In Discussion Class/Skill [Feedback Request] Skill Changes and Balancing

Discussion in 'Feedback' started by nut, Jun 4, 2022.

  1. Andres B
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    Andres B Donator

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    Hero changes

    Rage should either be passive for hero's (and earlier jobs) so that its not a useless skill since it cancels out pots that are used in endgame for the whole party
    or it should stack to still be useful in parties or perhaps it stacks and is just weaker

    would like to see rage actually be used outside of solo training (but if you have good pots you arent even using it due to it not stacking)
     
  2. xDarkomantis
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    xDarkomantis Well-Known Member

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    Give Warriors more accuracy. Late in the game, high level Warriors shouldn't be struggling to hit stuff/be forced to accuracy potion high level content unless its a very high avoid mob/boss (which is fine). Either:
    A) Introduce accuracy through high level gear (i.e. Von Leon belt, Ninja Toad headband, etc)
    or
    B) Give a small accuracy stat scaling for STR (i.e. STR = 0.03 accuracy vs DEX = 0.8 accuracy)
    or
    C) Both
     
  3. Amnesiac
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    Amnesiac Well-Known Member

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    You could maybe think about adding crash to hero/DrK. Please, shad is just good, make other jobs good too.
     
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  4. Revelation69
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    Revelation69 Donator

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    Wow I hadn’t even noticed there were this many skill changes! This helps a bunch with our gameplay! Thanks for taking our concerns into considerations! Shadower is such a blast to play!
     
  5. steamkong
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    steamkong Well-Known Member

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    Thats why this server have more shadower than NerfedLord
     
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  6. Yaro
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    Strafe bad.
    Remove snipe cool down.
    Snipe do % damage.
    Marksman good.

    For real now: I know this will never happen, but one can dream. Emphasize the Marksman "1 shot 1 kill" class fantasy. Let Bowmaster be the fast crit machine.
     
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  7. Revelation69
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    Revelation69 Donator

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    I feel like “Nerflord”:)xD:) has a ton more DPS (if paired with SE) though. They literally hit 70-80k(edited from 20k-50k) if strong per line at bosses. That’s insane.
     
    Last edited: Jul 9, 2024
  8. TakeItEasy
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    50k is kinda low, get to 70 and 80 if strong.
    but NL is the highest single target DPS in game (except maybe sair in some specific cases) so it make sense it does more DPS than shad on single target
     
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  9. TakeItEasy
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    once you do it you might aswell delete all paladins from the game
     
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  10. Amnesiac
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    Amnesiac Well-Known Member

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    Paladin would still have the best single target dmg
     
  11. TakeItEasy
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    maybe. but the only thing they would be better in is probably krex.
    zak / ht have multi target damage so they would be better. and drk have hb which would make it more desireable.
     
  12. thero
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    thero Active Member

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    After skill remaking, with a decent DPS and crush skill, Paladin now serve an important crusher(CR) role in Bossing (etc. Zak, HT, Krex, Scar). The skill change has made an abandoned job rising up to tier 1, which is really great since we do expect our maple world got more diversity.

    Follow this concept, I do notice that Arch Mage(Ice, Flame) has NEVER appear in regular bossing. If the only usage of Arch Mage is selling Petri leech, it will make the gaming experience of Mage player become quite boring. So I do expect the server can make some change for our precious group of mage player.

    There is a 3rd job skills, Seal, for our Mages. If we remake the seal into a crusher or a debuff that will let Boss not able to use damage imunity, that will be great! For this change, Mages can also serve as Crusher in regular bossing. Since it has to control the character to constantly "seal" the boss, it will be less efficient for player to consider Mages as mule. With the normal DPS, Mages could be raised as a tier 2 job for bossing.

    That is my suggestion for skill change, hope the server will consider about it. I do expect we can have more friendly environment that allow player to engage our most iconic bossing activities.
     
  13. JuliusOmega
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  14. Cynn
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    Cynn Donator

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    Doesn’t warrior heavily benefit as the only bossing class that doesn’t need a substat for their weapons (besides Stonetooth).

    You see people trying their best to minmax their substat on thief, bowmen, pirate. Isn’t not having any DEX and glass cannoning all STR equips the reason warriors have no accuracy?

    I feel like outside of auf helmers, I would rather have to use a basket over obtaining 80-100 substats via my acceossories/armor just to use my weapon and keep a base substat of 23.
     
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  15. xDarkomantis
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    xDarkomantis Well-Known Member

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    Yes. However, with the way Nexon designed the game, Warriors have substat through Accuracy in general and have to account for that.

    Or more so that Warriors don't have the option to get Accuracy or vast quantities of DEX while trying to minmax their gear. The minmax for Warrior would be using the Blue Dragon Armor and a STR scrolled Auf helm. Unfortunately, by dropping the Top/Bot and switching off from a Helm Accuracy scrolled Helmet we lose so much accuracy that there's no way to substitute it in through other sources.

    Other classes have things a bit more streamlined as the gear they want is more widely available and it's just looking for dual-stat/substat. They don't struggle with Accuracy.

    That's why I made the suggestion before on adding accuracy stat to Ninja Toad Headband and Shogun earrings. The idea is that while Warriors may have no-substat on weapons, they'll need to participate in other content (Toad/BGA) or potentially pay big bucks to get the benefit of being able to hit things without a Basket (Shogun earring) and still minmax'ing. Staff rejected it with some obscure reasoning.

    Maybe that's how you've adjusted to playing Warrior... That doesn't make it feel good to play with or enjoyable. I haven't come across any Warrior mains that have told me they enjoy having to basket certain bosses every time... If new options were available to get more accuracy via other means and not basket, then players would jump on it. That'd be part of the minmax journey too.
     
