Was nawt broken :c I loved canceling Snatch into Shockwave into Dragonstrike on golems at vl! They took that shit away from me Tim!! Was this cause i sent you poop through the mail????
You could cast demo twice a minute with no animation time. I would white shads with better gear than me in vl and solo Shao on stopper faster than my dk on apple. Bucc was op/still is strong. They needed a nerf, the nerf was just not fully thought out
Still nawt op :c Kek, you can do so much more than just casting demo twice with no animation tho. Also let it be known single transformation cancels still exist. For example you can still double shockwave or shockwave into dragonstrike, just the combos where you end on Demolition or Snatch have been taken away. This is why I argue the skill ceiling was raised by the way Super Transform was. I understand this isn't a fighting game, but for me, coming from fighting games, taking away the ability to cancel and get rewarded for it just pains me. And this was the only class I actually enjoyed. I also don't agree with the way they nerfed buccs, but for most people and the philosophy they want to adhere to, I get it.
This isn't a technical game with deliberate animation cancels. You can still animation cancels on transform cast too. A free 8000% damage (2x demo) every minute is a little op
Well, actually, it's Demo into Barrage into Demo. Not demo into demo, or at least that is the inferior combo. But as I said, I get it; it's just sad because for me this was the actual reason I made a bucc and joined this server. Outside of Bucc, there is no other class I liked because this class had deliberate cancels.
Yeah........ And i would advise that people familiarize themselves with our character restoration policy before they behave impulsively and deliberately delete their character. https://royals.ms/forum/threads/character-restoration-accidentally-deleted-a-character.244568/
Personally, I think the idea to make bucc more dynamic and less braindead is a correct approach. Anything that makes multi-attacking harder is an AMAZING change. However, this 60s downtime brings major issues in several scenarios. As some players already mentioned, stationary single target remained pretty much the same, you just switch to barrage+ds until your super transformation comes back. Problems begin when fighting against multiple enemies, especially in LHC & RG, specific boss situations like unreachable zak and ht arms or dunas ship and also when both ST & bubble are down. You're basically not a class at this point. Might aswell go afk for 60s. The only change I can think off the top of my head right now is making snatch available in normal state or buffing energy orb to be relevant with dragon strike. It definitely shouldn't stay like it is now.
After reading comments here I was thinking "maybe I'm over reacting" I went to ht to test it. Yep it's just bad, nothing much to say, def not 97-98% for sure. if nothing is done I can say rip bucc, dragon strike arms while trying to charge bubble with transformation on cd, enjoy the jump quests.
Seems like there are many experienced Bucc players here, so I’d genuinely appreciate it if anyone can explain this to me. So far, it feels like most of those who favor the change are along the lines of “it’s nt that bad,” but I hvnt reli seen anyone explain how to properly play around these situations in actual content. For example, ive done 2 days of Auf since the change, and my runs went from around 1.5 hours to over 1.8 hours. as for RG — my average kill count dropped from around 400+ mobs in 25 minutes to around 300+ in 25 minutes. Of course, this is only based on 2 days so far, but the impact feels pretty noticeable. So when people say the change isn’t that bad, I’m struggling to see how that matches actual gameplay.
Buccaneer lost its identity after the Infinite Transformation update in 2019. The class has always been defined by its combo-oriented gameplay and strategic use of iframes. Instead of Infinite Transformation, I think the better direction would have been to strengthen its core identity by removing the damage cap, improving Energy Charge (faster charge, longer duration, or stacking with attack potions), and reducing Dragon Strike's delay. Having played Buccaneer through its weakest time, I can say the class is already in a much better place. Not every class needs to become a one-button playstyle. Players who prefer that can play other classes. Buccaneer should stay true to its combo-focused identity.
