Revert NLC potions and star recharge price

Discussion in 'Closed' started by Covid20, Oct 2, 2020.

  1. Covid20
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    Covid20 Donator

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    So it's been a couple of months and I believe this should be reverted as it really hasn't done much on "inflation" of this server.
     
  2. Joong
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    Note: I have written this as myself, and based on information publicly available on the forum, so take it for what it is.

    So the server is experiencing inflation. There are obviously multiple reasons for this, but do you mean to say that lowering the price of a desired commodity (which is not circulated in the market, and subject to mere tax), that directly and absolutely sucks meso out of the game, no question about it, would improve the situation?

    Granted, there are more sides to it than this. Which classes are being affected the most? Are the measures we put in to help compensate bossing classes for the price increases impactful enough? Etc.

    As was outlined in the Update 65 thread: beyond just targetting inflation, we specifically looked at targetting certain classes who burn through these potions at high rates (without paying much consideration to their efficiency or whether they are tailored for the job), and coincidentally generate large amounts of mesos. We continue to see our players buying these potions in large quantities (although the meta may have shifted slightly) which means that they are taking more mesos out of the game. But let's assume for the sake of argument that the usage of NLC Potions decreased in proportion to the price increase. Either players are now purchasing other potions from NPCs, such as Reindeer Milk or Sunset Dew, because it better suits their precise needs. In this case, they may end up "wasting" fewer potions as a result, and thus not actually spend more mesos on the whole. Personally, even if it does not affect inflation, I would applaud this effort to play the game more thoughtfully and tactically. Or, they are purchasing other potions (or the same old NLC potions) but can not reduce their HP/MP expenditure via smart purchasing decisions (such as in the case of Mages, who run out of MP after just a few casts). In this case, now the potions are more in line with eachother, and all equally contribute as meso sinks. This, I believe, ultimately makes sense, since if we strive to reduce meso influx in the server, there should not be one alternative which is clearly cheaper than the others -- it is counterproductive. Lastly, I can imagine players are making more use of potions dropped by monsters-- which would previously have been ignored or tossed away as trash, or sold to NPCs. To this, I say: great! A feature of the game which was redundant for ages, now has a purpose. (To add to the latter, let me remind you that we reduced the droprates of potions to ensure that monster drops would not become the new primary source of consumables.)

    Regarding Throwing Star prices; Night Lords, together with Shadowers, have the highest Avoidability in the game (not counting the difference in Shadow Shifter's effectiveness). This leads to a low potion consumption, which otherwise serves as a meso sink for all classes (especially in conjunction with the NLC Potion price increases). Add this to a class which has a skill that extends potion duration, and is already considered the strongest and most desired in the game (I will not go into the specifics of "But it is offset by their low natural health pool" etc. I believe that is better suited for another thread.), and I think you can begin to see why there was an unfair advantage.

    I believe the scaling recharge costs for Throwing Stars make sense for this reason, but also for the following: In the original game, Throwing Stars were precious items, and it was common to carry various kinds of stars. Not because the best stars were expensive but because they were rare. In MapleRoyals, this is not the case and has never been the case (save for late 2013 perhaps). There was never a reason to use any stars but the best (Ilbis), simply because they were everywhere. This not only meant that the vast majority of stars served no purpose, but there was no natural progression, which deviates from other gear in the game.

    Now, there is a progression, and a trade-off. The adjustment period was perhaps a bit uncomfortable, as stars other-than-Ilbis were not around (they had all been discarded the moment they were looted), and players who were on the edge of being able to comfortably afford Ilbis after the change were forced to adjust to lower tier stars. Now, there is a better supply of various kinds of stars, and players are able to make a choice based on their priorities. That is the idea, at least.

    In my personal opinion, the fact that players expect to be able to use Ilbis at level 10 and onward, is not reason enough to revert the changes.
     
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  3. Derrxck
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    At first I was mad about it but sometimes you just gotta adapt to it. Also since mana bull prices went up I just started using sundew( I think it's called LMAO) instead on my drk.
     
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  4. Aestel
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    The game is already easy enough. Maybe we should increase the potions price instead? or remove 1 or 2 weapons from ulu 1?
     
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  5. Vector Ho
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    Instead of this, I want NL's Alchemist and Shadow Shifter to be reverted to original ~f4
     
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  6. Fii
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    Give my 15min appo backkkkkkkk~f4
     
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  7. Fr0zen
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    how to really create the meso sinks

    make all ulu maps drop nothing, just like how they were supposed to be, but increase the spawn rate to pre 65
    -> makes it an incentive to train there but at a cost, a huuge one, why should the places with the best exp have such amazing drops
    -> ~5m worth of potions burnt/hour + 1.8m (from 60m leech) for ulu 1 ish leech worth of pure sinking power because there are no drops
    -> leech prices at ulu are gonna increase because there are no drops, so the tax will sink more mesos out
    -> peeps selling duku and petri leech gonna sink the economy hard
    -> reduce the drops at skele to match the sinking

    stop the red packets from inflating the server every lunar new year, its OP with the legends doing the multi channel farming with archmages/bishops earning ~500m/h
     
  8. Jooon
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    Or auto ban o_O
     
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  9. silv
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    I believe red envelopes are actually more deflationary since it represents a large injection of NX into the economy - kind of like double vote events.
     
