My MM has range 4504~4983, no soul arrow. My strafe is maxed (125%), SE maxed (140%), critic shot maxed (100%), so my max critic dmg should be 4983 x 3.65 (1.25+1+1.4) = ~18.1k. Primitive boar has 810 w.def so it should reduce max dmg by about 405, so around 17.6k dmg. But in real time, my max critic dmg has been around 16.5k, no where close to what I'm calculating. I'm trying to figure out the range I need to hit 25k critic for my chao char and this is confusing me. Anyone know what I'm missing here?
The problem is you calculated the defense reduction after applying damage multiplier (skill %) and critical bonuses; it comes before (4983 - 405) * (1.25 + 1 + 1.4) = 16709
So classes that naturally have higher damage ranges like warrior are less affected by monster defense, and the other thread was talking about damage range being useless on NL's lucky7/Triple throw, that would mean NL ignores defense?
Yes, that is correct. More range, less relative damage reduction from defense. In addition any clas that has a MOD, such as warri or mages are even less bothered No, L7/TT use a different formula than listed in your stat menu Dagger/claw Max= (3.6(i think)*LUK+DEX+STR)*Atk/100 Min=(3.6*LUK*Mastery*0.9+DEX+STR)*Atk/100 L7/TT Max=(5*Luk)*Atk/100 Min=(2.5*Luk)*Atk/100 (Yes, l7/tt doesnt use mastery, dex or str)
for L7/TT formula, does defense go anywhere? Like Max=[(5*Luk)*Atk/100] - defense? Since if it just minuses their stat window damage range, that would mean it doesn't reduce TT's damage
I might not understand what you are not understanding Every attack has a (min~max) range. Most skills use the range listed in the stat menu, some don't. TT and L7 f.e. Whether or not a special formula is used, this generalised function applies Range[min-def*0.6, max-def*0.5]*MOD*(Skill+Crit) TT/L7 has a defined min and max range, tho not listed in game Edit: You have the right idea, this would be it to be more precise Max=(5*Luk)*Atk/100-defense*0.5 Min=(2.5*Luk)*Atk/100-defense*0.6 (There is also a minor modifier depending on you level IF you are lower level than the target but I am leaving that out since that rarely applies)
It would apy the same like other classes with “two” damage ranges. For example warriors PA, Spear, Axe, and BW both have hidden damage ranges for their favorable slash/stab. Youre right, it roughly works like this Max ([(5*Luk)*Atk/100] - defense)*((1.5+(2.4*0.65))*3)*1.5 Min ([(2.5*Luk)*Atk/100] - defense)*((1.5+(2.4*0.65))*3)*1.5
Its not hidden. Spear have their range listed as Max(Stab) - 5*STR ... Min(Slash) - 3.something*STR*Mastery*0.9 But when you stab it correctly takes from Range[Min(Stab),Max(Stab)]....
You're right, spear swing is the min you see on the range window. But it doesn't show the swing only max or tab only min. Which was my point.