CWKPQ guide! * You need 2 hosts for each pq, the main host need the keystone which you get from quests in crimson wood. Both hosts also need 12 crimson hearts (from crimson guardians) the ones guarding the entrance to Cwkpq. * The minimum amount of people are 10, you need 2 of each class, Magicians, Warriors, Thieves, Archers, Pirates. * You can enter twice per day. * Red Nirg hit for about 7k in touch damage (ranged damage unconfirmed) * A person can only host 1 Cwkpq a day so you will need a new leader if you are going twice. * Each boss drops 1 pendant * Don't have pet loot on Stage 1 Find the portal: The portal should always be located behind the pillar right under the lion head. press up under it and completed! Stage 2 Find your sigil: Here each class must go to their pillar marked with the sigil and attack using a third job move. Mage Sigil Warrior Sigil Bowman Sigil Thief Sigil Pirate Sigil Location: Stage 3 Jump Quest: There are 5 sigils around the map and all needs to be activated using a skill move from that class. Pillars are blocking the way until some sigils are activated. Pillars hit for your hp - 100 hp. After your class sigil has been activated make your way back to the bottom, there is a portal up top that can be used to get back down. Stage 4 Jump Quest: This sigils are now placed at the edges of a cluttered combination of platforms, fires, and stirges. There is 1 sigil for each job, but there are extra sigils that are fakes. You can tell if they are fake if they don't spin or if they spin too fast. The sigils spawn randomly, but generally: Thief sigil is usually on left side Mage and Archer Sigils are usually at the top, Warrior sigil usually is on the right Pirate Sigil is usually on left or right The stirges and fires disappear with accordance to the people standing on the platforms at the bottom of the map. When all 5 real sigils are activated, the portal opens to the next stage. Stage 5 The missing weapons: Here each class has a different room with different tasks, you need to find the weapon and return it to the statue. Next to each statue is the room for that class, e.g. Mages top left, Thieves bottom right. Drop order for the weapons, marked location shows where you need to drop your weapon. Boss Stage: For the boss stage leader will talk to the far right npc and that will spawn Master Guardians, kill them and then the leader will spawn the bosses. All bosses spawn at once meaning you have 4 bosses to kill. Order for bosses. Start with the Mage boss since that one will spawn alone and will be the easiest to kill, it spawns at the top platform. Best thing to do now is have at least 1 warrior pinning Hsalf & Relik against the right wall ----> while the rest of the melee party pins Red Nirg against the left wall <---- and focuses on taking him down. When Margana dies the range party can focus on taking down Red Nirg without having to deal with all bosses at once. Next separate the thief boss (Hsalf) from the archer boss (Relik) and kill it. Bishops shouldn't use heal, Margana casts zombify which will kill the whole party if they use heal. Margana – Spawns on the top ledge. – Has a red HP bar. 200,000,000 HP & 17,2 million exp – Can cast Poison & Zombify. – The Priest/Bishop here must not heal at any circumstance till the Margana boss is dead, as under the boss’s Zombify effect, the Priest/Bishop can kill the whole party with one Heal. The Priest/Bishop should take Heal off their keyboard if they must. – Usually kill this boss first. Red Nirg – Has a green HP bar. 255,000,000 HP & 18,2 million exp – Dangerous because of its high (touch) damage. – Casts Stun. – Super knock back. Hsalf – Has a blue HP bar. 233,000,000 HP & 18 million exp – Perhaps the easiest or second easiest boss. – Weak against Ice. Relik – Has a yellow HP bar. 231,000,000 HP & 17.8 million exp – Is possibly the most dangerous boss. – Simultaneously casts 1/1 (yellow shot) and Poison. (Is deadly if you do not immediately use a potion.) – Casts Seal (arrow rain) & Stun. – Super knock back – Weak against Fire. Bonus Stage: So here it's very important no one enters until the leader tells you to, after the bosses die everyone should line up at the right door, when leader gives the okey you move to the next door DON'T ENTER, this door leads to the actual bonus stage and because of the unfair advantage of having tp/fj no one will enter until everyone is at the door and when leader says you enter the door and basic attack the boxes. The timer will start very early but don't be alarmed there will be enough time to take all boxes. * Don't have pet loot on * Don't steal others loot * If you did get a MoN that run you should log out before the bonus stage, you already got your price * Don't enter anything until the leader tells you to * Move a Thief to melee party so everyone can get haste * Drops unconfirmed I pretty much stole a lot of the information and I can't guarantee this will be 100% accurate since we don't have cwkpq (yet) and last time I did it myself was quite a long time ago, most of it should at least be useful in how it works. Links where I stole the most information Stage 4 is fully stolen cause I did not know anything about it http://www.basilmarket.com/forum/2797355/2/The_Renewed_Cwkpq_Guide.html https://bossrun.wordpress.com/cwkpq-boss-information/
If I remember correct the pillars does hit certain % of your max HP. I never got (in EMS) one shotted by them
The damage was from a a youtube video and it was post big bang, if it's a fixed amount I really think they should raise it since how easy washing is.
Also This might be true for touch damage but the for ranged classes they should not hit more than 3-4k
The pillars do not hit a fixed amount. It only brings your HP to 1, so for each person its a different damage. Unless you don't pot right after you get hit, you won't die.
Hm... CWKPQ doesn't currently exist in Royals, right? Has it ever existed? Will it exist in the future? ... cool post anyway!
There is a better guide here https://royals.ms/forum/threads/✯-h...-to-crimsonwood-keep-party-quest-cwkpq.30351/ No not currently it will come with the new source.