TOP DPS

Discussion in 'Help & Advice' started by Acekun, Feb 26, 2016.

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  1. Acekun
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    Acekun Active Member

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    Can someone type what is for example top 5 or 10 dps on this patch (assume end game godly eq).
     
  2. Dipirona
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    Dipirona Well-Known Member

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    Assuming all buffs (SI and SI) and perfect teams in equality, I believe it would be this sequence:

    Corsair > NightLord > Bowmaster > Hero > Dark Knight

    Indepentens classes without party buffs (SI and SE) and perfect teams in equality:

    Corsair > Bowmaster > Hero > DK / NL / Bucanner / Shadower > MM > Paladin

    Remembering that this is the case of a head brick wall, that is, that does not move / attack / block / saddle.

    Correct me if I'm wrong.
     
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  3. wrath4
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    wrath4 Well-Known Member

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    shad > all in that situation, me + atking
     
  4. Acekun
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    Acekun Active Member

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    Self-buffs
    Corsair > NL/Bowmaster/Hero > DK/MM > Bucc/Shado(no ME)/Pal

    With SE
    NL > Corsair > Bowmaster/Hero > DK>MM/Bucc/Shado(no ME)/Pal

    Full buff
    Corsair > NL > Hero > Bowmaster/DK > MM/Bucc/Shado(no ME)/Pal

    I can only guess, but really wanna know how it is
     
  5. GoodDoodoo
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    GoodDoodoo Well-Known Member

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    With perfect equips and all party buffs, NL > corsair. There is no doubt about it
     
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  6. Dipirona
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    Dipirona Well-Known Member

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    Be careful, very careful to say that, because a Corsair that knows how to use the boat correctly handle XP White upon a NL easy. I do not know if you read it, I put it only on a boss brick wall, it will not block or attack.

    The Corsair is the class with more damage the game, this has no doubt. You can search the entire forum and see it.
     
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  7. Lief
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    An MM would outdps a hero in a single target situation with the same grade of gear, and would (currently) outdps a bucc in every situation.
    Pallies outdamage buccs assuming all party buffs are given I think.
     
  8. Jeen
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    There is no boss brick wall though which makes this statement kinda obsolete is probably where she was coming from.
     
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  9. Rob
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    Doesn't MM out DPS DrK in most scenarios as well?
     
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  10. Jeen
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    I would say no because they can hit multiple targets at a time where as MM is single target. So while dk might not white something, it will do more dmg overall I believe.
     
  11. Rob
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    I guess I'm thinking single target.
     
  12. GoodDoodoo
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    GoodDoodoo Well-Known Member

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    then you are presenting him with very unrealistic statistics. while perfect equips is very possible in this game, there is no boss in this game that is static. With higher avoid and the sair ship mechanics, the NL will white the sair assuming equal gear and party buffs

    EDIT:
    maybe anego
     
    Last edited: Feb 29, 2016
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  13. Jeen
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    Yeah, you're right I think if it was 1v1, but most situations warriors are able to hit more than 1 body part (zak arms, ht body)
    Even in krex, with all the spawns/kb dks might do better dmg since they have mob control + stance (but i'm not sure about this one)
     
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  14. Kivin
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    Kivin Donator

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    I agree that there is no complete "brick wall" boss but as a corsair I think Krexel can still definitely qualify as one.

    Krexel - as long as you know when to dismount (as in, not dismounting the second you see Krexel attack, but dismounting the very moment before the attack actually damages you), this boss is still pretty much a brick wall. With SE and SI, unless you're a terrible dismounter or don't know where to stand during Krexel, you WILL white as a corsair. On top of the fact that dismounting isn't much of a time waster at Krex, after a certain point (if you know your ship well) you can actually just tank all of Krexel's attacks without having to dismount. You'd have to move back occasionally, but I think that the extra time NLs take to rebuff (casting Shadow Partner in particular) makes up for the extra time corsairs will have to move back once in a while - you can literally go from one end of the platform to the other with just a jump + recoil shot. EVEN IF you factor in the extra times a corsair has to move back relative to an NL during a run, the raw DPS advantage that SI gives to a corsair over an NL will be more than enough to make up for this deficit. As for the dark wyverns, as long as you know where to stand, you can withstand a few knockbacks without being knocked off the platform; you'll be shooting through these mobs anyway so unless the NL doesn't want to Avenger these are no problem for corsairs.

    If Zak's third body remains the way it is now (I have talked to quite a few people about this, and believe the fixes from back in December do not correctly reflect the Zak of 2006~2008), corsairs will never white an NL with the same level of gear, even with SE and SI both factored in. Zak arms are a different story; these classes will be more equal at that stage. This hardly matters anyway since the preferable starting arms of these classes differ, with NLs starting top right and corsairs starting bottom left and then moving to the bottom right.

