i mean. i already went over this. if you wouldn't, that's fine. it's not the balance team's job to keep bucc as a class that everyone wants to play. just like how most people don't want to play corsair either, but if they temporarily removed the ship HP mechanic and jebaited everyone into making a corsair, we'd end up in a situation just like this
so now ppl need to not want to play bucc either especially when so many players made buccs ? cause me like many other players whouldnt make bucc under this nerf thats my point thats just like locking the door to many other players who plays bucc and now need to find something new or just quit the game first cuase the game play is not fun anymore also i hate when players tell me about the meta in GMS witch is one of the reasons no one played buccaneer in gms also its another reason why many people whould just quit their buccaneers or quit at all also now making buccanner for new players whould even be harder witch it was the perfect class for new players in the game
Yes, that's what happens when a class is given an overpowered buff, and then gets that buff removed 7 years later.
i whouldnt care for losing my dps under lowering the dmg of my attacks on bucc or shad just nerf shad smokes was enough for buccs cause both classes was benefits of it but changing the whole game play is way to much atleast for me and all i can say i whouldnt think about making a bucc back then if it was like it is now cause it doesnt seems fun to play and i think u will find many bucc players who whould think same as me because we signed to play bucc in mapleroyals and not Gms or other Servers
imo they could instead reduce the dmg of demo a bit. I'd rather do 10-15k less dmg on each line than losing a whole minute that makes casual bossing a total nightmare so often! First, it destroys v2 rebuff option after dp - you could cancel transform to rebuff instead of burning a few seconds on barrage demo slow animation without booster & si till you can literally rebuff, auf buccs will also suffer from this. It avoids the opportunity to dodge v1 for a minute, if you don't have bubble and you can't iframe when it does super KB you are screwed. the only way to dodge it was demo, now we are forced to stand to the opposite direction each time v1 iframes. It's much more than "reducing bucc to 97%", there is no way that niber trio att before the nerf took me the same time compared to niber quad att+hero with decent gear (not a full cgs set) +party rage buff+enrage on my hero.
First of all, if Buccs were never altered that much in the past, you would't know any better. Second, so you only play a Bucc because it's strong, not because you enjoy the class itself? Seems like an odd choice. The Bucc playstyle won't become less interesting because of this. Ik fact, I'd argue that it will be a LOT more fun to play as a Bucc, because you'll have more interaction with the game. So yes, I think people who are interested in the class itself would still play it. People who only want to play the strongest, "broken" classes might not, but that's not the class' fault.
Let’s be real. Your profile says you joined 2014. We all know people rarely played shad/bucc/pally back then. Do people somehow suddenly love these classes, or do they play cuz they are strong?
If you like GMS’s original “bucc,” that’s fine, but would the people saying that actually be happy to play the original versions of other jobs in the current environment? There may be some jobs where that’s possible, but there are likely others where it isn’t. That’s because Royals has been continuously adjusted to accommodate all sorts of unique specifications. In that context, if a job were suddenly implemented in a way closer to the original, it would simply be left behind by the other jobs, so it’s only natural that many people would stop playing it. If they implemented a version closer to the original and followed up with additional measures to help players adapt to the new environment, people might have accepted it. But as things stand, I don’t think anyone would say that’s actually happening.
@Daniel11 could u open up a poll so that we can actually see the number of ppl agree or disagree with the new update?
Because they're strong, and that's the issue. People flocking to a class because it's the strongest just proves the need for a rework/balance update. The class will still be fun to play regardless (probably even more so, as explained by other people in this thread).
What is this cope? Now Barrage into Demo will be replaced by Barrage into Dragonstrike while bubble isn't up. That is so much more fun!! At least let what you're saying make sense. Being able to weave in 3rd or 2nd job skills was always possible, but never actually useful except for some niche interactions. This nerf hasn't changed anything in that. Literally the only thing that has changed now is that players who actually play the class effectively lost stance, range to attack certain parts and actual consistent mobbing via Snatch - Dragonstrike. I've been soloing all the bosses in this game except for VL. None of this is a good change for people who actually play Bucc. The only people who are supposed to be weeded out are those who use it as a 2nd or 3rd attacker while multiclienting. Which is also fine, but at least give tools back to compensate for the actual bucc players. And as I already explained in my previous post, now that transform canceling is basically removed, it kills a big part of the class for me.
MMs will miss Buccaneers because of their SI, which helped maximize attack speed. Buccaneers used to give me SI, while I—as an MM—provided damage and critical hit rate. The server feels empty because I don't see Buccaneers in Zak, Krex, and Shao runs anymore.
Hopefully they will boost buccs slightly better in the next balance, IMO shads were let off easy (which is fine) and buccs took the major L. Certainly regret buying all those bucc equips now! Would have preferred raw damage cut. I'm running out of buttons on my keyboard to put all these skills lol RIP Bucc meta
Been awhile since i visited the forums, and i’m dusting off my old man game knowledge, but the Super Transformation (ST) changes looks wrong. You boys probably need to recalibrate this one. Quoted from balance patch part 1 “You should still be about 97-98% as good as you were before in dealing damage with this change as you navigate your attacks differently during your Super Transformation cooldown” “Super Transformation duration has been increased from max level 120 seconds to max level 180 seconds - Super Transformation has regained a cooldown of 240 seconds that starts when you cast it, leaving you with a 60 second cooldown between Super Transformations at max level” No testing done from my end. But based on what i’m understanding is vs Krex Demolition + Barrage & Barrage + DS with a whopping 60s downtime VS Barrage + DS vs demolition spam is 97-98% as good? I think it would be cool if someone can test this. Imagine Barrage + DS on pinkbean lmao, not mine but i’ll just copy paste this for reference
Regardless of what we all think, devs probably trying to get more people to choose sair over Bucc. yes it’s a nerf. Yes I’m maining Bucc right now and it sucks. But the class isn’t completely unplayable. All I noticed is I have more skill points I need now to reach a better state of gameplay. Currently 151, with lvl 1 super and I’m going to have to prio maxing super now so that I can use demo more. Doesn’t change much though, I can just swap to doing barrage + DS, just my DS isn’t maxed yet. at the end of the day the class isnt dead and I’m just sooooo glad atk buffs stack now. Take the win where it is, the 60 seconds isn’t that big a deal. They might be looking more into needing multi client and getting people to play together than trying to gut a class. also they are probably looking at the current state of gameplay with all the invulnerability frames and trying to create more opportunities where higher tier content feels rewarding because you weren’t super transformed and spamming demo to avoid all the boss content damage. just my two cents. I’m not happy about the change, but I’m happy maple royals is around and I’ll continue to play it.
The new meta will be 6 buccs in 1 party and TL super transformation. Abuse this now before the GM's add a map wide CD.
Tbf the poll isn't going to do anything worthwhile. Ofc some people will be upset with the nerfs, and without context, the nerfs are warranted. All it will do is be a gotcha moment for some in the thread.