Class/Skill Uncapping Paladin's blast

Discussion in 'Closed' started by Donn1e, Jan 17, 2022.

?

Should blast be uncapped?

  1. Yes

    81.3%
  2. No

    9.1%
  3. Cap should be increased, but not completely removed (please explain in comments if you choose this)

    9.5%
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  1. Donn1e
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    Donn1e Donator

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    Now that it's proven to be possible, I decided to make a new thread just for that.
    The main reason for this is the old thread becoming a mess, and it wasn't clear what the majority of the community actualy think.
    So lets make that clear shall we?

    In my own opinion, Blast should be uncapped because:
    1) Top Paladins will have a good reason to invest in high-end gear again
    2) Paladins need a clear edge over DRK/Shad in single target damage in endgame, since they dont deal nearly as much multi-target damage (I'm aware of ACB and hammer, but this is not even close)
    3) It is only a 4.6% damage increase (considering you have 63 att gear, according to @Geyforlife 's calculations here), so it by no means breaks the balance

    Please use the poll to vote and also comment to share your thoughts, happy discussion!

    this thread is about blast and blast only, it's not relating to Paladin as a whole (for those concerned about HH cap).
     
    Last edited: Jan 17, 2022
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  2. lxlx
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    Support this. Paladins need this change to be a class that's actually worth investing time and mesos into, otherwise its just a mediocre class that provides party skills which can easily be replaced by mules.

    Also, for the clueless people who claims that this is too much of a buff, please understand that this change has very little to no impact to the average geared paladins, they hardly hit cap, their dps will practically be the same even with damage cap removed. This change however, will be amazing for the players willing to min-max their paladins to the peak, and i believe with a change like this, it will give people a reason to start playing their 200 paladins again. As of now, given the game's current state, there is absolutely no reason for players to invest time into their paladins once they hit 200.

    The only reason i can think of on why this would not be implemented is because we do not have a fully functioning autoban yet soontm for years now and i guess hackers might start making paladins to one shot stuff, other than that, i can't think of any other reason why paladins should be kept capped.
     
    Last edited: Jan 17, 2022
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  3. midwinter
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    100% please raise Blast dmg cap over 199k, this shouldn't be allowed to happen on krex 2nd eye -.-'
    upload_2022-1-17_20-45-49.png
     
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  4. Fergerar
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    Fergerar Well-Known Member

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    Man I'm not sure how to feel about this change.
    On the one hand (no pun intended) it would help to change the way of how paladins are seen now as crash mules. On the other hand I feel like 2h sword paladins would benefit the most so the differences between weapon choices will just be greater.

    2h maces aren't worth it even if this change is made.
    1h maces would still be really good damage, but still not comparable to 2h sword.
    1h sword wouldn't be on a decent spot, since its already hard enough to hit constantly cap while using a 1h sword.

    Might need more time to process the full scope of the change.
     
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  5. Donn1e
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    Donn1e Donator

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    I don't think you are right about that, Crushed Skull users reach cap the earliest and can potentially go the highest above it - So if anything that might give funded players a reason to go Skull.
    Also, 1H sword is really not in a decent spot for all levels of funding, so I don't think there's any balance to break to begin with.

    Even if it all was true, I don't think it's a healthy approach to handicap 2H swords just for the sake of it being close to the other type of weapons.
    Buffing 1H would be the way to go, but that is a discussion for another thread, so I would rather not go deeper into it and derail the thread from the original topic.
     
    Last edited: Jan 17, 2022
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  6. Herres
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    I see no reason why it shouldn't be uncapped and I'll add these two reasons:
    1. It will most likely only affect those who have invested HEAVILY on their Pally.
    2. Even heavily invested Pallys don't reach cap damage on their own very frequently (SE is probably needed).
     
