-Current Situation- 1) Some paladin can hit cap and are limited in damage for this reason. 3) The damage cap cannot be increased. -The Idea- While HH is on cooldown, it stores any excess damage and will release it upon next cast. A plus point would be to make HH damage NOT hidden.' HH will hit more times to until stored damaged is exhausted. -Example- >Use HH >Hit cap 5 times in 20 seconds, store 30k x 5 = 150k damage >Use HH, do 2 lines, 199,999 + 150,000 >Hit cap 10 times in 20 seconds, store 30k x 10 = 300k damage >Use HH, do 3 lines, 199,999 + 199,999 + 99,999 What do you guys think?
This seems a lot more complicated than the alternatives being actively discussed here: https://royals.ms/forum/threads/feedback-request-skill-changes-and-balancing.205730/page-21 (see also next page) By the way, game developers are actually considering raising the damage cap, as mentioned here: https://royals.ms/forum/threads/increase-cap-damage-◕‿◕✿.230567/