Minor Skill macros do not abort when encountering a skill on cooldown

Discussion in 'Closed' started by boredxz, Aug 1, 2020.

  1. boredxz
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    boredxz Well-Known Member

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    From patch 66 notes:
    Skills with a cooldown can now be added to Skill Macros
    • Note: Macros will abort if they encounter a skill currently on cooldown.

    While standing still, using the macro Strafe > Strafe > Snipe, the first macro goes okay as Snipe is not on cd, but the second time the macro is used, the macro will wait on the Snipe cd and will not abort.

    Is this intended? From the patch notes wording, I'd expect two consecutive uses of the macro to be:
    strafe > strafe > snipe > strafe > strafe > snipe (abort) > strafe > strafe > etc...
     
  2. dirtbag
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    dirtbag Donator

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    any updates on if this is being looked into? I just tested and confirmed that snipe is still behaving the same way that the OP described when used in a macro. from the wording of the update 66 patch notes, it does sound like this is a bug, is that not the case? fixing this could be a nice little QoL update for marksmen, allowing them to just hold down a single strafe->snipe macro when bossing and not having to worry about timing/counting strafes in between snipes.
     
  3. Kenny
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    Kenny Donator

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    I have forwarded this to the developer. Thanks for letting us know!
     
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