So you wanna be a knuckle pirate?

Discussion in 'Class Guides' started by Goofy, Dec 9, 2014.

  1. Goofy
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    First draft. More will be added later!

    Table of Contents

    [9001] Introduction
    [9002] Stats
    [9003] 1st Job Skills
    [9004] 2nd Job Skills
    [9005] 3rd Job Skills
    [9006] 4th Job Skills
    [9007] Equipment
    [9008] HP Washing
    [9009] Strategy
    [9010] Miscellaneous


    [9001] Introduction


    Buccaneers are a rare, unique job that have a wide variety of skills at their disposal. Unlike other jobs that spam 1 skill repeatedly, a buccaneer must adapt to what he or she is fighting and figure out the optimal skill rotation.

    If you care about big damage and soloing bosses in a timely manner, turn around and never come back. Buccaneers suck at everything (except pulling bitches) and, realistically, are only kept around to buff the party and look pretty.

    If you're serious about livin la vida buccaneer, it's in your best interest to make a bishop first. Grinding a knuckle pirate is an absolute drag; many quit before making it to 4th job. The fact that the energy attacks are broken (indefinitely) makes it an even bigger nuisance. If you're a masochist who wants to actually play a Brawler/Marauder (I'm looking at you, Sila), good luck.


    [9002] Stats

    Are you ready for some in-depth discussion?

    …Keep your DEX as low as possible—only add enough to equip your knuckle.


    [9003] 1st Job Skills

    Skill Distribution
    20/20 Sommersault Kick
    20/20 Bullet Time
    *20/20 Double Shot or Flash Fist
    1/20 Double Shot or Flash Fist

    Some people will argue endlessly about Dash. I do not think it is useful. Learn to use your mount.
    *Both skills are useless. I chose to max Double Shot because I sometimes like to troll and use a gun.


    Recommended Build
    20/20 Sommersault Kick
    20/20 Bullet Time
    20/20 Double Shot or Flash Fist
    1/20 Double Shot or Flash Fist



    [9004] 2nd Job Skills

    Skill Distribution
    10/10 Improve MaxHP
    20/20 Knuckle Mastery
    20/20 Knuckle Booster
    20/20 Backspin Blow
    20/20 Double Uppercut
    20/20 Corkscrew Blow
    10/10 Oak Barrel
    1/10 MP Recovery

    Recommended Build
    10/10 Improve MaxHP
    +1 Corkscrew Blow
    +1 Backspin Blow
    +5 Knuckle Mastery
    +6 Knuckle Booster
    20/20 Knuckle Mastery
    20/20 Corkscrew Blow
    20/20 Backspin Blow
    20/20 Double Uppercut
    20/20 Knuckle Booster
    10/10 Oak Barrel
    1/10 MP Recovery



    [9005] 3rd Job Skills

    Skill Distribution
    20/20 Stun Mastery
    40/40 Energy Charge
    30/30 Energy Blast
    20/20 Transformation
    30/30 Shockwave
    11/20 Energy Drain

    Recommended Build
    20/20 Stun Mastery
    +1 Transformation
    +21 Shockwave
    20/20 Transformation
    30/30 Shockwave
    40/40 Energy Charge
    30/30 Energy Blast
    +11 Energy Drain

    If/when Energy Blast gets fixed, that will be your main attack and should be maxed first along with Energy Charge. This is much better than the Transformation/Shockwave route.


    [9006] 4th Job Skills

    A lot of factors go into what you should add points into first. Rather than just listing skills, I will explain it.

    Since Speed Infusion gives the same speed at all levels in Royals, first get it to whatever level has a duration you’re comfortable with. +10 lasts 200 seconds, which is the same as maxed Booster.
    Next, you should work on Dragon Strike and Barrage. Start with 1 point in each. If you have friends to boss with on a regular basis, max Barrage first. If you intend to spend your time grinding at Ulu/skeles/ToT, max Dragon Strike first.
    Once you've maxed DS and Barrage, you should get +1 Super Transformation then max Demolition, then finish maxing Super Transformation.
    +9 Maple Warrior and +1 Time Leap can be added whenever you feel necessary. This completes your core.

    Core Review
    10/20 Speed Infusion
    30/30 Dragon Strike
    30/30 Barrage
    20/20 Super Transformation
    30/30 Demolition
    1/30 Time Leap
    9/30 Maple Warrior

    Energy Orb is a semi-useful situational training skill, however it currently does not work.
    Eventually, you’ll have everything except Snatch maxed.



    [9007] Equipment

    If you took my advice and made a bishop, it would really help you here. Many popular bishop maps drop end-game buccaneer equips: shoes from squids, overalls from Ulu1, and knuckles from skeles. This makes gearing up fairly easy and affordable for us. Dragon Slash Claws are also relatively easy to craft compared to other weapons--needing only mithril and wisdom crystals (skele drop).


