What am I missing?

Discussion in 'Help & Advice' started by ImVeryJelly, Aug 24, 2025 at 5:10 AM.

  1. ImVeryJelly
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    ImVeryJelly Donator

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    [​IMG]

    My MM has range 4504~4983, no soul arrow. My strafe is maxed (125%), SE maxed (140%), critic shot maxed (100%), so my max critic dmg should be 4983 x 3.65 (1.25+1+1.4) = ~18.1k.

    Primitive boar has 810 w.def so it should reduce max dmg by about 405, so around 17.6k dmg.

    But in real time, my max critic dmg has been around 16.5k, no where close to what I'm calculating. I'm trying to figure out the range I need to hit 25k critic for my chao char and this is confusing me.

    Anyone know what I'm missing here?
     
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  2. Crags
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    The problem is you calculated the defense reduction after applying damage multiplier (skill %) and critical bonuses; it comes before

    (4983 - 405) * (1.25 + 1 + 1.4) = 16709
     
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  3. ImVeryJelly
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    Well... so monster defense actually matter a lot, that's like little under 10% of my dps.
     
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  4. Kheb
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    Kheb Well-Known Member

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    Range[min-def*0.6, max-def*0.5]*MOD*(Skill+Crit)

    MOD is elemental resist/weakness or zerk f.e.
     
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  5. ImVeryJelly
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    So classes that naturally have higher damage ranges like warrior are less affected by monster defense, and the other thread was talking about damage range being useless on NL's lucky7/Triple throw, that would mean NL ignores defense?
     
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  6. Kheb
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    Kheb Well-Known Member

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    Yes, that is correct. More range, less relative damage reduction from defense.
    In addition any clas that has a MOD, such as warri or mages are even less bothered

    No, L7/TT use a different formula than listed in your stat menu

    Dagger/claw
    Max= (3.6(i think)*LUK+DEX+STR)*Atk/100
    Min=(3.6*LUK*Mastery*0.9+DEX+STR)*Atk/100

    L7/TT
    Max=(5*Luk)*Atk/100
    Min=(2.5*Luk)*Atk/100

    (Yes, l7/tt doesnt use mastery, dex or str)
     
  7. ImVeryJelly
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    for L7/TT formula, does defense go anywhere?
    Like Max=[(5*Luk)*Atk/100] - defense?

    Since if it just minuses their stat window damage range, that would mean it doesn't reduce TT's damage
     
    Last edited: Aug 24, 2025 at 3:38 PM
  8. Kheb
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    Kheb Well-Known Member

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    I might not understand what you are not understanding

    Every attack has a (min~max) range. Most skills use the range listed in the stat menu, some don't. TT and L7 f.e.

    Whether or not a special formula is used, this generalised function applies

    Range[min-def*0.6, max-def*0.5]*MOD*(Skill+Crit)

    TT/L7 has a defined min and max range, tho not listed in game


    Edit:

    You have the right idea, this would be it to be more precise

    Max=(5*Luk)*Atk/100-defense*0.5
    Min=(2.5*Luk)*Atk/100-defense*0.6

    (There is also a minor modifier depending on you level IF you are lower level than the target but I am leaving that out since that rarely applies)
     
    Last edited: Aug 24, 2025 at 5:09 PM
  9. PandemicP
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    It would apy the same like other classes with “two” damage ranges.

    For example warriors PA, Spear, Axe, and BW both have hidden damage ranges for their favorable slash/stab.

    Youre right, it roughly works like this

    Max ([(5*Luk)*Atk/100] - defense)*((1.5+(2.4*0.65))*3)*1.5
    Min ([(2.5*Luk)*Atk/100] - defense)*((1.5+(2.4*0.65))*3)*1.5
     
    Last edited: Aug 24, 2025 at 5:17 PM
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  10. Kheb
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    Kheb Well-Known Member

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    Its not hidden.

    Spear have their range listed as

    Max(Stab) - 5*STR ...
    Min(Slash) - 3.something*STR*Mastery*0.9

    But when you stab it correctly takes from

    Range[Min(Stab),Max(Stab)]....
     
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  11. PandemicP
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    You're right, spear swing is the min you see on the range window.

    But it doesn't show the swing only max or tab only min. Which was my point.
     
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