I was asking guildmates yesterday, but didn't get sure answer, so I want ask Matt (or other GM). Please tell me how it boosting attack speed. Its +3 or +4? And, if +4, its since lvl 1 or later levels? Thanks.
I think before bigbang that was +1 on lvls 1-10 and +2 on lvls 11-20, because I remember Thunder Breaker guides before BB and they were suggesting add SI to lvl 11, because of +2 atk spd. So, I think, on this server, this should be +4 atk spd from SI (because SI cancelling booster), but question is: it is gms-like so, +4 since lvl 11 or admins simply made it +4 on lvl 1.
Ok I've done some looking around and heres how it is: BEFORE BIG BANG: Speed Infusion gives +1 attack speed at level 1-10, +2 at level 11-20. AFTER BIG BANG: Speed Infusion gives +2 attack speed at level 1+.
I actually happen to know quite a bit about this topic. My source of information is from here: http://www.southperry.net/showthread.php?t=3217 Take from it what you will, whether you believe in its authenticity or not. My understanding is that Speed Infusion does stack with ALL boosters, thereby providing a +4 to your attack stages provided that the SI skill level is 11 or above. It is important to note that although these attack speeds are stacked, they may not apply depending on what your weapon's original attack speed was. This is because there is an attack speed stage cap of Faster (2). This is as fast as any weapon will go, no matter how many bonus stages you have. As compared to a Normal (6) weapon, a combination of SI and Booster will drop the stages down to Faster (2), making it as fast as it could possibly be. Weapons such as Fast (5), which to my understanding includes a large variety of one-handed melee weapons and select bows, crossbows, and two-handed weapons (Red Viper, Heckler, Stonetooth Sword, Japanese Map and the level 35 and 64 Maple Archer weapons to be specific) also gain this bonus of +4 attack speed. However, it will still only go as far as Faster (2). All daggers (except the Shinkita, but that's a level 50 DEX weapon so it doesn't really matter much) have a speed of either Faster (3) or Fast (4). This means that if they have Dagger Booster active, Speed Infusion will do nothing for them because they were already at Faster (2). For Magicians, Speed Infusion will do nothing but allow them to swing their wand or staff around and thwack snails a bit faster. There is one known exception, though, and that is the Fire/Poison Mage's Explosion spell. I don't quite understand how it works, but it is the only spell that is affected by both Spell Booster and Speed Infusion, as well as the speed at which the held weapon can thwack (ie. the current attack stage). Again, it still caps at Faster (2). All spells are cast at Normal (6) speed without Spell Booster, and Spell Booster also allows them to thwack faster. TL ; DR if you use a weapon that's already Fast (5) or better, you'll be going just as fast with SI and Booster as you would with a Normal (6) weapon.
Ok, I know how that was working on GMS, but want to know how that works here. Also, SI stacking with booster is probably too hard to do for GM's (and im not malice (i hope you understand what I mean)), so on this server SI cancelling booster and giving +3 or +4 atk spd, and I want know which one.
Do not forget that SI here is kinda custom...i remember matt telling me that its giving max from level 1 now and that he will have to fix it It also doesnt stack with booster but overwrites it. Also im pretty sure that SI currently works for all mages spells since i was duoing with minevra few times and he was requesting SI cause it was making his gene faster so im not sure if thats on purpose or bug
Well then, to answer OP's question: I am pretty sure it only gives +3 here on royals. I remember mentioning the increase in attack speed gained at level 11 SI and Matt had said something along the lines of needing to add that. So, I assume that as of this post it is still a +3 for SI at all levels. And yes, on Royals, SI is boosting mage attack skills including ultimates. I had heard from other players this was not meant to happen but I could not be sure. Now, Quasar's post confirms it.
When I posted that it was from the front page and I hadn't read your comment. It could be that it has been edited since I saw Matt's explanation of how they fixed the skill.