In what way does having Super Transformation the way it was remove its identity as a combo-oriented, iframes-using class? Even in Super Transformation, you still used different combos for different situations. Now you're going to be using the same combos during Super Transformation, and then for 1 minute, you will use an inferior combo, which most buccs already were using most of the time during endgame content like VL. Now, post-nerf, you're not suddenly using other 2nd or 3rd job skills more. Corkscrew is still the same usage-wise, double uppercut is still not being used, and the same for backspin blow. Also, how do the things you suggest outside of the Energy Charge buff help maintain the combo-oriented playstyle? If anything, people will start spamming Dragonstrike. If the issue was triple demo macro, nerf that. The devs aren't arguing this is a combo class tho. They are saying that it should just be a transformation.
Even in cases like HT, where you can’t use transformations and don’t have any bubbles, making it impossible to even land a decent hit, I suppose you can still handle it with those “graceful combos” of yours. You’re a genius at using Bucc.
As someone who only has Chao Mule Buccs I'm probably not the most qualified person to comment, but honestly I'm a bit neutral on this. Having done Chao without being able to just oh yeah I gotta cast Transform then hold down a button has been different, but honestly I just can hold down a different button. Demo vs. Barrage vs. both together. In terms of 1:1 bossing it's a nerf, it's fine, but from what I've read and seen it seems that some of the other skills should be adjusted in phase 2 to be allowed without Super Transform (Snatch seems to be the big one), and potentially some extra reach. The one thing I'm still a bit confused on, what content was Bucc bad at before this nerf?
late content not only VL bro,how shall we do during the 1min without ST when doing at 1、top right hand in zak 2、hand part without wings in HT 3、ship part of dunas V2 4、core blaze in auf 5、no energy charge bubble and no ST in LHC golem .how to get bubble from keeping knock back by golems? 6、and as u mentioned VL, what shall we do when VL summon golems and put other warriors in jail while BUCC no ST and no snatch ? The decision to balance BUCC is acceptable and worth discussing, but i can say with certainty that those situation above havent been well-considered or just ignored.
nerfing bucc so hard making it one of the worst aoe, making it impossible to do long range attack (like ht arms) and still calling it "balanced" is crazy lol. I guess we were mistaken, bucc should be just a si + tl mule nothing more. didn't even bother to download the new patch, delayed it by over a month for this. shame on you royals! (atp just say you have no idea what you are doing) I think it's better to just gamble all my gear at this point to fund a nl which is still the best single target in the game (in normal condition) and probably even better aoe now. (giving him a push skill and a stun skill which make it even better then warriors and still say it balanced is crazy) and I shouldn't even start talking about the hero buff. this "skill changes" feels so rushed like you trying to do something for the community without even thinking about how it will impact the game. opening a new bucc those days is impossible, no aoe, needing 5 skills just to start attacking! (barrage, demo, ds, si, st) how level 135 should even start playing bucc now lol? changing your wining game mechanic after 13 years is crazy. if it ain't broke, don't fix it! lowering the damage would've made so much more sense and no one would've even complained! but yea my bad for playing the character with the most macros in the game, that needed different skills for different number of mobs, yea lets make it even harder saying it braindead multi attack job while there are jobs like nl, shads and bm which need 1 button to hold and 1 for buffs. but sure lets nerf bucc more make it even harder. good call royals
Well, I've ran VL 2 days ago with my bucc (lv 192 bucc) and I can def say it's bad. I'll paste a message i've sent in discord after the VL run: If your ST isn't timed well, mobbing will be a HUGE pain in the ass. mobs will be scattered everywhere, you only rely on rush / MM / corkscrew to get them and it takes A LONG time to do so instead of just.. well, snatching them. we had an 18 man run where we BARELY cleared mobs a couple times, and also failed to clear golems like 2 times. I can also say that now doing dailies (ludi trio pretty much) takes around 3-5 minutes longer due to me needing to wait for ST cooldown. I ain't even talking about HT, my bucc is strictly a dailies / VL mule for the foreseeable future. I feel bad for those who invested so much (auf, perf dsc and so on) only for this update to cut their class damage by a big chunk. anyways that's my take on it, delete hero's, buff drk's, ty for reading (/j).
tbh the thing i feel bad most is that i worked so hard achiving my stuff like 10-15hrs a day playing so hard and now my bucc isnt even playable and then comes those telling me open new char WTF