As title states, I would like to suggest a tweak to Dunas' damage reflect mechanics. Last week, I finally grinded through a number of insanely low % etc prequests to get to Dunas V1 in Neo Tokyo. So I grabbed a few friends and went to the boss in excitement, only to find out that it wasn't quite as fun as I thought. As an underwashed lv165 BM, I have 13k hp with HB. I can settle with not being able to hurricane and just strafe, but even then I still get one shot by the damage reflect, despite having HB. The DR was difficult to deal with as well. The reflect happens right as animation starts, making it near impossible to react. Additionally, it lasts something like 15-25secs, but only have a 40secs - 1min cd, meaning I literally had a <15 secs window to attack between every DR. I was able to get through the boss with the help of some friends and just largely stand still and SE mule, however, it had made the boss completely unenjoyable for me. Now, I'm full aware that players can just HP wash and not worry about this problem at all, but I thought maybe a little change can be done to make this HP wash thing optional. My suggestion to this is to tweak the boss slightly to make DR start AFTER animation ends, giving players reaction time, and hopefully makes the boss more fun for low hp players and perhaps DKs that are trying to zerk.
That's a reasonable change to make for the boss. Also, the visibility of the Damage Reflect is hard to see. One of my main gripes with Dunas v1 is that the boss can cast 'Attack UP' on itself boosting the Damage Reflect damage considerably, causing DR to deal 8~15k damage. The Attack UP buff needs to be removed, in my opinion.
I agree the DR activation can behave like panda for easier anticipation. If you have HB, ask your drk to use power crash to cancel it. Else removing attack buff would mean too easy
Have to agree that attack buff should stay, as otherwise hb may become nonessential, which currently isn't the case for most ranged attackers Can agree with DR getting some delay before it activates though
Lets be serious here... How many Drks do you know that can help you do Dunas v1? I've only encountered only 3 drks mains since the release of Neo Tokyo for Dunas v1. Most of the time that I've done Dunas v1, there was an HB mule, not an actual Drk. People who regularly do Dunas v1 are either washed past 15k, have their own HB mule that brings their HP well over the boosted DR damage, or already have the sufficient HP to do Dunas v1 (Hero/Paladin). Dunas v1 isn't difficult at all. It just has a barrier of entry due to the Attack UP which makes you need ~15k hp. Removing the 'Attack UP' wouldn't make HB become nonessential as unwashed attackers will still need it. They just wouldn't die from a single attack of a non-visible boosted DR while having HB anymore.
I know you have done enough Dunas to know this but, assuming one has 15k HP, if you use PE as pet recovery potion you wont die from DR even if you never stop attacking.
The only class that I'm aware of that can heal themselves with auto-HP is Shadowers by using the Assassinate (since it functions differently). Otherwise, you have to manually pot.
I use my pally hit everyday for the past 2 months. It has always auto potted. Its 1 pot per whack through the dr. Even using hh wld auto pot. i have died a couple of times or was left with like 2k ish hp but i wld manual pot for tat n dying is cos im spamming mana elixirs cos i got too many
I think the first skill attack on DR should give player an iframe or maybe sustain his hp at 1~100 if its 1shot (Just like the CWKPQ pillar, the touch dmg gives an iframe and reduces the current hp to 100). This will give player a better reaction time and will encourage unwashed players to participate actively.