    Horntail has a mountain of attacks for corsairs to watch out for; however, it does not stun and therefore I believe at around the stage where only HT's main heads and arms are alive, the overall damage a corsair does depends more on the timing of his/her dismounting rather than luck (I talk of luck in the sense that you may get incredibly lucky at Zak in that you are not in the way of any pillars that Zak summons most of the time) - fully buffed, corsairs CAN white here - it just takes a lot of concentration and would require you to be highly compatible with the mechanics of dismounting.

    Corsairs get completely overpowered by NLs on normal BG runs; however, if you bring along 3 bishops (if trio'ing and all attackers multi client and bring their own bishops) you can get Holy Shield going the whole time and this will put competent corsairs on roughly the same level as NLs (except Grandpa - he's an asshole).

    A corsair who knows how to pin properly will be able to clear Bigfoot faster than an NL, even without SI.

    One final point I'd like to stress (and I think this is the most important point) is that many people look at the 1v1 DPS excel sheet that @Plenty and @Marty have created and get their values from there - this, in my opinion, is not suitable to be presented as evidence of DPS comparisons to every person in all kinds of situations - NLs have a higher attack multiplier relative to corsairs, and this means that with higher leveled attack gear and better attack potions, they will enjoy higher benefits than a corsair. The excel sheet that people are referring to is for single target Level 200 DPS, and the values that people input are often items such as perfect +7 weapons and high attack shoes/cape/gloves. This is not a realistic goal for most people in this game - the majority of people will be working with lower numbers. With lower numbers also comes a lower gained benefit for NLs due to the lower attack stats they have on their equips. This means that the DPS advantage that a fully buffed (SE and SI) Level 200 corsair has over a Level 200 NL is actually quite a bit smaller than the actual advantage that a Level 150 corsair has over a Level 150 NL with a mediocre set of equipment on lower attack potions (bottom line - the perceived vision of an NL's DPS that people have when referring to THIS is distorted because the majority of the server's NLs will not reach this level of equipment and therefore will benefit less from attack gear).

    Both classes are extremely strong 1v1; realistically starting out as a low leveled corsair/NL you can expect the NL to white more at places like Horntail and Zak and perhaps even Krexel when fully buffed, due to the corsair being new to dismounting mechanics as well as the low boat HP. Boat HP receives a buff in the new source however, and I see this helping out many new corsairs. However, as the corsair gets to practice dismounting more and more, I highly believe that what I have written in the paragraphs above will apply.
     
    Last edited: Mar 1, 2016
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  15. watermeloen
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    watermeloen Well-Known Member

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    Don't DK with zerk do more damage than hero's? Thought I read that somewhere but don't have a reliable source.
     
  16. Plenty
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    Plenty Well-Known Member

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    All things being equal, they do not.
     
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  17. Hampa
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    what if a nl just strategically positions himself where the mobs cant go between him and the eye?
    how about the fact that you get kb'd like every other second and need to move your slow ass boat forward to be able to hit.

    I'd like to point out that what @Kivin said is not suitable to be presented as evidence of DPS comparisons in my opinion its speculations. that said I also think that sair could white over nl in different bossfights as long as they dont make common mistakes like falling off platform at ht or failing to dismount at the right time etc.
    I have a 200 sair and a 200 nl both of which I only killed bosses to make my way to 200 and at times with sairs or nls that had similar gear/lvl as I had at the time, so in my experience when I played corsair and had a nl on my run that was about equally as strong sometimes even way weaker than me I got out dps'd now I might not be the best person at dismounting or even staying on the platform but lets not forget that back then it was even less things for me to avoid with all the frozen body parts etc. Back when I played nl I had pretty much same experience I usually white over corsairs that was equally or some times even stronger than me the times that I didnt white over a sair was usually due to forgetting to use att pot or buff for a minuter or two.
     
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  18. Kivin
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    I certainly don't think what I said can be used as evidence, but as it is from experience I think that there is a certain element of truth. I can't really argue with you about NLs whiting corsairs at HT/BG/Zak body, it's really hard for a corsair to do so because of the constant attacks. Especially with HT - this is a very grey area as there is so much that factors into who will eventually white.

    However, my original point about corsairs remaining as the single most dominant force at Krexel still stands; if you are a corsair and are duo'ing with an NL at Krexel, the NL may very well stand in a place where the wyverns cannot get in between the NL and the eye, but at the same time there is a small specific spot on the middle rock at the Krexel map where corsairs can keep standing and constantly get KB'ed left and right so that they only take damage to ship and do not actually fall off the platform. The pauses in between attacks due to getting hurt are usually not much if anything at all - this is just my personal view and I cannot speak the same for your own experiences.
     
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