Some ppl just abusing the 3-minutes and hold as many channels as he can in Lyka map My suggestion is once detected player cc, clear his mapowner in this channel. Or add a rule if can prove someone(or with mule) is holding multiple mapowners, his mapowner will be invalid.
My thoughts are adding a bossowner command at area boss maps like RoR 5? Who 1st hit boss owns boss, but it could be unfair among different jobs. Or considering what rule I saw of another maple server:
Maybe put the ownership timer down to 30 sec , preventing players from trying to change channel around trying to hog everything . With the channel change spawn area to somewhere far so that they dont spawn on the boss everytime .
Make map owner loses the ownership after 30 seconds if player changes channel, maybe? Retain mapowner if player is in the same channel, so that player can NPC items as usual. This doesn't prevent mules from hogging maps though...
Making mules holding maps a banable offense as @xinyifly is proposing doesn't seem constructive because it will just promote feuds between frustrated players searching for an open map and *alleged* mules. I am not in favor of encouraging reports based off suspicion of information that is not common knowledge for minor offenses like Killstealing & Map Looting. I think changing the ~mapowner command to allow ownership of only one map at a time per character would be a good idea, so players that CC and hit a mob in a free channel will lose ownership of the previous channel. Sure it doesn't address players bringing mules, but bringing them would be too much work for little reward anyway with such a command. This will not only make it so players can't hold a bunch of area boss maps, but will also block holding a map for another person (or for any other reason) leaving more available maps, something very called for with our increasing online player count.
I'd be in favor of map ownership being lost upon CC. That way, players can't hog multiple maps. But the issue still remains if the player owns multiple character. Should we have this system based on character, or on player? Because if it's the latter, it'd be impossible.
what if you implement a system based on ip? to tie the ip to the mapowner, that way mules cant hogg channels. Is that something possible?
I think limiting mapowner to a single channel/map at a time is the best option. Any other method seems incredibly costly (for the devs) and not even 100% foolproof.
Since I've been dinged for bumping this post without providing input (intended to stimulate discussion, which it did)... The fact that someone can hold mapowner after changing channels is categorically absurd. I can't think of a single practical reason, or reason "in the interest of fairness" that should be the case. I'm guessing it's something that wasn't addressed when ~mapowner was implemented, because the staff (understandably) assumed no one would be that thoroughly motivated by greed. As suggested by others, losing mapowner upon CC is the most elegant option. I don't believe many people would be willing to go through the trouble/computing power to use mules to hold an unreasonable number of channels, but that's something that could be addressed after the initial modification, if needed.