Has anyone in this server brought up the idea of alternative currency to work around the meso cap? I couldn't seem to find any. I used to play on various Ragnarok Online private servers that had the same issue, and used alternative currency as a solution. The way it works is that an NPC would hand you a custom etc item in exchange for a certain amount of mesos. For example, Frederick in the FM would give you a ceremonial coin item that can be stacked in your inventory for 500m, and can be traded back for the same amount of mesos. This solidifies its value for usage by the community, and is a convenient option for large-scale trades for items valued way beyond the meso cap. And maybe we could also add a hefty tax while we're at it because nothing gets the feedback section's boners raging like a good ol' meso sink (and also because we probably don't want people to exploit this to avoid the in-game meso tax). Pros: 1. Convenient solution to meso cap 2. No need to rely on the volatile prices of WS/CS for large-scale trades Cons: 1. More shit for the devs to code lul 2. Potential hotspot for unscrupulous individuals to participate in duping activities EDIT: Oh lul jk I found a thread where this was discussed before. Still wouldn't hurt to have more opinions I guess? *sweats nervously*
Mesos limit cannot be removed due to how the value is bounded by Integer's max value of 2^31-1 for the current source's version. Also, trading mesos for ETC like GML/Gold Coins or whatever you may have seen on other servers isn't something that I support (as a player, not as a staff). Basically, I'd still prefer players to "store" large amount of mesos via CS/WS instead, or some other valuable items.
Having an alternative currency will break the need of hoarding CS/WS for trades and use them for what they are, scrolls. That will also lower current CS/WS price to a point that everybody can afford and have fun screwing up their gears.
ye but if this gets implemented now it would adversly affect those ws/cs hoarders but it does reduce any risk of getting scammed from big trades involving mesos
Thats only assuming you're using an 4 byte integer to store a value, why can you not just create an n sized array the holds n integers which act as overflow to the initial integer cap
Because the client is the one with the limitation as to how the value is stored and displayed, not the source
Yes, I believe it is using a 4 byte signed integer to store the mesos value. Your suggestion made me ponder a little. Assuming in the hypothetical case that it is possible, how do you propose we store that array in the database (assuming any kind of DB in the market; MySQL, MariaDB, etc)? I mean, assuming if it is possible for us to do that, and if we declare an array of size N, where let N be = 2 for now, each holds a 4 byte signed integer, so this array could potentially store 8 byte of signed integer values, or up to 4294967294. Now, that seems fine. It's just an array of size N = 2 and everything works out great, but get this; your suggestion will only trigger the community to further request for an increment to the said array. So let's say we bump it up to N = 100, so now you're doing 400 bytes of signed integer, 4 in each index, resulting in 858993458800 mesos per character. But it won't stop at 100. Because the moment players managed to accumulate up to that amount, we'll have to bump up the array size again (and this potentially requires Kevin to update the structure of the table/however he's handling it). So TLDR: Even if it's possible, I don't think it's worth the effort. Why attempt to fix stuffs when it's not broken (and not to mention, intended to work this way)? Also, I strongly feel that Nexon's decision to bump the max mesos up to 9,999,999,999 was a terrible mistake (just look at how much items are worth now, and it just somehow made mesos worthless! But who am I to say eh? I've quit official for a little over 3 years now)
Well a few years ago, back in GMS, you could trade in the SSSs (Secret Spell Scroll, the one you buy from the NPC in EOS tower for 4th job advancement for 10m) to Chief Tatamo in Leafre for 10m. I was actually surprised that it didn't work here since it was a pretty old GMS feature.
Awesome! Not that this feature could help me in any way (Poor af F3) but I see it helping a lot of the rich players out there and it should be way easier to code in something that exists instead of adding something completely new.
The idea for an alternative currency has also been discussed here along with Matt's input: https://royals.ms/forum/threads/journal-of-everyones-ideas-for-mapleroyals.102905/page-4