I'd say: Make un-wanted nx items randomly being sold by meso. If it's possible to add a new page on cash shop for that, randomly throw some nx items there for meso. Like Pets, Cloth, weapons, useable things like rocks (not vip) and sp resets.
Title of the idea: Bossing Audience Room Purpose of the idea: Give people access to the boss room as audiences similar to GPQ bossing and wedding. Details: add a feature to allow people to enter krex, Zak, toad, and HT (SoonTM) for people to witness activities in the bossing room similar to wedding and GPQ bossing.
Indeed, set a meso price for a full SP reset (possibly make it go up a little each time?) We all mess up sometimes, or want to re-roll without remaking. (I'd pay 500m-1b for this personally, but I feel like something smaller like 100m would still get some buyers)
So, i've been reading all this event idea. I want to point out that a gm event that concentrate all player at 1 place is possible when there's less player in that server. I think rms has become a server that is similar to a proper server with a large player base. Like the previous JQ event, its not about whose jq skill is better but rather whose computer is more OP, which lead to a kind of pay to win situation(u need more money to buy a better com). However, if the event prize is some cosmetic item n does not effect game play, its doable but i'd still prefer an event which u don need to concentrate so many player in 1 place.
Title: Make Party Quests better! Purpose: Make people do more PQs than regular farming/leeching. Details: While on another discussion, a cartoon bulb lights over me. What if we had other kind of prizes upon defeating Party Quests. Not only that common stuff, like LPQ Broken Glasses or KPQ Slimy shoes. What if we could get a "Coin" after defeating the PQ Boss, and saving that "Coin" we could turn that into random prizes. Build up a NPC on FM (or even edit the PQ NPC itself) with prizes, like Special NX Covers, special useable stuff like scrolls, etc. Of course, to prevent people making PQ with mules for the Coins, make it work same way Cake Event was, that you had to do a certain ammount of damage on the boss for it.
I like this. Make the PQ worth while like the old school GMS where everyone is pqing, and all the channels are taken. That's the old school Maple that I remember and loved.
Curiously, I don't remember LPQ having that bonus map with boxes droping potions and capes. I used to get just a random scroll/potions automatically after clicking npc.
Title: SP resets sold for mesos Purpose: I need 1m NX to reset my charges and I want to die Details: No but seriously, the fact that it's easier to restart a 4th job character and leech it back to my current level than it is to buy the SP resets from players (who buys those?), not to mention, i'd probably make more gaching that 1m NX 10x over than spending it on resets as they currently are. 1k = 1 reset would also be good. Still a lot, but man. D:
In honor of this start up community: https://royals.ms/forum/threads/challenge-the-adventure-club-permadeath.105884/#post-581982 @Vatsug Title: HardCore mode Purpose: Hardcore mode Details: Similar to Diablo's hardcore mode and @Vatsug 's permadeath. Give an addition at character creation to select normal mode or hardcore mode. Normal mode is just...Normal. Hardcore mode if you die, even once, your character will lose everything and reset the level back to lv 1.
I would love that as an actual game mode with enforced rules. Doing it anyway by my own self control wouldn't feel natural, though. :0
Title of the idea: Royals Coins Purpose of the idea: Mesos Sink and WS/CS currency substitute Details: add a NPC allowing people to purchase "Royals Coins" for 10m, and stackable to 100 per slot (1b per slot). This allow players to trade up to 9b mesos through normal trade when they convert it to Royals Coins without having to use WS/CS as currency. This will also serve as mesos sink and stabilizing ws/cs price by balancing the supply and demand ratio. The chair gach lowered the ws/cs market value due to people running low on mesos from gaching chairs, and having to sell their ws/cs for mesos to do more chair gach or other things. When more and more people selling ws/cs, the price on ws/cs naturally goes down. I believe Royals Coins will increase the buying power of mesos once again similarly to the chair gach, and lower the demand on people like me mainly use ws/cs as currency. When the demand lowers, the cost will naturally be lower.
I've already mention this in a separate thread so I felt this would be a better place to post about it. Title of the idea: Remove the 3rd job advancement requirement to access the Level 70 Monster Rider Quest Purpose of the idea: To re-enable access for Perma Beginners to obtain a mount before new source was implemented in Royals Details: There was originally no job requirement for this quest during old source plus Monster Rider skill is technically a beginner skill
I believe Matt or some other dev said that it's not a viable thing since there would be a chance for dupping.
That was the answer I gave for the old source, however new source has pretty strict anti-duping technology so it may not apply so much, but of course could still be a worry. The main problem is actually tax avoidance, and how there isn't a graceful implementation of taxing trades using items like that.
If you find a way to tax over this coins, would it be something to work on? Let's say if EVERY NPC in the game had a 5% tax over ANY NPCED thing, it would not only be good for this idea in particular, but also a new sink for regular mesos.
If the concern is tax avoidance, it can be resolved by building the tax into it. Maybe do a fixed 6% tax, so when you purchase a 10m coin, you have to pay 10.639m to the NPC to get it. Or even round it up to a nice clean number 11m for a 10m coin. I'm sure people won't mind paying the 1m tax because when we trade on forum, we often lose 10m to 30m per ws/cs since the seller on the forum almost always accept ws/cs at a lower value than what you paid per ws/cs. I bet people are willing to pay the 1m per coin tax to have an alternative currency to buy stuff worth over max mesos other than ws/cs.
@OverReact Taxes are never applied on Buying, but always on Selling. People would lose taxes when selling the coins back to NPC. And also, like I said above, making such Tax to be counted on Every NPC (from grinding stuff also), which would make an awesome sink
Taxing the buyer happens everyday when you deal with using ws/cs as currency. Buyer may pay 450m, and the seller accept them at 420 or 430m each. Also I'm sure you're familiar with all the selling thread says "if paying in mesos, buyer pays tax". But if we combine what you propose and what I propose, it will be an awesome double taxing mesos sink. Pay 11m for a 10m coin that can be used as trade currency, or you can sell it back to the NPC for quick mesos with another layer of tax on it.
I don't think the issue here is taxing at the NPC level (which I do believe should be included) but rather taxing during trading. The purpose of this idea is to provide an easier way to trade over 2.1b mesos, correct? For simplicity, lets say the coins are worth 100m each. Everytime I earn 100m in mesos, I can simply convert my mesos into coins creating another liquid currency other than ws/cs. So once I get to say 4b (40 coins) I want to buy something nice so I trade with someone. The issue is that when I give that person my 40 coins there is no tax implied and he now has 40 coins worth exactly 4b. Yes, we can implement taxation when he goes to convert those coins into mesos again, but there is huge issue of not converting. He now has 40 coins that have not been taxed and can use those to buy something he wants. He trades with someone and now they have 40 coins that again were not taxed on that transaction. You can see how this will snowball. Until someone actually needs to convert the coins into mesos to make a purchase of less than 100m, there is no taxation on those coins. I think that is the issue Matt is referring to. So there would need to be a way to tax the coins on transactions and npc conversions.
That's actually called "Hidden Tax", when you make your things to cost higher for the buyer, so you don't receive less than what you wanted. In this case, people actually don't hidden it, as it's used to in regular market.