Floated this suggestion before in an unrelated thread: The gist of this suggestion is in that quote. I think it would be great for friends, couples, guildies, etc, if in a party together, allows the party leader to initiate a group quest so the party all get the same quest/items and can complete them together. I think implementing the party exp system in the group quest is a good idea so that it curbs mule abuse, therefore only active party members can share quest item loot together. Adding more quest item requirements to the quest, per additional party member, is a thought, as well as the possibility to get more potential tonics or chaos elixirs for the extra group effort (perhaps tokens as well for a full party). Limiting the amount of group quests per day is a consideration as well. I think it's a fun, simple addition that will serve friends well, adding to the MMO aspect of the HPQ grind. *** Unrelated to the HPPQ/group suggestion, I think it would be nice for a chance to get a magatia warp item randomly from ruel, or if you collect extra ingredients in the quest (I'm aware they stop dropping once you've collected the max of each)
A while ago I did Olaf's missions with friends, up to number 6 with my friends and it was a fun afternoon, so I give this a +1.
I think that a better option would be to add an additonal hp gaining method which would require a party to complete and reward a good amount, but it might be a lot of work to implement.