Hello, I've noticed 4 bugs during said PQ - Dying NPC in Boss Stage is hit as soon as a party member enters the Boss map - pretty sure it should not be like this. I'm quite certain the NPC should start receiving hits from Neo Huroids once Frankenroid is summoned, although I'm not 100% sure about this. Neo Huroids in Boss Stage should drop Yulete's Lab Report as explained here - https://sea.hidden-street.net/quest/mu-lung-nihal-desert/zenumist-and-the-ostracized-research For Zenumist (Romeo) quest and here https://sea.hidden-street.net/quest/mu-lung-nihal-desert/alcadno-and-the-ostracized-research For Alcando (Juliet) quest. My party and I killed a few dozens Neo Huroids and no Lab Report was dropped. (For the record, I chose to do Zenumist side but both quests should work the same way). In platforms Stage (stage before Boss Stage) - When a member finishes their sequence and enters the next map (map between platforms Stage and Boss Stage), the rest of the party should be teleported to that map as well, regardless of whether they finished their sequence or not. When exiting Juliet PQ - Party members are spawned in Romeo PQ lobby instead. Also, as a side note, I'd like a confirmation regarding the following quest - https://bbb.hidden-street.net/quest/mu-lung-nihal-desert/yuletes-reward as it seems it can only be accepted by those that are below Lv.85. If that is the case, @Inusama should add this quest to the level restricted section of his guide - https://royals.ms/forum/threads/quest-specialist-guide-hidden-and-missable-quests.109922/
As of the server check, the Neo Huroids should be spawning only when the boss has been spawned. The quest drops have now been added to the Neo Huroids. This is intended, and is how the older version of the PQ worked in official. Do remember that each player's combination is unique, and to make it easier and quicker to do, the party members should be telling each other what their combination is as they progress through it. e.g. If the combinations are as follows: Player 1: 1-2-3-4-1-2-3-4-1-2 Player 2: 2-1-1-2-2-1-2-2-2-1 Player 3: 3-3-4-1-3-3-1-3-3-3 You can know that Player 4's combination is: 4-4-2-3-4-4-4-1-4-4 This should now be fixed. Thank you for the report! Any further issues please make another thread.