Some formula changed in New Source, but it's more balance(2)

Discussion in 'Closed' started by Weierstraas, Feb 16, 2017.

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  1. Weierstraas
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    Weierstraas Well-Known Member

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    SE formula changes see https://royals.ms/forum/threads/some-formula-changed-in-new-source-but-its-more-balance-1.88789/

    Abstract
    1. Look forward making more formula reasonable, not only SE
    a.pirate
    b.thief
    c.magician(just formula is hidden)
    d.etc
    2. DPS of all job after new source if we do reasonable step state at list1.
    comment
    3. if no change, some jobs DPS would sucks
    4. other matters your DPS

    Content
    1. Look forward making more formula reasonable, not only SE
    a.pirate
    Bucc's demolition only makes 5-hit, while it should be 8-hit.
    comment: Bug
    I dont know it's visual glitch or really somthing
    b.thief
    Shadower's assassinate 4th hit
    UI say deal critical damage 250% damage at the rate of 90%
    comment: Bug
    It's still broken at the moment, but at old source it does only
    about 5*120%+250%-100% if you spawn immediately after dark sight.
    namely only 125% than 1st ~ 3rd hit
    c.magician(just formula is hidden)
    comment: not a Bug
    That's not bug. "normal" magic skill follow magic attack
    while heal, poison,.... not in the list of "normal".
    Change magician's skill UI does very hard work, and still not attain ideal that
    heal, poison,... still out of law.
    d.etc
    many people will notice that i dont list paladin.
    paladin
    comment: not a Bug, but defect
    actually paladin's DPS will not lose other job in some condition:
    use Holy against Anego; use Ice against Zak Arm2; use Fire against Arm4
    HOWEVER, bosses of Maplestory lacks of variety of elementals
    it makes paladin got 1/1.5 rate to average dps.
    2. DPS of all job after new source if we do reasonable step state at list1.
    Let condition be what I suggest at what we talk just now.
    ----symbol (1) implies 2 kinds of critical hits operate by "x" (2) implies 2 kinds of critical gits operate by "+" [n] implies other state below
    Hero [1]25.02 [2]21.87
    // not count in Final attack, I heard that it reduce DPS " a little" , though i dont know.
    //[1](1*0.85+1.4*0.15)*2.6*2.2*1.3/0.63*2=25.02
    //[2](1*0.85+1.4*0.15)*(2.2+0.3)/0.63*2 = 21.87
    //stat: faster(2) SEed
    //[1]: ca*aca [2] ac+aca
    DarkKnight 16.02
    //ultimate in game skyski> Faltizan since:
    F: (20+20+20+152+100)/0.87 = 358.6 faster(3)
    S: (20+20+20+139+100)/0.81 = 369.1 faster(2)
    // stat: faster(2) SEed
    //1.2 = stab 1.7*(1.4*0.15+1*0.85)*1.2*2*3/0.81=16.02
    Paladin [1] 13.7 [2]20.49 [3]15.37 [4]17.57 [5]6.83
    //stat: faster(2) SEed
    // (1.4*0.15+1*0.85)*5.8/0.63 = 9.76 = origin
    [1]=origin*1.4 [2]=origin*1.4*1.5 [3]=origin*1.05*1.5 [4]=origin*1.2*1.5 [5]=origin*1.4*0.5
    //[1]Holy on; mob neutral to Holy (most)
    [2]Holy on; mob weak to Holy (anego)
    [3]Ice on; mob weak to Ice (arm2)(bodyguardB)
    [4]Fire on;mob weak to Fire (arm6)( bodyguardA, the Boss)
    [5]Holy on; mob immune Holy ( krex lol)
    //no boss weak to thunder currently
    Bowmaster (1)17.95 (2) 16.13
    //(1) 1*(1.4*2*0.55+1*0.45)/0.12+ 5.5/4= 17.95
    (2) 1*((1.4+2-1)*0.55+1*0.45)/0.12+5.5/4=16.13
    //stat: SEed, Phoenix on
    Marksmen (1)16.68 (2)15.50 P.S. range raise DPS lower
    ---I need to presume average range = 8k // (max+min)/2-------
    //(1) (1.4*2*0.55+1*0.45) = org_1
    (org_1*4*7+195k/8k*1)/(0.63*7+0.78)+5/4=16.68
    (2) (1.4+2-1)*0.55+1*0.45=org_2
    (org_2*4*7+195k/8k*1)/(0.63*7+0.78)+5/4=15.50
    //stat: faster(2), SEed ,average range = 8k , frostprey on
    //(5-0.78)/0.63= 6.70 => 7 6shot+195k doesnt better than 7shot+195k since 300ms delay if cooldown is ideal at 5s
    Shadower [1] 18.66 [2]17.04 [3] 12.38
    //very complex
    //[1] 4th hit deals 61.2*5*2.5*1.4 at 90% success rate
    [2] 4th hit deals 6*(2.5+1.4-1) at 90% success rate SE assume not add success rate
    [3] no deal 4th hit; instead spawn boomstep
    //some people dont know actual skill % is 600% not 120%, 5 times is hidden in formula
    //[1] 6*2.5*1.4*0.9+6*0.1 = 19.5
    (6*3+19.5)/(0.24+1.38+0.39)=18.66
    [2] 6*(2.5+1.4-1)*0.9+6*0.1=16.26
    (6*3+16.26)/(0.24+1.38+0.39)=17.04
    [3] (5*(1.4*0.15+1*0.85)*2+6*3)/(0.69+1.38+0.24) = 12.38
    //stat: faster(2) , SEed, no use meso explosion
    // if do [3] DPS wtf so low that stun me
    //assassinate 1st~ 3rd hit doesnt apply on SE, so I deem it still does not ar New source. Can't check now since assassinate glitch.
    //count in drop bags times, meso explosion doesnt surpass even[3] when max range about over 6k.
    I deem drop bags speed = 4~5 bags/s if no lag; lag is tragic.
    appendix: M.E. formula:
    http://www.southperry.net/showthread.php?t=27895
    //If you got so rich that can drop 50k ea, then do; if drop 5k~10k then you can stop doing that after max range attain 6K after buff.
    Nightlord (1)27.67 (2)24.35 Notice do not put in average range, luk/100*(euipped att) instead
    //(1) (1.4*2*0.65+1*0.35)=2.17
    1.7*(3+1.5)*2.17/0.6=27.67
    (2) (1.4+2-1)*0.65+1*0.35=1.91
    1.7*(3+1.5)*1.91/0.6=24.35
    //stat: faster(2), SEed, shadow partner on
    Buccancer 14.75
    //only count Supertransformed
    //dempliton deems 8-hit
    //(1.4*0.15+1*0.85)*4*8/2.3=14.75
    //buff hype, multiple mob skill awesome
    //stat: faster(2), SEed, Supertransformed
    Cosair [1]32.22 [2]18.02
    // battleship almost not broken
    //NOT COUNT IN ocopus, seagull
    //[1]battleship
    [2]Rapid Fire
    //[1](3.8*1.4*0.15+3.8*0.85)*1.2*4/0.6=32.22
    [2](1.4*0.15+1*0.85)*1.7*1.2/0.12=18.02
    //OP need nerf, even rapid fire just win all jobs except NL

