Spoiler: context vl first came out in 2022 oct, it was the first 'raid' boss that was by far the most challenging content. VL was big, bad & scary. VL challengers spent weeks and months to attempt to take down this boss, brainstorming and experimenting every iteration of party composition they can think of. Players worked with one another, guilds formed harmonious relations with other guilds for sole purpose of taking down this bad lion. It was by far the best bossing experience i've ever had in royals, the competitiveness between squads, one upping each other and racing each another to a clear. It was a joy & every clear was different and felt meaningful in its own way. If another squad clears, others would look at them as a stepping stone to improve their own. But over time and the course of many patches, VL was dwindled down significantly to be easier and its rewards were made much easier to attain and personally i feel that what was once the allure of VL has been diminished into just another checkbox to be ticked in weeklies. inevitable i guess, but still sad so i made a homage to the group of players who paved the way for VL, and also a way for me to remember those times in the event Royals closes down one day End of VL golden era : https://youtube.com/shorts/-i6LM7VBpBw hope you guys enjoy it !
Is there a way we could limit the amount of rocks that can appear in a row? In the VL I was in last night, I had a rock line which I'm fairly certain was undodgeable for archers. I believe I reacted immediately to it and even used dragon mount but it was not enough to escape in time, since I was right in the middle of it when it appeared. Felt like there was really nothing I could do in that situation except die. Sad archer life
i can confirm as i was in the VL run and watched ang die before my eyes as i flash jumped away to safety
Since a series of patches around #95.1 - #95.3 regarding mob behavior, a large part of the changes that makes mob/boss less aggressive(or, as a result of improving controller swapping) has also brought an observable amount of idle time to VL overall. In other words, VL goes afk quite a bit between each skill/attack. Players are less punished by Laser and we no longer see our favorite skill combo: Bird when golems almost cleared - Laser - Rock. To compensate for this change and remind players that laser actually has some fatal effect, I propose some improvement to this skill that I'm not sure if it's easy to implement: - If anyone is hit and affected by Laser attack, certain amount(X) of players on the map will get Zombify de-buff for 5-10 seconds. - If there's any smokescreen on the map, X = number of players on the map * 0.2, rounded up - otherwise, X = number of players on the map * 0.1, rounded up - Zombify de-buff will never be applied on those who got laser'd as we cannot prioritize seduce icon and zombify icon at the same time