In Discussion Bossing [Feedback Request] Von Leon

Discussion in 'Feedback' started by Zancks, Oct 25, 2022.

  1. Zancks
    Offline

    Zancks Donator

    A79D3207-EE0F-4A49-BEB2-B4C5BC1CF7E7.jpeg

    With Update 82 we’ve finally released the long awaited Lion King Von Leon! Things are still a bit in the dark for you like in the banner above, but we are sure you will figure things out and provide feedback. This thread will be used to keep the ideas in one place. We are interested in any input surrounding that new boss, may it be the pre-quest, the boss fight and mechanics, the rewards or anything else you can think of.

    We hope you all are having fun and wish you good luck with that new challenge!
     
    Wavelength, yann, Tail and 3 others like this.
  2. Shmacked
    Offline

    Shmacked Donator

    Restore ilbi throwing stars to their normal 27att….the constant little Nerfs to NLs is beyond unnecessary at this point
     
  3. Matt
    Offline

    Matt Administrator

    I understand your concern, however this thread is regarding feedback of the new Von Leon boss. If you would like to start a constructive discussion regarding throwing-star balancing I suggest to create a separate thread for this within the Feedback section so to not derail this topic.
     
  4. OneHashim
    Offline

    OneHashim Donator

    Just a quick question for GM's/Admins/Testers. How big was the party that you used to kill Von Leon, if it was killed in the test server?

    Also it doesn't seem like any new difficult boss can be implemented without completely screwing Dark Knights, any thoughts on that?
     
    Abdus, idozai, Aqwrd and 3 others like this.
  5. eddymeow
    Offline

    eddymeow Donator

    TY Rice guild carry/help prequest and enter VL, but YOOO THAT SHIT IS SATANIC?!?!?!?
     
  6. DickDann
    Offline

    DickDann Well-Known Member

    I would suggest making an option to adjust transparency to other players' characters, pets, and the NX effects. similar to GMS.

    If transparency isn’t possible in programming, then maybe change to the same and simpler outfit, and change to the same smaller pet 1 per player. (Something like how GM event worked.)
    The only downside is players cannot enjoy their own outfits.

    Hard to see your own character and the boss attack animation.

    Very cool boss design, I hope all bosses can have this kind of active mechanic with different difficulties.
     
    Last edited: Oct 29, 2022
    Marks20, Tidy, lee1 and 10 others like this.
  7. Jooon
    Offline

    Jooon Donator

    #1 Add “Practice” expedition
    Gives apple buff to the entire party when entering, no rewards, no death exp penalty. Dispel all when leaving the map.
    Throw in some meso sink, practice ticket 10m each.

    #2 Echoing @DickDann, welcome back to royals btw. Transparency option for other players in VL map.

    #3 if by any chance some crazy powercreeping gear such as weapons is added, remove them asap.

    #4 this sounds alittle broken, but weekly cooldown only applies after VL is killed.
    #5 Give me back my RP for the VL Outfit :pengun:

    #6 Do you guys want this back?
    upload_2022-10-25_20-2-40.png
     
    Last edited: Oct 25, 2022
    Marks20, SleepySleepy, Tidy and 16 others like this.
  8. Rukedinashi
    Offline

    Rukedinashi Well-Known Member

    +1
     
  9. IDman
    Offline

    IDman Well-Known Member

    Not entirely sure about this, but perhaps could take a closer look at the amount of consecutive falling rocks that cause the 1 hit k.o. and/or the duration of the animation.

    I thought I saw a serie of 3-4 falling rocks next to each other. I feel for most of the classes this will be hard if not near impossible to escape. Also the frequency of this animation seems so high.

    Note: I could and probably am wrong. I'm sure it's been extensively tested. Also, it's supposed to be a hard challenge, I get that

    Maybe it's just a bit too much haha. Maybe not.
     
    Last edited: Oct 25, 2022
    JuliusOmega likes this.
  10. InfiniteJest
    Offline

    InfiniteJest Well-Known Member

    Increase the number of weekly runs from 2 to 3 or 4 or put it on a 48 cooldown. Five days before you can run again is oh-so tedious :'(
     
    Last edited: Oct 31, 2022
    Dominican likes this.
  11. Dann
    Offline

    Dann Donator

    Please considering helping corsairs and DK at this point, most of people will go bucc / Nl for this end game content Q_Q
     
    Marks20 and OldOwl like this.
  12. Tim
    Offline

    Tim Administrator

    This content has been tested on corsair and (zerking) DrK characters and has deemed to be possible as long as you learn all the mechanics and are good with manually potting/ reading boss animations

    tl dr;
    git gud
     
  13. Sen
    Offline

    Sen Donator

    learning mechanics??? good thing we buffed NLs
     
    lee1, KittehIshMad, Doo and 4 others like this.
  14. Dann
    Offline

    Dann Donator

    Hope you are right :( imma do my best to git gud
     
  15. Sylafia
    Offline

    Sylafia Donator

    Didn't get far since I died to an Aerial prison I hadn't seen before, but I can give a bit of feedback gained from watching videos and the few mins I had to run

    Tombstones seem reasonably fair, although when you get 4 in a row some classes might really struggle. I think it's best to keep as is unless it's shown to be a major problem for low mobility classes like archers (warriors are fine - rush works as a good movement skill). Overall there's a generous window to react and move, so I'm not overly concerned with them 90% of the time

    Lightning attack might be a bit high damage, I'd rather reduce the amount people have to wash for this. Not sure if it's possible, but if VL can use this right after teleporting on top of a ranged attacker, that's an unavoidable instakill unless they wash, which isn't great.

    The debuffs on attacks are a nice touch. IDK if the stun is avoidable since I was always on the opposite side of that attack, but it seems like it might be, which is good design.

    I really love how each class gets a unique aerial prison that's somewhat tailored to their class mechanics. It makes me excited to see all the different options!

    ---

    Also in general the mechanics seem fair and well telegraphed. I haven't really been confused on wtf is happening yet, at least not after thinking for a couple minutes in a retrospective.


    Excited to see what other things you're going to throw at us in 2nd body and later!
     
    nut, Novel, IDman and 3 others like this.
  16. JuliusOmega
    Offline

    JuliusOmega Donator

    +1 this opinion is so hard evading 3-4 rocks , i dont have skill to run , pls mercy ! all is so good ! 1-2 is fine 3-4 is imposible!
     
  17. Tect
    Offline

    Tect Well-Known Member

    basically, recruit the gms on their legits n force them to play drk/sair to expose the mechanics n the right way to play
     
  18. Kung
    Offline

    Kung Well-Known Member

    Maybe, VL runs require lots of Bishops to encounter the stuns as we did for The Boss runs back then. We always had around 3-4 BS back then so could anti-stun the whole party. There was no dispel there though so it might not be viable in VL?
     
  19. Dann
    Offline

    Dann Donator

    Git gud
     
    JuliusOmega and Tim like this.
  20. bibz
    Offline

    bibz Donator

    please make alliance badges instanced / unique to each player like totems, having to fight over badges when ur in a party of like 4-6 ppl sucks and i dont see the point in having players kill vultures for an hour or more
     
    Al3x, Doo, Basically_memes and 6 others like this.

Share This Page