Why was skeles nerfed?

Discussion in 'Closed' started by Patriots, Mar 5, 2017.

  1. Patriots
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    Patriots Active Member

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    What's the point of nerfing the skele's map? I can understand if you're trying to eliminate leeching/self-leeching. But that's a part of the game that'll never go away. Some prefer to leech and some might not and that's fine. A good portion of the player base are bishops, and thier only end game map is skeles, thier is no real use for a bishop other then stated^.

    Eventually those with bishops currently will be forced to create an arch mage as well. In no way can bishops compete with AMs. AMs that are equipped enough, already have 3 maps for end game leech (petri, newts, duku). And only one of thier maps were slighty nerfed.

    Now i am a bit biased because i am a BS but how is this fair? The only map we can afford to sell leech in gets nerfed. Ontop of the fact that its drastically more expansive and time consuming to create a bs that'll 1hit skeles. The work needed to be put in should equal the payout.

    Im not looking for an increased in spawnrate just a more clear answer as to why the map was nerfed in the first place. Ty
     
  2. Yan
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    Yan Donator

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    I don't think it was nerfed, was it?
    from what I read, it's just v83 original spawn rates.
     
  3. Sila
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    Yan's correct. It was never intentionally nerfed. Spawn rates all over now reflect original v83 spawn - which in some places is just crap spawn. We've not decided how to go about changes with it, but it was not an intentional nerf. If you notice, petris also got a spawn reduction, as well as ToT - end game training places for everyone.
     
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  4. Plasma
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    Mini dungeons are on the way as far as I know, and I'm fairly positive that the spawn in those will be much better than the current spawn, as that's how it was in GMS.



    The spawn may suck right now, but things will become much easier when it's fixed (assuming it'll remain the same).
     
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