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  16. EmersonHopscotch
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    EmersonHopscotch Well-Known Member

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    Yeah, I feel like rage and meditation could use a rework. Right now they both feel useless as one can simply buy cheap attack potions from NLC that last longer and can be used instantly without needing to wait for an animation to finish. Making them stackable with attack pots would probably be too OP (equivalent to having Echo at lvl 37 lol), so I'd say just raise the bonus damage while keeping them non-stackable would be sufficient.

    Hex of the Beholder seems underwhelming for Dark Knights, esp considering the stage of the game that this skill is usually maxed (170+). Once one has enough accuracy to hit most mobs in the game (easy with Pyrope spear), the only stat bonus that is truly useful is the avoidability (helps save some pots I guess). 15 bonus attack seems too low esp when considering that Warrior Pots and Ciders can cheaply be bought that give +12 and +20 attack respectively. I propose that the bonus attack be raised to +26 in order to act as an effective replacement for Energizers (helping offset the extra pot costs of Dark Knights for newer/lower level players) while keeping the bonus non-stackable with attack pots, so that better funded Drks don't become ridiculously more OP.

    Otoh, Dragon Blood can probably be made stackable with attack pots/Hex bonus while lowering the attack bonus as it does penalize you by draining hp. The current +12 attack makes the skill absolutely useless for obvious reasons. The drain could probably be increased and/or made percentage based to compensate.

    Aura of the Beholder could probably be buffed to heal more, saving one melting cheese every 40 seconds is pretty meme lol.
    I think adding CR to Hero/Dark Knight would actually be a great idea for increasing bossing viability for these classes, but Paladins would definitely need to be buffed to make it more desirable to actually play as a solo class.

    Buffing Power Stance to at least 95% would be a welcome change for all warriors. Right now it seems the consensus is that 90% is just too low. I'm getting knocked off way too often when simply trying to jump between platforms. This would also indirectly help boost bossing DPS a bit, so if no other change is made, I'd be happy if this one goes through.
     
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  17. Cynn
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    I think an interesting side effect of the Eye Scroll rework was the loss of a lot of potential accuracy for Warrior/Bucc players. Maybe there could be some reconsideration and pushing back some acc into eye dex scrolls, even if only +1 (60/70) and +2 (10/30)

    upload_2024-7-11_6-20-14.png

    You'd have to look really hard to find legacy gear now that was scrolled w/ eye for accessory because... that scroll sucked for most people and most people didn't scroll their racc masks with them.

    Think looking at other accuracy options would be a nice QoL buff, especially since Anni Earrings are so important but event time restricted. Outside of Anni Earrings there isn't a great way for Warriors to gain Acc outside of sacrificing a lot of STR and picking up a DEX OA just for the accuracy.
     
  18. xDarkomantis
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    xDarkomantis Well-Known Member

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    My Headbands were scrolled with Accuracy in the previous years and I scrolled Accuracy Goggles for some guildies back then. I'm currently using a self scrolled 11str/4acc goggle. I feel like Accuracy stat should be on eye STR since most classes just don't need Accuracy as much as Warriors do.

    I've been using Anniversary earrings on my Warriors since 2020. I agree in wishing there was an option to switch off of them but I can't. My Hero and Paladin have 220 accuracy on them both, but if I switched to Dragon Armor and Auf helm, I lose roughly ~65 accuracy. If I were to try to minmax my earring 28str, then I'd lose around ~15 accuracy.

    Some nice QOL for accuracy would be:
    • Hat - Auf helm accuracy slightly increased by 5 accuracy
    • Eye accessory - Ninja Toad Headband gets ~10 accuracy
    • Face accessory - Introduction of new Face accessory that gives accuracy, ~10 accuracy (this may take some years to implement after Pink Bean...)
    • Earring - Shogun earrings gets ~20 accuracy
    • Belt - Von Leon Belt gets ~20 Accuracy
    • Ring - Ifia ring gets ~5 accuracy or introduce new ring that gives accuracy
    • And/or Give general accuracy buff of 2~3 accuracy per 100 STR
     
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  19. procrastinya
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    procrastinya Well-Known Member

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    hallo, I'm a MM player too, i have a strange, simple idea with "snipe":
    ●adjust Lv29 / Lv30 snipe effect
    Lv29: same as old Lv30 (4sec cooldown)
    Lv30: 2 shoot but 8sec cooldown (or 8.5 sec)

    ●what difference will be caused with this adjust
    (1)DPS will increase a little
    in original, I can do 2 snipe + 14 strafe in 8sec, or 2 snipe + 16 strafe with si.
    After adjusting, I can do 1 strong snipe + 15 strafe in 8sec.
    But if i miss the snipe, I'll lose more DPS.
    in case of 8.5 sec cooldown, DPS will decrease a little(?)

    (2)increase 50k strafe lines to 100k heavily geared MM but no big effect to most MM player
    MM players can choose Lv29(old version) or Lv30(new edit) as their required.

    (3)in LHC appo run
    in this case, I'll use Piercing Arrow as main skill. If mob stack over 5, I'll ignore snipe.
    But if adjusting, it will get more flexible to me

    (4)weapon cancel in bossing
    I'm not sure if snipe can ignore weapon cancel.
    If it can, MM's DPS in bossing will decrease a little in case of 8.5sec/no cr
     
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  20. Crags
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    Crags Donator

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    I think some of these suggestions are made to work around the assumption that the damage cap is fixed. Since staff have indicated they'd like to try to raise the damage cap in the future, we should make suggestions that allow for the possibility of much higher lines.

    Snipe does hit through weapon cancel. This was indicated here: https://royals.ms/forum/threads/rei...to-attack-bosses-during-weapon-cancel.154864/ (by virtue of the post being moved to the 'Accepted' subforum). I also checked on my own character.
     
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