Not sure if someone already asked this question, or the answer already existed in other HP washing guides. I am curious to know, in the ball park, how much HP each class has at around lvl 4th job/120 unwashed. This will help me determine the bare minimum INT/# of washes I need when I make new characters before lv 120 (just started on this server so I don't have the luxury and access to godly amount of INT or infinite amount of NX/mesos to reset base INT).
Does the 4 base int count to extra mp? I mean, 2o int (4 base + 16) = 2 mp or 24 int (4 + 20) = 2 mp?
For some reason I'm having a hard time grasping this concept. It's so simple yet I just can't see it. If someone could help me understand, it'd be a huge help. So HP and MP share a pool. I'm not entirely interested in doing this full on, reaching max hp. I don't have the funds as a new player. But, essentially, would I be able to add a single point into MP, use a reset to take that point out, and place it into HP, which is adding a point into the HP & MP pool, and then repeat this process via a single point? So that's taking a point that I added to the pool out of MP, putting it into HP, then taking a point out of MP again (since there is a point in HP, thus a point in the pool). I want to know if this variation works, as it seems easier to do. Constantly just recycling 1 point. But I'm having like a mental block to understand if this would work or not, idk.
Yes, you can do this. This is method is ideal for pirates because they give a fixed amount per Reset, but for thieves, you'll want to use as much level up AP has possible because the amount of HP you get is higher than if you were to use a Reset and covert MP to HP.
Thank you very much, and for the quick reply as well. This will make the idea of washing much easier for me. Currently I'm a page, if that matters much; I assume this would mean a lower MP minimum, but thankfully offset by a higher base HP. As long as it's enough to get me to some higher content, without gimping my stats and costing to much, I'm good with it. I chose paladin to be alone anyways...
Is it possible to transfer the Blue Umbrella to the Maple Island and in fact start wearing INT gear in lvl 1?
It doesn't give any Int and there are no Magic Attack for One-Handed swords scrolls in Maple Island so there's no use for a Blue Umbrella when it comes to HP Washing.
Monster Magic Damage Touch Damage Crimson Balrog 2.5k 4.5k Ergoth 3.9k 3k Zakum 2.9k 11k Pianus 5k 5.2k Papulatus 6k 5.2k Bigfoot 12k Anego 19k 12k Horntail 7.8k 23k Pink Bean 19k 23k How exactly, does this translate to Monster Weapon atk and Magic atk? BBB Hiddenstreet lists Pink Bean's Atk as: Weapon Att.:1,700 Magic Att.: 1,200 And if I calculate ratios with other bosses weapon and magic atk, it all seems grossly out of sync with the list in this guide. Are the correlations between Attack and Damage incredibly complicated?
I don't know if its been asked already so possibly sorry in advance, but does Int gained from MW on level ups affect the extra mp gains? With my Int gear and base int (60), I reach 12x Int, but with MW too, I get 13x Int. So am I gaining the extra 13 or 12 on level up?
Couldn't you just feed some AP into INT to ensure you get more MP on levelup, then reset the AP from MP into HP and INT into your main stat? Or does it waste too many AP resets compared to the usual method to be considered useful?
The more base INT you have plus the more INT from equips give more MP right? Someone told me that base INT has no effect on the minimum MP so I just want to make sure he is wrong because I just started a BM and raised a lot in base INT.