For Implementation Party Quests [GPQ] Reward Tokens of Teamworks upon completion

Discussion in 'Accepted' started by bibz, May 22, 2023.

  1. bibz
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    bibz Donator

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    It's inconsistent with other PQs to have tokens drop from boxes vs. rewarding upon speaking to the final statue NPC.

    edit: to clarify, I think that it's not great design to reward from box because you could do 3 GPQs and not get 9 tokens if you're unlucky/slow
     
    Last edited: May 22, 2023
  2. Matt
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    Matt Administrator

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    How would you suggest Token's of Teamwork are given out for GPQ? Which NPC should give the Token's of Teamwork? The current NPC is clicked by the player with Ergoth's stone and warps all players to the bonus map. We can't exactly check all player inventories and add Tokens while warping them to the bonus map in case they don't have space, that would be an even worse design in my opinion. And then the final NPC which takes you out of GPQ back to the camp is in a map which is accessed whether you have completed GPQ successfully or not.
     
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  3. bibz
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    bibz Donator

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    Is it possible for the NPC to give out the tokens when the leader talks to the statue a first time, and then warp into the bon room the second time?

    I didn't realize there would be this limitation, thanks for clarifying.
     
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  4. Matt
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    Matt Administrator

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    I mean it's technically possible with some extra functionality coded in to check inventories of players on the map. But then what, have the leader be told that somebody doesn't have enough inventory space for their Token's of Teamwork? Would seem a little bit awkward in my opinion.
     
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  5. Sylafia
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    Sylafia Donator

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    Other potential solutions:
    • Bonus exits to a separate duplicate map that gives tokens when exiting
    • Entering bonus gives everyone 3 tokens, and if they don't have space instead they get nothing (with a message that their inv is full), preferably not counting against their daily limit.
     
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  6. Matt
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    Matt Administrator

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    This suggestion is the most feasible for sure, and would align with how other PQ's usually have a different exit map depending on if you fail or succeed.
     
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