request to give back armor crash to heroes

Discussion in 'Closed' started by Boss, Feb 23, 2018.

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  1. Boss
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    Boss Well-Known Member

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    I like to solo pianus every so often and have been working on a hero. now i can see that paladins got weapon cancel to make them more appealing to parties but that honestly doesn't solve the underlying problems on why they are unwanted in the first place.

    as i mentioned pianus in the beginning, it like to casts attack cancel. i would like to request heroes get back armor crash so that i can utilize this when i eventually try to fight it.
     
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  2. RelievedSin
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    RelievedSin Donator

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    If Heroes had the ability to cancel weapon cancel, they would be too OP. If you were soloing Pianus without the ability, you still are capable of continuing to do so. If you want to utilize the skill, make a Paladin.
     
  3. Evan
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    Part of the reason pallies got it was because they had little to offer in the bossing sphere. While pally damage is still just okay, they have a role now.

    Pallies got QoL buffs and a boost to help them with bossing. The issue of damage is... different because pallies have always had meh damage and most who play it are okay with that (even though more damage is welcome). With good funding pallies can close the gap on heroes, but this was more about helping pallies and is in no way a nerf to other warriors.

    Edit: fwiw this was discussed extensively among staff ~f2. Giving the buff to all warriors, or heroes as well, as you put it, would do little to help the issue, as the other warriors are already preferred.
     
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  4. Matty
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    No.

    Why would you bring a Hero if every boss spams weapon cancel?

    That's rich...
     
  5. Penny
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    If you want to utilize the skill, make a white knight mule ~f18 FIFY! ~f17

    Edit: In all seriousness, this "role" that pallies have been given has got to be the most mule-able role in the history of bossing on this server. You don't even need a paladin; all you need is a white knight. Unlike SI/SE/HS muling, they don't even need to be in party! No need to juggle! Even better, weapon cancel muling can now also overlap with sed muling - get a white knight, bloodwash it to 30k with maxed power guard and maxed armor crash. Easy third job mule. This does nothing to address the real issues that actual paladin players have raised time and time again all over these forums.

    Edit 2: I also don't particularly understand why heroes' armor crash was essentially nerfed. The ability to dispel defense up was actually a pretty vital skill at HT to help runs go faster - especially when bishops are too busy to dispel.
     
    Last edited: Feb 23, 2018
  6. EZFebreezy
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    EZFebreezy Well-Known Member

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    I see no reason why any HT party would bring a hero anymore. They can't even dispel defense up like before. DrKs do more damage and every expedition is going to have at least one WK mule that can also be sed. Not giving heroes the ability to remove weapon cancel is one thing, but simultaneously removing their only useful party ability (and a marginally useful one at that) is another.
     
  7. godys
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    godys Well-Known Member

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    Heroes never had that skill before anyway.
    Armor crash only worked to "Defense Up" buff some mobs had (Like Golem's)
    They changed it into being able to dispel "Weapon Cancel" now.

    By giving it to them Paladins, just made them useful, while Heroes are stronger.

    DrK Power Crash doesn't dispel "Weapon Cancel", it does the job that Armor/Magic Crash used to do, that is dispel "W.Def/M.Def Up" buff.
     
  8. liomio
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    liomio Well-Known Member

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    You're lying to yourself if you think anyone's gonna play pally because of this
     
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  9. EZFebreezy
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    EZFebreezy Well-Known Member

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    Well now that bishop's cant even dispel them anymore, DrKs are gonna be vital to HT parties so I guess unwashed characters can play horntail more? I see no reason to ever bring a hero to HT ever again though.
     
  10. Penny
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    DrKs were already desired for HB, even among washed people. That extra HP is always nice because you never know if you're gonna be weakened (that delay between the curse and when you see it is really great but that's a whole other topic) and walk into head A, or when you accidentally FJ into head B... etc. Perhaps not as much as heroes because it's a little more difficult to be sed attacker (not impossible, mind you) while maintaining zerk hp.

    But with everyone already bringing a separate sed mule even with a hero in party, that's not even really a factor. One of my mains is a DrK, and I see no reason why we needed yet another party-aiding trait at the expense of another warrior class, heroes, that was already negatively impacted by the changes in HT that came with new source. The hand speak messages help that, but it helps all hero or multi-target classes. The armor crash specific change has further exacerbated the balance between DrKs and Heroes - like you said, why bring a hero to HT?

    If you already have a separate sed mule, DrKs have better DPS and they have HB and they can now nullify weapon def up.

    Heroes can dispel magic cancel.

    Great
    .
     
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  11. EZFebreezy
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    I think without SI heroes did more damage (if ST vs ski that is)? but with DrKs being able to nullify def up now I think their impact on party DPS is definitely higher now.

    What I don't understand is why did they have to take the one party ability that heroes had when they gave paladin's the ability to stop cancels. You can argue the merits of only giving that to paladins, but once that was decided, there was no reason to made heroes worse and take something useful away and replace it with something completely useless. I guess a hero can mule for mage only runs.
     
  12. Evan
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    You were there for all of the discussion.
     
  13. Luna
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    A moment of silence for my hero please ~f4

    just kidding, still best class ~f11
     
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  14. Nemo
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    Er???
    I don't see any nerf or bad on Heros
    DK = good DPS + HB
    Hero = massive DPS
    Pally = decent damage + dispel the weapon cancel
    Fail enough!
     
  15. EZFebreezy
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    DrKs do more DPS than heroes and now just got the only useful party skill heroes used to have...
     
  16. AbsoluteZero
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    This is a bad example, Dk's have to utilise berserk to reach their potential, limiting yourself to 15khp is kinda difficult for the harder bosses whereas heros have power guard and don't need to worry too much about their health pool.

    I don't see why people are complaining about this update, Paladin's were unwanted before this change and this change will help even the field a bit.
    This won't make heros non 'fotm', a lot of people will still play the class, they still do amazing damage and most likely will still be wanted for boss runs.

    If you only play a class for damage and not the playstyle you'll eventually burn yourself out.
     
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  17. EZFebreezy
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    Any drk worth their salt can stay 100% zerked at HT no problem.

    The issue I have isn't that paladin's got something with the change, but heroes, a class that was already on the margins for HT, got their only party ability actively taken away. With this update, heroes got a pretty big nerf to their contribution to party effectiveness at HT.
     
  18. Evan
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    They have rage, do they not?

    Edit: point is, it wasn't they're only skill and it was still.... rather minor. There's more to the game than just bossing/HT. And I think giving pallies a leg up was well deserved, and heroes didn't get nerf'd nearly as bad as people are making it out to be.

    edit 2.0: ^ sincere
     
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  19. Sen
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  20. EZFebreezy
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    Please argue sincerely.
     
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