    Comment
    1. https://royals.ms/forum/threads/mapleroyals-official-damage-range-thread.6659/
          shows that except warrior and not dicuss nightlord, all jobs average range almost same (speaks to top3 each job)
    2.if viewing (2.5+5)/2*luk/100*(equipped att) as NL's average range, then NL still fall in all job's(exclude warrior) average.
    3.I can accept NL's OP DPS since it need buff; while Cosair and Hero may need nerf.
    4.except NL,Cosair,Hero, all jobs DPS is very close to 1500%/s
    5.except Cosair,Hero, all jobs needs to party to make DPS close to ideal,
    such as, drk needs si, smokescreen(ss)
    bm needs ss
    bucc+shado benefit each other
    nl needs SE
    drk offer others HB and so on
    so that cooperation makes Mapleroyals strong again.


    3. if no change, some jobs DPS would sucks
    (1) buccancer demoliton only 5-hit, then DPS => 922%/s <<15
    (2) shadower assassinate 4th hit if not fix, shadower will be teased that" Don't use other skill, just throw meso.", DPS => 1238%
    by the way, 4th hit require much HP while bossing, so 18.66 need many funds.

    4. other matters your choice
    hero drk pally bm mm shad nl bucc sair
    need buff x - x x - x - - x x
    (- = need), not count in ss *si
    att buff ?? x x ?? ?? x x + x
    enrage meditation
    summon x x x x x x x x +
    count in DPS already
    offer buff x + x + + + x + x

    5.some myth
    (1)who offer party buff should lower doen DPS, thus Bucc and Shado needn't change
    Ans: then why BM not nerf
    (2)Pally is tragedy
    Ans: try hit female boss( anego) , Maplestory doesn't make you OP at zak and ht is Maplestory's bad
    Nah, after CWKPQ you can do many elemental against !
    refer to https://bossrun.wordpress.com/cwkpq-boss-information/
    6.resort
    1.look into assassinate's settings
    2.look into demolition's settings
    3.look into sharp eye's settings for 2 kinds of critical hit operated by + or x
    4.
    We have the right to rewrite since SE is already different from Maplestory.
     
    Last edited: Feb 16, 2017
  2. Weierstraas
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    Weierstraas Well-Known Member

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    this thread is invalid since basic assumption of SE is not changed.
     

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