    [9008] HP Washing

    HP Washing is not required for buccaneers. (With practice, you can kill bigfoot without being touched. I can tank Anego but have yet to even fight one.)

    However, it is easy enough to wash in Royals that it would be foolish not to. If you wish to tank bigfoot at a reasonable level (13x), you will need about 170 INT as early as possible. I had 360 INT and have 21k HP at 16x, for reference.

    The method for washing a pirate is different than other jobs. Let’s assume that you have a bunch of extra MP that you’re ready to wash. What you would do first is add 1 level-up AP into HP. Then you’d use an AP reset and take points out of MP and put them directly into HP. Your last AP reset will be used to take out of MP and add to a main stat (to recover that first point you added into HP). What this does is guarantee 40 HP per wash, rather than a random 36-40. This differs from other jobs who’d add all their level-up AP into HP then reset points out of MP and put them directly into stats.

    [9009] Strategy
    TBA


    [9010] Miscellaneous: The Future/Random Thoughts

    In Royals, the modified SI adds 3 attack speed at all levels. If it is ever fixed, it will add +1 at level 1-10 and +2 at 11-20. The 4th job skill build may need to be adjusted accordingly.

    If the admins decide to go ahead with the skill balancing that has been discussed quite a bit on these forums, these are my suggestions (in addition to the GMS v86 changes):
    • Increase the "stance" effect chance from Energy Charge.
    • Make Super Transform actually add attack like it says.
    • Make the attack boost from Energy Charge stack with pots.
    • Tweaking Stun Mastery to be more useful in 4th job training; perhaps by making Dragon Strike stun.
    This would pull us out of the lolmage tier and somewhere just below warriors.



    Tnks 4 read.
     
    Last edited: May 4, 2015
    Dre, Senpai Shrek, Oldie and 11 others like this.
  2. Plenty
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    Plenty Well-Known Member

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    Great start. Gets right to the issues that most people have questions about. I have the training rates for Brawlers on my %/Hour thread from when I was making a Brawler.

    Let me know if you'd like me to tell you some suggestions. Feel free to reference any guide and thread that I have made if you need to.

    P.S. Needs more knuckle sandwiches
     
  3. Goofy
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    Gonna keep it short and sweet. If people want that information, they know where to find it. :')
     
  4. Plenty
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    Plenty Well-Known Member

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    Fair enough. Looking forward to more guides from you in the future :D
     
  5. Tommy
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    Tommy Well-Known Member

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  6. Tyronethesavior
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    only thing good about buccs is that they can max a skill to level 40!!!
     
  7. Zoink
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    Lol i laff at buccs that arent me. I out deeps everyone ez. Y'all need to lern2bucc. goml. Bollocks out.
     
  8. Marty
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    Pls. I'll white you anytime. Fitemi.

    <3

    nice gaid güfy
     
  9. Tim
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    [​IMG]
     
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  10. Kekturi
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    Please Sven, I white you on Warrior Elixirs and out deeps the NLs too. Arkturi out
     
  11. Goofy
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    Reported for blasphemy.
     
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  12. Kazin
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    Kazin Active Member

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    Hey Gooby will I be able to get by with almost no effort put into adding INT for washing? Like only having 30 or 40 ever.
     
  13. Goofy
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    Yes. Washing is totally optional.
     
  14. Kazin
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    Do you remember about how many washes you were able to do at the end?
     
  15. Goofy
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    Like 250
     
  16. danikahell
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    i would like to know what is so abd about bucaneer since im planing to do one?
    energy blast bugged?
    what else, low dmg % on 4th job skills?
    also for a low/mid fund how much int and washes/resets would be recomended to decently boss in parties
    all of this is ofc taking into acount that the new patch will fix/buff bucaneers a bit
     
  17. xieyo
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    You should add demonstrations on how to do bucc techs. i.e. Dragon Dancing, I-Frames invulnerability, etc. #buccsourcehype
     
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  18. Nem Diggas
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    Nem Diggas Member

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    Just wondering, why exactly are some of Buccaneer's skills broken and "unfixable"? Does it have something to do with the way Nexon integrated the class into the game? Why do none of the other classes have this problem?
     
  19. neaware
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    I don't understand why hp washing that way would be any different from hp washing regularly. I tried it and it still gives me a random amount of hp.
     
  20. neaware
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    neaware Well-Known Member

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    If energy orb were to be fixed, it would it be maxed ahead of Dragon Strike?
    Does Dragon Strike have a higher or lower speed than Energy Orb (Assuming procced Energy Charge?)
    Any guides as to where to get Bucc skill books?
     

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