Not Bug Heal bug

Discussion in 'Closed' started by VlTAS, Jul 22, 2018.

  1. VlTAS
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    VlTAS Member

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    Hi :)
    This is my first time to create a thread so I hope I'm doing it right

    I'm level 68 cleric, heal is maxed...
    Often when I use heal my HP doesn't recover to 100%
    The bug happens when I heal myself with or without party members and also with or without attacking monsters.
    I also noticed that when I heal my party members, their HP doesn't recover to 100% even if it was 90% HP before (very little amount of HP to recover).. I know that heal should not always recover other characters HP to 100% because of the HP amount differences but it also happens when there is a very little amount of HP to recover (as I mentioned - 90% HP)

    Do you clerics experience this bug too or is it just me?
    pleas let me know if there is a bug and how can i fix it :)
    Thanks!

    VlTAS
     
  2. Inusama
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    Working as intended. It scales with your magic attack or something.
     
  3. VlTAS
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    VlTAS Member

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    It really should not at least recover my own HP to 100%?
    I ask this because the skill says that it is 300% recovery
     
  4. Inusama
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    Nope, cuz it's not 300% HP. It's some other value.
     
  5. LichWiz
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    LichWiz Well-Known Member

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    That's not how the skill works lol.
    Ok, so this is how the damage and recovery calculation works:

    Heal Damage (credit to Russt//Devil's Sunrise for Target Multiplier function):
    MAX = (INT * 1.2 + LUK) * Magic / 1000 * Target Multiplier
    MIN = (INT * 0.3 + LUK) * Magic / 1000 * Target Multiplier
    The % listed in the skill description (300% at max) acts as the skill percent (see Order of Operations above).

    Heal Recovery
    MAX = something * Magic * Heal Level * Target Multiplier
    MIN = something * Magic * Heal Level * Target Multiplier


    Heal Target Multiplier: 1.5 + 5/(number of targets including yourself)
    For reference-
    1 - 6.5
    2 - 4.0
    3 - 3.166
    4 - 2.75
    5 - 2.5
    6 - 2.333

    Ok, so TL : DR
    The heal damage is affected by int luk and magic, and most importantly by how many people it heals/attacks.
    The healing value can varry wildly from something like 20% to 100% efficiency with each cast, and it is too affected by how many people are healed or targeted.
    the 300% is a damage multipier, like how attacks of non mages have % damage that they do.
    So no, the skill is not broken. I'd advise you to change the tag of your title to "fixed" or something lol.
     
  6. VlTAS
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    VlTAS Member

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    Hi Yuval and thank you for the detailed answer.
    I wonder what the "something" means in the Heal recovery calculation, can you please tell?
    Also, I played cleric long time ago in GMS and for sure I remember that heal had recovered at least my own HP to 100% so it feels weird that it doesn't happen in MapleRoyals.
     
  7. LichWiz
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    LichWiz Well-Known Member

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    lol its a mystery, doesn't feel like anything you have control over, just some preset stats no one bothered to measure out or dig in the details for how it works.
    I got all the data from https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-formula-compilation/
    To be healed 100% all the time you usually need to not hit any other target but yourself, and only from a certain lvl will it start becoming consistant.
     
  8. VlTAS
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    VlTAS Member

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    xD it is a mastery...
    and yes, that's what i'm talking about.. when i heal myself only (with no other target) and my HP doesn't recover to 100%.
    I also thought that from certain lvl it will be consistent but it feels like something doesn't work right...
     

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