Stop nerfing at its source! Arch Mage leeches!

Discussion in 'Closed' started by Eli, Apr 11, 2018.

  1. caladbolgftw
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    caladbolgftw Donator

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    the whole thread:
    WAH WAH I don't want Arch Mage superior than my Bishop even though Bishop is suppose to be a support class. Please make Arch mages worthless so no one wants to play them, k thx bye
     
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  2. Lief
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    Perhaps rebalancing the classes themselves isn’t the best way to do it?
    Maybe raise the HP of high density high level mobs (95+) in general so that more dmg is required to one shot?
    Maybe the issue isn’t that AM classes are overpowered in general, but high level mobs are too weak?
    Bishops should only be viable for leech at undead mobs imo, and keeping the damage gap that is currently between bishops and AM seems reasonable if AMs have a higher barrier to entry (considering the consensus that it’s too easy to 1 shot endgame mobs right now)
     
  3. Hampa
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    Hampa Donator

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    Well for many years on this server bishop was pretty good for selling leech and the best class for farming mesos. New source came around with buffs for am while bishops got some unanticipated nerfs like a lower spawn in the only map that was close to petri exp and destroying the number one mesos farming spot in which bishops excelled.

    I would expect that people would be opinionated about such changes. Personally I'm neither here nor there about bishops being just a support class but I get why some people might be upset about the current state of things.
    I don't see a reason why it should be harder for every single class because currently it is arguably too easy for arch mages.
     
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  4. 3825
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    3825 Well-Known Member

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    Not sure why bishops are compared alongside to arch mages when they are inherently different. One can boss and do low level leech while the other is pretty much restricted to just selling leech.

    Even if an arch mage can sell petris leech it'd take around 3-4 odd hours to farm enough for 1 white scroll. 70 ws would then take 210-280 hours to farm. This is the additional time it takes to make just one perfect item. If anything, the new source improved things so people can get to that stage faster.

    Amongst mages, bishops already dominate the bossing and low level leech scene and I can't see why we are trying to take away a little niche in an AM's market.

    If anything, skele needs to be buffed and the minidungeons should be worked on too. The exp is horribly low for a bishop trying to level.
     
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  5. Eli
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    Eli Well-Known Member

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    Ignorance at its finest.

    The thread is showcasing that all 3 mage branches used to require the same amount of gear investment for their most popular endgame training locations and that Archmages have always been superior(Both there and in all other training maps).

    I'm not sure why you're bringing up the amount of time it takes to farm a perfect weapon as if the only value in these classes is in their ability to farm such things. Farming the wealth required to create a perfect item on its own is an amazing achievement anyway so I'm also not sure why you're downplaying it by saying "Just one". I believe that the line of thinking that expects everyone to have perfect items is toxic for the server. The fact that players create classes that they don't enjoy simply because it's beyond easy to make mesos on them with little investment is a problem in and of itself. Archmages have and have always had the ability to kill monsters in common training locations extremely easily. My suggestion is aimed at both restoring the balance in gearing between all of the mages and at awarding the players who are invested in said classes with their old barrier of entry to their most popular training map, thus making them more appreciated as someone who has made it to that stage in the game(In both prestige and in being more desired by others as being one of the people who can provide any requested services in that area).

    I do agree that Skeles need to be buffed though! But that was in my main post anyway so I'm sure that's obvious ^_^'
     
    Last edited: May 25, 2018
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  6. 3825
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    3825 Well-Known Member

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    I too agree that perfecting everything is a toxic mentality. That's true I see where you're coming from and I agree. I think another somewhat relevant topic would be that of royals being leechstory but that's not for this thread lol.
     
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  7. Andreas
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    After much consideration we think there is valid reasoning brought up here, and that it will be a step in the right direction by following through on reverting the ultimate buff Arch Mages received with the new source.

    With the next update being released, Meteor Shower and Blizzard will receive a reduced damage scaling to 570 at max level 30, this will affect players with between 21 to 30 points invested in one of these skills. Additionally the mana consumption of these skills will be reverted and increased, which will affect all levels of these skills.
     
  8. Venin
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    Venin Well-Known Member

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    Good one! Anyways, do you have an estimate to the amount of magic needed to 1hit KO maps such as petri and ulu2 for archmages?
     
  9. Hampa
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    Hampa Donator

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    If i understand correctly, it will take the current amount needed +30.
     
