Now that the event has ended and all rewards have been shared we would like to invite you to share your feedback and ask your questions about certain choices we made for this year's Lunar New Year events. https://royals.ms/forum/threads/lunar-new-year-2025.242162/ Overall we were happy with the results of this new custom event and we couldn't have hoped for more on the way players kept the friendly competition between two teams exciting with close scores, flips of leading position and friendly banter. Let us know what you liked and/or disliked about the events or ask questions on certain design choices we made so we can explain our thought process in this thread!
It would have been nice to know that we needed to hand in 2025 dumplings ahead of time or risk not getting the effect. I think the Thanksgiving event says you need to donate so many sets of pumpkin pie ingredients in order to get the chairs. Even if we didn't know what the rewards were, knowing the requirements would allow us to decide if we want to grind or not... and if not, to not expect anything at the end. Edit: I see that the event poster actually says "special reward for those exchanging 2025 Dumplings." I thought this meant dumplings that drop during the year 2025, like how the anniversary event has a different item every year. You should have made that clear. I'm only reading it as "you have to hand in a total of 2025 dumplings" now that I know that's what you meant.
dumplngs were a bit too hard to get, I didn't get enough dumplings to get any reward even on chars I played daily (2xboss for 50 dumplings) and some bosses which gave me some more.
The competition was fun but the rewards were very clearly heavily nerfed compared to wish tickets, and untradability killed all chances of merching this event, which I found really enjoyable last year. Not only did you get fewer dumpling exchanges vs wish tickets, but you also then got a random drop pool containing mostly trash items, as compared to wish tickets allowing you to purchase what you wanted. Dumplings were instanced to only the characters that killed in an attempt to reduce multi mage farming strength, but as we can see by the leaderboards, mages in the right maps (mostly IV2, which is best event map anyways) still got plenty just by adding pet loot to their mages. As a future compromise, maybe change the dumpling exchanges to give some random amounts of wish tix (could do different # of exchange gives different colors, but probably more fun to randomize the color and give just a varying amount of tix) instead of this year's reward pool? Lack of firework mobs was kind of sad, they're fun to kill. I'd bring them back next year and shift the boss drops (and some grinding rewards, but not all) over to them. Also, I saw some talk on making summon kills not drop event items. I'd recommend instead of completely removing them, just add the 50% mage ult penalty to them, and ideally convert it to the standard 80% dmg threshold instead of last hit.
It seems Ellin is excluded by default from events, probably something in the coding? The Ellin bosses didn't have dumplings for a few days which probably affected several players' chances at the chair and effect. Please take a look at Ellin before any patch...
I loved it. I got more rich from it than if there was no event. Anything that will let me get me more mesos, nx, and chairs! Thank you for everything and please do more!
Overall i really liked the event, enjoyed the competitive banter. i guess the only issue i had was that red envelopes/lucky coins were not added to bosses from the very start of the event, nonetheless im glad they were eventually added. Have one question though, was there any discussion about perhaps adding some rare rewards to the dumpling exchange?
I really like the event and only have one suggestion : Mr.Big money should have an option to open envelopes by bulk, not by binding the NPC chat keys to "Y"
The reward pool felt heavily nerfed compared to wish tickets. Not only did we need to deal with random trash rewards instead of saving to buy an item we want, we also needed to deal with the 3 different trading brackets, which priced very unevenly to their true worth, and made 100 trade in feel like an outright scam. And uhh, i'm still a little disappointed by the bait and switch of making the potential new endgame content into a glorified reskin of wish ticket event. i hope this is not all there will be of these npcs.
I think this years cny event was a great change as a player that has been here the last decade - a breath of fresh air tbh, it made me participate to get the new chair! I do agree the dumplings were a bit hard to get and the rewards might be a bit underwhelming but I did really enjoy the different take on the event and I hope other events can follow suit!
I love that staff is looking to bring in new content. It felt fun to have teams, and something that wasn't just 'what was expected' year after year. I can imagine that this was designed to be a bit of a nerf for wish tickets, a change to try something new, and a way to control the 'hot items' at a slower rate. Despite all the hate, I actually thought it was decent. I think the issue that I felt during the event is that both Dumplings & Red Envelopes were just a "The more you collect the more mesos you make" I'll admit I appreciate the Red Envelopes side of things (It was profitable for me). The problem I saw from others is it was a very "I'm not invested" event. If you didn't care about the chair you didn't participate, and the ambiguity of what players needed to do to get the tiger effect I know was poorly received. The thing that was odd about this event to me, is that it didn't have anything to 'improve' my character. Christmas has Nose, Val has Ring, Easter Has XP Eggs, Anni Has Gear, Halloween & Thanksgiving Have Rings & Some minor gear) Glows: * I love that we did new content * As someone who needs mesos, it was a profitable event which I appreciated * I love that the teams were actually able to stay mostly balanced and nobody knew who was going to win until the end. * I appreciated the old chairs in Dong Dong Chiang Grows: * I wish there was something to improve my character, some sort of equipment or something I could take forward that wasn't for looks I know that there were titles that were options, I would have loved these even if they expired to encourage people to participate or choose teams (Maybe 500 Dumplings to get a title for +2 Wattack or something) This was all about money making which worked for my playstyle, but really focused how I played. * I wish the communication was a little more direct about what we'd get, what was needed, etc. I also wish we had a bigger and smaller prize for dumplings that was laid out. I think this left a sour taste in people's mouth. I genuinely thought the prize was for everyone not just people who had the chair. * I wish bosses got their envelopes/dumplings a bit earlier. I pulled away from doing Chao/Zak/Bosses to focus on Valentines so I didn't get to utilize bosses much for my bossing characters so none of them got chairs. Questions For Staff: * Were there any cool patterns you saw in the dragon/tiger sign ups? Were there certain times of day where one team was ahead or had more signups? Were increases in dumplings more common at certain times of day? Did certain time zones/countries prefer one team or another? * I'm curious to hear staff's thought process on deciding what to put in each of the dumpling reward tiers. I know there was some initial discussion about big prizes (CS/WS) in 100 Dumpling Pulls from players. Did you anticipate a 25/50 pull meta? Was the goal to slow down scroll/gizer acquisition versus wish tickets, or did you think this was just Wish Tickets + Gacha = Dumplings? * Based on what you've seen as feedback so far, what lessons for future events did staff take away from trying out this tiger/dragon event?
This event was a lot of fun. I endorse the substitution of wish tickets for random dumpling rewards (make gizer great again) although the frequency of transformation pots et al. on the 100 turn in was a little excessive in my view. A wider variety of scrolls (10/60/70) or even level 100 weapons with godly chance would have been more satisfying. The team competition was a welcome and refreshing change still and I hope there are more of its like in the future.