Hi i want to make a buccaneer with 20k hp, for some reason i cannot edit the values in shiyuis wash calculator so im needing some help, how much base int should i have if i want to reset at 135? Thy!!
assume that u start adding ur int at lv5 which mean dex 25 for job advance and without any int gear u need 232 base int correct me if im wrong
Fyi, the shiyui guide has incorrect hp charts for buccs, the calculation is all wrong :/ I've made a copy of the washing calculator with my hotfix for the bucc section, hit me up if you still need help with the calculator
Thought I'd share my own thoughts and experience with playing/washing a bucc. Firstly, it's not necessary to wash fully (-mp +hp) to your goal hp at lv. 135 or 155, except to the goals needed to tank certain bosses. In my experience, the hp goals you might be interested in aiming for are the following (with the assumption that you might accidentally lose pin/need to tank a hit): - lv. 105+ (tank bigfoot) min. 13k hp - lv. 125+ (tank anego) min. 19k hp - lv. 135 (tank krex/zak/scar/targ) min. 9k hp - lv. 155 (tank horntail head A+C) min. 17k hp - lv. 155 (tank horntail head B) min. 24k hp - lv. 170 (tank BGA) min. 28k hp - lv. 175 (tank toad) min. 16k hp - lv. ??? (tank auf haven) min. 24-25k hp Following this, there are three points I wish to make: 1) You do not need to wash to the full hp goal straightaway, instead you should take advantage of level-up hp gain until lv. 200. (i.e. You do not need to wash fully to 24k hp by lv. 155 to tank head B in horntail). Instead, you should take advantage of your level-up hp gain to maximise cost-efficiency. (e.g. from lv. 155-200, you can gain 55lvl*38hp = 2,080hp. this would save you about 2,080hp/40hp = 52 APRs - around 800m mesos - and 2,080hp/40hp*16mp = 832 mp, than if you were to fully wash your hp at lv. 155) 2) You can increase your survivability in the aforementioned bosses by using the right skill and booster/si combinations. For example, by using demo only + booster without speed infusion and adapting to the bosses' timings/attack hitbox/distance, you can quite possibly kill bigfoot/anego without needing to wash to the boss's 1-hit tank hp. Likewise, for horntail head B, by standing on the top platform and using barrage + demo with booster + si, your iframes should prevent you from falling into head B. Therefore, having enough hp to tank head A (17k+ hp) should be enough for you to hit head B with a high survivability rate. However, for bosses like BGA and Auf Haven (the latter of which I have yet to do and provide my experience on how to tackle it), my understanding is that you need to have the min. 1-hit tank hp in order to do these bosses as you as a bucc/melee will be needed to help pin/rush the bosses which means it is inevitable that you will need to tank a hit. 3) All of the above does not take into account the potential of Hyper Body. Thus, in particular bosses such as BGA and Auf Haven, you will most likely only need 62.5% of the 1-hit tank hp stated above (since HB increases your hp/mp by 60%). In theory, with HB, having 15-18.75k hp should be sufficient to tank all bosses in the game (assuming that the strongest bosses's highest hit is 23.5-25k dmg by Auf Haven/ Imperial Guards and 27.5k dmg by BGA). Nevertheless, having the requisite clean 1-hit tank hp might help in the event bosses dispell and thus nullifies HB (e.g. dispell when falling into Head B in horntail, or perhaps Auf Haven - need confirmation on this). ----- Hope this helps provide clarification on how much hp budding buccaneers need to wash. For reference, minimum bucc mp at lv. 200 is 3,711 mp and 25 APR = + 1,000 hp & - 400 mp. Happy to hear thoughts from other players to build on, make corrections to, or propose alternatives to my findings and suggestions and to share their own experiences playing their buccaneer! Buccaneers are a super versatile class with unique mechanics utilising different combos for different bosses as well as their iframes and can be very fun to play around with.
Kk, ill make it public when i have time today to make sure its still working and post it here. To use it though, you should have a gmail or drive account so you could make a copy because i will only leave it in view mode Edit: here's a link: https://docs.google.com /spreadsheets/d/18eCZX0osdVeKoherWVs5OSTY80QVdxQIlj9wioI-U60/edit?usp=drivesdk (remove the space between the .com part and the rest of the link, for some reason the forum forcfully embeds the link and break it) Also, here are a few tips on how to use the calculator in a way that would avoid inaccurate readings from my experience: 1. Try using the calculator only after you are lvl 10 and have a job. 2. If you do start using the calculator on a low lvl, remember that your int equips are going to be equipped along the way. When you type in your int gear, the calculator assumes you already wear it all. If you know for sure what equips you will use, you can write down that int, but deduct from your MP the amount of mp you lose from the lvl requirement on these equips. 3. Shit happens in the process of washing, you find better equips, you forget to equip once when you lvl, RNG was mean to you and you gained less base hp from average. There are many variables, so i suggest checking your progress once in a while. 4. Never forget to check how much hp and mp you have WITHOUT BONUSES. That means, when you put your data in, make sure your character didnt have equips and medals that give hp/mp. I made that mistake a lot, it can really throw off calculations by miles if you don't notice it.
Hi @LichWiz , can I just copy your calcu ? I dont know how to make a new one? Follow the sheet, it's 62 base int is enough? And hp goal 16.3k is enough?
Nah, it was a leftover from a previous calculation. Do you see in the top of the calculator the note shiyui left? It explains how to make a copy. Once you have a copy you can edit the calculator to fit your situation