Hi everyone, I have a suggestion. apq is a nice pq but really boring when you do it for the fourth time, the limit to 4 per day makes people want to run 4 times in a row, and it can take around an hour of playing in a row without breaks, if someone disconnects then people get mad at him and he destroys everyone. I have difficulty committing to an hour's game in a row because of my reasons, I thought I would suggest containing the amount of drops in the APQ and limit it to twice a day in order to avoid embarrassing situations for the players.
This same argument could be made for many time-consuming things on royals, such as bosses though. And APQ is already far too op when it comes to time (and effort) put in vs potential pay off.
This would overly inflate the amount of apples added to the economy. Devaluing apples can severely devalue the other attack potions that are good alternatives based on the situation (eg. heartstoppers). When I was apqing, I had the same few friends that I would apq with everyday and we got by with breaks in between pqs if we had to. I'm sure most parties would be okay if you needed a few minutes to step away for a bit.