirement stay the same on weapons.
You may be right. In retrospect, I'm fine with both. Though removing substats would make the server more leveled, Royals is supposed to be nostalgic.
I find that part of the fun in the game is trying to wear high level gear while keeping your 2nd stat as low as possible. It's like a challenge, where you try to see how far you can get in that sense. Removing 2nd stat requirements makes the game really boring, makes it way too easy.
I can't tell you how big of a "No" and how big of a "Aww hell no" that would be. Regular maplestory did that, and they got rid of accuracy... then every class had a flash jump. Simplification in an MMO means certain death. I would quit, and not even blink to look back, the day they implemented something like that.
Good idea that is not gonna happen. Pros will get 2 butthurt and quit (which would be good in someways. A lot of pros in this server are greedy garbage and need to go). Godly system would have to be removed in order to compensate for secondary stat loss which wouldn't be too bad, but seeing purple/yellow clean items is a nice touch. After being with the server for 4 years. Players who use the nostalgia excuse to keep something in the game always win. So as soon as that pops up in a reply in the suggestions section, the idea won't be considered.
That's true. The thing is, there would still will be a difference between rich and poor players. Instead of bathrobes and Doros robes, players would scroll actual class gear. I like the thought of that better. As a Magician, for example, you can be low LUK or LUK-less and still use the best wands in the game – Elemental Wand. The current system is unbalanced. Some people commented that keeping your secondary stat as low as possible is fun and a challenge – I just don't understand that.
After the change to the new source you will have 19 extra ap points at level 200 since all base stats max out 999. The reason why robes are scrolled often is due to it being used for hp washing for all classes and is not restricted to the Mage class. The reason why Doros were popular was due to the low Luck requirement but now with mages capping out at 999 base INT and having 19 extra ap points to put into Luck there my be a chance that other mate robes will be worn.
Warriors need the dex for accuracy, if you remove secondary stats for everyone else, you are gimping warriors. If you remove accuracy, you effectively destroy the advantage archers and rogues have in terms of early level sniping, and having accuracy based on yourlevel:monsterlevel is insane. A lot of the changes I see people suggesting here, it's like watching GMS go down the tubes again. The only difference is GMS didn't have the spine to resist making the game a faceroll. I'm not saying it's "difficult" here, but over simplifying the game is not the way to go. Mages are different because unlike other classes, their damage increase is static with INT and MAtt. Yes, the best wand in the game is lukless, but considering they can't boss, I don't see how there's really any issue here. Just makes them better at grinding. It's not just pros. There are a dozen servers that offer the stuff people want, but they want it here. Regardless if you think it's a fair response, it is more nostalgic, it's more true to the original game, and that is ultimately the goal of the server.
Were talking about removing the secondary stats from equips, not the over all function of secondary stats. For example, warriors shouldn't have to need dex for any equips, but at the same time not having dex would mean that they would suffer from low accuracy. Same thing with all other secondary stats for every class. The point is to give players the option to opt out of that use but at the same time know that they will pay a price for it. That way the only way to even get the secondary stat would be to equip an item with the high secondary stat on it. This would make green varunas for mages or blue osfa suits seem more valuable as they offer more secondary than main stat. With the removal of the godly system, players wouldn't be getting 8/9 stat clean shoes which would greatly aid their secondary stat. Instead they would get 3/4 at best. This would also help boost prices of accuracy scrolls, make dragon equips be even more end game gear :3
My point still stands. Warriors would be the only class that still needs it for accuracy. You would need to remove accuracy.... then so on. lol Also, warriors currently don't need dex for equips. On any of them, except a ST. That's because the balance is with needing accuracy. If we change it so each class (Mage -> luk, Theif -> dex, Pirate ->dex/str MINUS bowman because that's part of the class fantasy? Dex is naturally accuracy heavy) needs their secondary stat for accuracy, I would be.... a little more comfortable with removing the need for secondary stats from equipment.
