Spell Booster Cast Time

Discussion in 'Closed' started by SanderBuraas, Jan 30, 2019.

  1. SanderBuraas
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    SanderBuraas Donator

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    [​IMG]

    I recently leveled up Spell Booster on my Mage, and I noticed that it's very clunky to use. This is because of its cast time. After the skill animation, there is about 1.5 seconds of delay before you can move or use use skills. Meditation, for example, only has about 0.2 seconds of delay.

    I think all Supportive skills should have the same cast time for smoother gameplay.
     
  2. Yan
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    Yan Donator

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    using the skill on a rope will shorten the cast time and allow you to move quicker. It is not the only skill that is working this way, you have shadow partner/maple warrior for example.
     
  3. MSdrawman
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    It's kinda of annoying to have to jump on a rope to buff. Is it possible to change or not?
     
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  4. whitemagejames
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    whitemagejames Well-Known Member

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    wow what a shocker different skills have different cast times

    i wish explosion was as fast as fire arrow but it's not -- because they're different skills!
     
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  5. Kibito
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    Kibito Well-Known Member

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    I would agree that a buff is not called for since Mages are the only Magician class with a booster skill.

    P.S. Teleport and [down] jump may also prove to be helpful in minimizing that delay :p
     
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  6. Venin
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    Venin Well-Known Member

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    Strategize when u're using a buff :) Jumping onto ropes are overrated. Climbing down, buffing, and going back to platform is faster since there's no jumping to do
     
  7. MoriForest
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    MoriForest Well-Known Member

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    *Laughs in master class Bishop*
     
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  8. Evan
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    Casting speed IMO is a nonpoint, booster lasting as long as MG would be kind of nice though.
     
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  9. MSdrawman
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    Honestly can't believe that there are comments in this thread opposing this idea. There is no justifiable reason that you should be planted in place after you're done casting a skill, especially when some buff skills have no delay at all. Same shit with heaven's hammer and the delay after that was reduced significantly. And HH is an attack! That change had actual DPS implications, but buffs do not. Literally everyone in the game would be better off if MW just had no delay afterwards. It's pure QoL.

    "Just get on a rope, it's totally fine and not annoying"
    "Just teleport or down jump while you're completely immobile it's totally fine"

    Really guys?
     
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  10. Ayane
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    Ayane Well-Known Member

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    HS got the same slow cast speed though
     
  11. whitemagejames
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    whitemagejames Well-Known Member

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    Hey drawman,

    Look I really get where you're coming from. you have this vision -- where everything about the buffing system is instantaneous, no delays. Maybe you would even prefer all of these skills to be passive so that you would never actually need to rebuff -- I mean, when would you , as a mage, ever not want to be using spell booster?? It's a very attractive thought

    But see - i play this ridiculous recreation of a 2d korean grindfest of a game because i get a nostalgia kick out of remembering my times in old gms, and the g-d clunky rebuffing system is a part of it. See, there's a whole bunch of subconscious thoughts i have when grinding a map, like:

    how will i incorporate a 1 second buff into my map rotation?
    is it safe to use spell booster now because of the 1s stun or should i wait until i'm on a safe platform?
    which way should i tele during the spell booster stun to reduce possible damage?

    Some part of my brain is thinking these thoughts and they are a nostalgia factor. You can see above the tricks and tips other players have developed over the years to get around it -- rope hanging, down jumps, telecasting -- it's awesome!

    look, as stupid, inane, and ridiculous it is to be hung up over a 1s spell booster stun delay, it's part of the charm of the game, so git gud, and figure out how to incorporate the delay into your own grinding instead of claiming that the buff system is game breaking
     
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  12. SanderBuraas
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    SanderBuraas Donator

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    Don't call us stupid for having a different opinion than you. This is a forum for discussion.
     
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  13. whitemagejames
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    whitemagejames Well-Known Member

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    Hi Smepic,

    I am sorry for using that language. However, I did not write that statement to call you stupid. I actually meant it to call myself stupid, if you can believe it. The interpretation I intended of the sentence was as follows:

    It may seem stupid that I am getting so worked up about the 1-second delay, but the delays is part of the charm of the game, _______

    So I apologize for our miscommunication.
     
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  14. MSdrawman
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    I really don't appreciate you putting words into my mouth about what I would prefer. All I want is that when a skill's animation is done playing, I want to be able to walk again. It's really as simple as that. I don't think cast time's should change, I don't think buffs should just last forever, or any of that crap. Being stunned for one second for using a buff is just beyond unjustifiable. "It's just muh nostalgia" is the kind of thought process that will keep MapleRoyals shit forever. And don't come at me like I'm some sort of noob, I've been playing MapleStory just as long as anyone else here and I have 5 4th job characters on this server. I just want it to be normalized for everyone at whatever speed the people in charge would distinguish as good.

    Skills to compare:
    Shadow Stars: So instantaneous that you can cast it while walking and not even notice
    Shadow Partner: Takes so long you can't want for several seconds
     
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  15. Inusama
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    It's kinda annoying being stuck while the long animation plays out. I wouldn't mind the affected skills being modified but I'm already used to hopping onto ropes or alt-tabbing during it to buff a mule or something haha.
     
  16. whitemagejames
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    whitemagejames Well-Known Member

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    Hi drawman,

    I can understand your frustration with being locked in place after casting spell booster. However, you stated earlier and just above that there is no justifiable reason why it should be kept in place. I have provided a reason -- namely, that strategizing when to cast spell booster and other long buffs like MW is part of the game. You clearly don't agree, and that's okay, but your desire to streamline the buffing process does not trump my desire for a maple experience that incorporates this type of strategic rebuffing.

    Since shadow partner takes 3 seconds to cast, an NL probably wouldn't cast it in a scenario where a 3-second stun could kill them.

    And speaking of putting words into other people's mouths:

     

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