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  10. Nessi
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    image633.png

    on topic : the nerf is pretty small so its not too gamebreaking !
     
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  11. 87Karlos
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    Is this fix only meant for AM? Are there plans to buff skeleton maps back to the way they were or are bishops gonna be left out of the fix?
     
  12. Ayane
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    Ayane Well-Known Member

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    I think the increased MP is a bit too much, it costs like 7k mp at lvl 30 which can be more than half your mp and waste too many potions.
    Also it's not fair Meteor and Blizzard will have the same damage when blizzard is clearly superior due to it's ability to freeze and being good at Ob4. I'd say maybe put Meteor at 590 magic or so
     
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  13. Muff
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    Yes, there are plans to change Skelegons around to be more viable training for Bishops.
    https://royals.ms/forum/threads/progress-update-11th-april.119134/page-9#post-686325

    At this point the only thing decided was to revert the Ultimates skills to what they were previously, and not customize the damages on them.
     
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  14. Venin
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    Venin Well-Known Member

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    I think the increased in mp is okay, although we still don't know how much it will increase. What I did when making my mage was actually using fresh ap to +mp then -hp. At level 150+, I already had 19k MP. I did so because having a huge mana pool to cast multiple meteor/blizzards help to save potions in the long run, and also prevent myself blaming my pet for failing to use a potion. The HP isn't as important as the MP because as you cast meteor/blizzard once or twice (or for higher levels, three times), it will trigger your pet's auto MP to use PE/gingerale. By the time this triggers, the HP aspect is really the least of your worries. I did use a few AP resets, which brings me back to my point before on this thread...
    Everything above may not be a big change to Archmages because as @Hampa understood, it's an additional 30magic required, AKA 6 levels, AKA still easy for any mage to accomplish regardless their level. However, the latest update on archmages still somewhat increase the difficulty to 1hit higher level mobs.
     
  15. PhotonSphere
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    Yeah, being able to freeze mob is nice, but I wouldn't say it makes blizzard "clearly superior" to meteor. Most mage players probably don't care about freezing mobs. They care about being able to 1-hit, and 20 skill damage makes a big difference.

    Moreover, F/P already has the advantage of leveling quickly in 3rd job, and being able to buy cheaper & higher TMA wand 5. Adding a 20 ultimate damage advantage on top of that would be too much.

    Just look at the amount of new F/P versus I/L leech sellers now. Making meteor and blizzard have same damage (570) will restore some balance between F/P and I/L again.
     
    Last edited: May 26, 2018
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  16. Andreas
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    We did take the Ob4 difference into consideration, however since the ultimate buff hasn't worked out for the better we decided on fully reverting it.
    You may have a valid point that FP needs something more, but is buffing the ultimate the only way, and is it the best way? It's still moving to troublesome areas where this buff didn't work out, I don't think it's so straightforward.

    For this update we are unlikely to make any other changes than reverting it, there was obviously a reason this buff happened in the first place, so it's not out of the question that there might be need to do more later on, keeping the MP cost down is one that could be interesting as an alternative to make Arch Mages a bit more viable.
     
  17. Arise
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    So we can expect F/P to receive a -50 ma nerf in the next patch. This would most likely mean that it will take a decently geared F/P to be at least lvl 160 to 1 hit petri, about 130 to start selling ulu2 leeches, and lvl 1-130 will be mainly grinding.

    Honestly, this makes making an f/p alot less viable since they are only good for selling leeches at end game anyway. Petri leech prices will probably increase in the end. Those that already have high lvl mages would benefit greatly unless skele leeches becomes alot more viable which it will.

    It definitely will deter petri leech, but unless something else changes, I don’t see how leeching in general will decrease since it’s still business as usual for bishops.
     
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  18. Rimfrost
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    1 Basic Attack = 1 Magic?

    I couldnt find the formula so Im curious how much the 50 Basic Attack reduction will affect the total Magic needed
     
  19. Swanky
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    The basic attack part is a multiplier, so instead of multiplying your damage by 620, it will be multiplied by 570 instead,570/620 = 0.919x your current damage
    for I/L it would be .95x your current damage

    If they also remove the buff to Element amplification, F/P becomes 0.886x your current damage and I/L becomes 0.916x your current damage
     
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  20. Arise
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    Ahh, thanks for the clarification. Looking back at eli’s first post, it seems like it will require 1290 for 1hit on an f/p. About 90-100tma difference depending on int. Time to grind those extra levels before the patch i guess.
     

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