Every time someone brings this argument up, I can't help but feel like they didn't think it through at every angle. I think this suggestion will do nothing but remove complexity in a game that could probably use more. "There would no longer be DEX-less, LUK-less and STR-less builds." This is a very dangerous decision to make. I like that Heroes/Paladins need to add dex for an ST if they want to use it. Heroes are considered the strongest warriors already, not sure why OP would want to buff them. Also, some dragon weapons ARE used. The reason they aren't considered end game weapons for some classes is for more than just "They require a second stat". The warrior dragon weapons don't require a second stat, but the majority have very poor speeds. Also, NLs, BMs, Shadowers, and both pirates already use perfect dragon weapons for their last weapon. Mages would never use them because the wands and staves are for much higher level and warriors that would normally ignore them because of their poor speeds would continue to do so. Also, a lot of warriors that have stuff scrolled for DEX would still have them scrolled the same way, because only a few items can be scrolled for STR. When suggesting very large changes to the game, you should really consider exactly how people play and how it would change. Removing the second stat would make the game "easier" but it would have repercussions far past what you are considering. I only posted a few reasons why this would be a misinformed choice and I encourage OP to further understand the meta game and what exactly would change and why. If you could recreate this thread with information on what exactly would change, people would take more time to consider your suggestion. Claiming something like this only makes your argument appear short-sighted. Creating decision making is the purpose. You said it yourself, but immediately contradicted it. This is not a server from 2012. This is v83/62 for a reason. TL,DR: I think the decision is poorly considered and I am against it.
I think it makes sense to have the substat requirement, balances out weapons. that said, the maple weapons that now go up to freaking level 77 make everything else completely obsolete til i imagine the level 90 or even endgame level 100 weapons. They're faster, require no other stat, often give accuracy, making them just better in every way. RIP all the really cool, nostalgic weapon designs from level 70-90.
Pyrope maple weapons have been available on this server for a very very long time. They are not a new addition.
I shouldn't reply to you since I don't really care if the server drops substat requirements on equipment or not – but I can't help myself. I made the suggestion because I agree with the reasoning that was given when the original MapleStory dropped substat requirements on weapons and armour. I added the quote in the original post. I would prefer if class gear was optimal to use. "Creating decision making is the purpose"? That makes no sense. And no, I'm not contradicting myself. I state that secondary stats in MapleStory have no purpose, which is mostly correct. Take LUK for Magicians for example – it doesn't increase magical accuracy any more than INT. Though, DEX for Warriors increases accuracy and they have no DEX requirement on their equipment. If all class substats were changed to have a purpose, like with Warriors – substat requirements on gear could be removed and the server would be balanced.
Needing 2 different stats requires you to decide where to apply your AP. Every class in this game (besides mage) will have several points in their secondary stat to use various equipment. You are contradicting yourself and I quoted exactly where you did. Again you claim that the "mostly" have no purpose, which means they slightly do have a purpose. Mages are designed differently. People already 1 stat this class usually. And the game was clearly designed with that in mind. Otherwise Ele Wands would need LUK like the Ele Staves. Warriors do require DEX for their gear. That gear is called Stonetooth Sword, which is widely considered the best sword in the game (although the dragon claymore is better with SI). The server is already balanced. Every class has avenues to take to minimize their points in the second stat, while putting most points into the main stat. There is a term people call "Min-Maxing". If you look on this page from TVtropes.com of which I've hyperlinked twice, you can actually see MapleStory as a cited example of Min-Maxing. I will quote exactly what that page states. MapleStory does this with certain builds. While normally it is very much still a min maxer's game (A mage for example can not put one point into DEX or STR, and no one ever puts points into MP or HP), there are dexless and luckless builds involve using stat increasing items for stat deficiency. In the older versions of MapleStory, the INT stat dictated the amount of MP gained for each level or AP point placed into MP. This MP could be transferred to HP by spending real-world money on AP resets. What this meant was that all classes could gain more HP than normal by adding or equipping INT, accumulating extra MP, and transferring it into HP. Though this method, called HP washing, was ridiculously expensive and would make a character much weaker for a while, it was the only way for certain classes to survive high-level boss fights. The Tempest update removed all secondary stat requirements on equipment, so now everyone can put all their points into their main damage stat with no consequence. But eventually, you'll hit the maximum base stat of 999—at which point you'd probably put the remaining points into HP/MP due to how little of an impact the secondary stat has on your damage. HP washing and the secondary stat is what makes MapleStory compelling on a mechanical level. Asking for the secondary stat removed is just like people asking to remove HP washing. It will just make the game less complicated. I highly doubt that the game would become more balanced if all classes didn't require a second stat. Classes like Corsairs, Night Lords, Bowmasters, Marksmen, Shadowers, and Buccs would immediately reset all their second stat into main stat. But where will that place warriors? I personally have a Dark Knight and my base DEX is at 25. All dark knights by the end game will have 4 dex. So they get no improvement at all. Suddenly, things don't seem so balanced do they? What you should do is look at a standard end game build for every class in the game and see what you want changed and if this change helps. Warriors have literally no room to change by removing the second stat. All of the gear they are wearing now would continue to be the best. But Bowman overalls scrolled for STR? suddenly those become useless and completely lack any value. Where's the balance there? Come back when you have a fleshed out argument.