  10. Amnesiac
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    Amnesiac Well-Known Member

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    It's funny how most people are against stars being expensive to recharge cuz oh well everyone is nl
     
  11. Fr0zen
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    the huge injection of NX does help in deflating the market only in the short term, by making the mesos more valuable
    -> due to higher amounts of gacha and APR in the market, the prices will drop

    however, pumping too much NX into the economy is not a good idea, as even though mesos will be sunk via tax, and the value of mesos is further increased
    the problem is that godly equips will become dirt commodities, which will reduce the meso sink from tax in the long run

    for an illustration of the effect
    lets just say one year, the CNY event goes bonkers, like everybody having 5x archmage farms in all maps across the world in all channels
    suddenly the prices of perfect gacha equips like skis, STS, and DPS drops crazily to 10b over the span of the month
    initially people will buy these equips fast, powering their characters well and all, and alot of mesos get sunk via tax
    everybody is gonna get a 30k NL + DPS + 60TWA glove/shoes/cape
    but after the intial spurt the economy dies, because nobody is buying stuff and theres too much mesos and NX in the system
    o hey its a market crash with equipment - the only thing in the game that does not have a sink, being the currency that pops
     
  12. UrbanJuggernaut
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  13. Amaranthen
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    I think stars should be returned to normal price. It just punishes new players and prevents them from using higher att stars. Steelies and Illbis are not expensive in this server, why shouldn't a newbie NL use these stars for more efficient training?

    Maybe decrease the potion prices down by 10%? Not all of us sell leech and some of us enjoy mages for what they are. It is a huge disincentive for me to play mages on non-leech maps or low-level maps (when farming cards for my mage for example) due to high potion costs.

    Create more Meso sinks for example (RADICAL IDEA INCOMING) - add AP resets as buyable items like VIP rocks/OWLS/Super megaphones but at a high cost (50mil?) to NPC Vendor in FM. That's how you create a meso sink. You can also consider selling safety charms at 15-30 mil each in FM NPC vendor.
     
  14. Fr0zen
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    the lower attack stars have reasonable recharge prices, and paying more for more damage is a given
    if the running costs for using the steelies/illbis is too high, they can just downgrade to tobis or kumbis i don't think new players should expect to deal top tier damage right off the bat

    the ults cost that huuuge chunk of mp because of the insane damage and range, if there is anything, the 3rd job skills are still available for decent mobbing of weaker stuff

    are you suggesting that APRs be removed from the cash shop, and be exclusively available for mesos?
    i would actually like that to happen, but that would remove APRs from being a NX sink which will make gacha equips cheaper - technically deflating the market
    but in the long run there will be a problem with the equipment sink in the game, which may cause a dead economy
     
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  15. silv
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    Speaking from personal experience, I almost never buy NLC potions anymore after update 65, due to excess from bossing (I’m not sure if this is true for non-thief jobs though).

    I think it’s a great change whether or not it served its purpose as a meso sink, because now instead of NPC-ing my elixirs, dews, milk, unagi, I save them and have to choose between different options from time to time.

    And for skele leech, I find that power elixirs + unagi drops are relatively sustainable, especially if I add in some extra pots from daily bosses like pap from time to time.

    The potion price hike also has the side effect of penalizing muling, since the pot drops become quite unsustainable quickly when you have multiple mules tanking hits every couple seconds at bosses. I personally welcome this though since I believe there should be a higher cost or tradeoff to muling in general.

    Not sure if I have any constructive to add to the throwing star debate, but I think NLs always underestimate how much more other jobs have to spend on boss runs from their lower avoid and shorter attack pot duration.
     
  16. Inusama
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  17. LichWiz
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    Idk about you, but ever since the update i've been spending LESS on potions because bosses keep dropping a shit ton of elixirs and p. elixirs.
    I made a mule to hold the excess of elixirs and p. Elixirs i own, ended up filling it completely, and making a new one.
    The ones that got hurt the most with the potion nerf were mages and warriors that face tank. Mages DESPERATELY deserved that nerf for using such an efficient potion for such a low price, and warriors still have the option to not face tank bosses for a lower use of potions in bosses like zak, with the risk of getting hit by debuffs like any other class. Its a matter of fact that the potions in nlc were TOO efficient, even with a relatively smaller hp/mp pool, the potions there were always the best choice of price, and inventory space.

    As for the stars, why do low lvl assasins NEED to use ilbis? Back in gms, low lvl assasins were happy with icicles and tobies, they didnt use ilbi until very late when they could afford it. Steelies are only a - 2 att star that is pretty cheap to recharge, 2 att on a low level assasin is actually very meaningless to its range.
    And once you hit 4th job, i highly doubt that ilbi recharge will be the thing that drops you to the red.
     
  18. Tect
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    Same :'( pls halp. My 8th elixir mule is alr half full, my 3rd sunset dew mule is alr left with 20 slots n i dw to make more mules
     
  19. Amaranthen
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    No, keep the APRs and Safety Charms in Cash Shop still. But offer APRs and Charms as buyables in FM as well to remove Meso from the game.
     
  20. LichWiz
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    no one will buy a 50m apr. people will buy whatever's cheapest, so as long as people don't sell their nx bought aprs higher than 50m. By adding a purchaseable APR, you just make a cieling price for aprs.
    lets say the NPC sells one for 20m. No one will bother buying from players that value apr at anything higher than even 19m. And then people will need to decide if they still prefer selling aprs at lower than npc price, or just get themselves gacha.
    But if aprs will be purchaseable at very high price from npcs (even a few mils above current marketprice), then no one will buy them, except maybe hackers who will abuse this to make a shit ton of aprs to hide their meso, then droprate trade it all.

    Just as a comparison, do you know ANYONE who buys tp rocks from CS for NX, and try to make a profit out of selling those? The npc price is just a better offer, so there's no one who'd try to sell the tp rocks for lower after buying it with nx.
     

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