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  7. OneHashim
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    Damn after all that, only 4.6%.
    Maybe buff blast while were at it :p
     
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  8. Dann
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    If blast get uncapping 90% of the warriors will go paladin over Hero and DK, making then completing grind classes / mules (Ofc both are already pretty solid grind classess) making this some kind of deja vu back in 2015 - 2016 when everyone choose Night lords over other class.
    In the other hand i fell is the only way to actually implement some kind of "fix" to the classes but in that case bether uncapping everyone in general :/
     
  9. GunzGaming
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    3rd time the charm let's goooooooo!

    Only been asking for this since like, idk. 2017...
     
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  10. lxlx
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    o_OWhy do you think that will happen? Its neither a buff nor a change of playstyle, and even if people do decide to main paladin instead of hero / drk, isn't that a good thing? Rather than using paladins as mules.
     
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  11. Donn1e
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    [​IMG]
    The results are very overwhelming, so with this it's very clear what players want now.
    I hope changes will be done accordingly.
     
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  12. OrcaGel
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    Should be uncapped. The damage meta is just going to get higher as time goes on and 1v1 Blast will only get worse and worse against 1v3 Brandish/Crusher.
     
  13. Cooler
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    i voted the third option. i admit i was overestimating the damage that uncapping could unleash, along with any future eq/gear/mw30--which is why i voted c. im for helping the class and all classes, but cautious to carefully check the balance is all i ask.

    i think slowly raising the blast cap, and see is fine and worth staff testing for sure.

    but with yeepogs post, i think giving 2HBW no cap specifically on blast is possibly the perfect way to allow their slow nature to rebalance them back into the meta. they'd stay slow with the potential to break the new cap, bringing them closer in dpm to the three other weapon types pallies wield
     
  14. steamkong
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    steamkong Well-Known Member

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    If this uncapped, mm snipe should uncapped too.
    So.... 2022 mapleroyals Mm replace NL, paladin replace drk/hero, magician also can become singledps xD. Holy MaaMaa!
     
  15. Cooler
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    no, snipe shouldn't. this is a blast thread.
     
  16. lxlx
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    Can we get some thoughts from the staff members in charge of class balancing on this? Obviously you guys have your own internal discussion and all that but a little transparency on this would be nice. I feel like we've been left speculating for far too long, so i hope you understand my pushiness.
     
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  17. onekeystory
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    I did a DPS test on my own server without Damage Cap for Paladin.

    Tested with 13.6k (Claymore) pally with end game gear.
    Target is 20 mil HP, Holy Weak.
    [​IMG]

    21str/150wa Claymore:
    Without Cap: 64;37 secs
    With Cap: 68:26 secs
    Difference in DPS: 5.87%.

    21str/160wa Crushed Skull + 20str/30wa maple shield:
    Without Cap: 64;25 secs
    With Cap: 71:59 secs
    Difference in DPS: 10.8%.

    21str/152wa Dragon Flame:

    Without Cap: 77;34 secs
    With Cap: 80:06 secs
    Difference in DPS: 3.46%.

    29str/8dex/135wa Flame Sword + 20str/30wa maple shield:
    Without Cap: 69;39 secs
    With Cap: 72;32 secs
    Difference in DPS: 4.14%.

    21str/148wa Carabella + 20str/30wa maple shield:

    Without Cap: 65:42 secs
    With Cap: 70:00 secs
    Difference in DPS: 6.76%.

    9000 Range Nightlord (Gear weaker than pally shown above):

    62;32 sec
     
    Last edited: Feb 3, 2022
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  18. Cooler
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    mind doing this same test with a perfect dragon flame? since cap is as flexible as yeepog says it is, im curious what uncapping 2HBWs blast could look like
     
  19. FireHeart
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    I feel like pointing out that uncapping pally blast definitely IS a buff lol.


    This would never happen but I like the idea of making rage stack with att pots, HB can't be dispelled, and uncapped pally blast. Why? Cuz fk it. Just buff weak stuff and release some super hard boss or content to compensate. Shit is already super op on this server cuz of att gear perfect weapons HP washing mules echos. I'm bored. That's all have a good day.
     
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  20. lxlx
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    Thanks for doing these tests to demonstrate the effects of uncapping blast! Imo, these tests really showcase the problems with a capped blast. With cap, spending extra mesos for a perf shield to do lesser dps is so feelsbadman.
     
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