Updated as of this post Please follow this format: Each entry will be inputted like this: Table of Content Warrior Percentages Mage Percentages Archer Percentages Thief Percentages Pirate Percentages Islander Percentages Warrior Mage Archer Thief Pirate Islander If you were also tracking down how much mesos you were making while grinding, please submit your results here: http://royals.ms/forum/threads/community-money-making-thread.15511/ If you only have a number in mind, please follow this XP Table: http://royals.ms/forum/threads/xp-table.16611/ If you want to know leeching rates, please follow this Leeching Guide: http://royals.ms/forum/threads/leeching-guide.12989/
Please let me know if this is hard to read and I'll try to figure out another way to format the results because this looks really clunky on the mobile version.. Thanks for all the previous submissions from the old thread!
I'll post here soon; I'll keep track of my EXP gained at ToT! Also, If there's BFs up, it's 21%/hour ish for me. LV. 155 Shadower.
update: mecheez lvl 192 drk Skelegons 2nd map: 3.2%/h solo 4.9%/h with a bishop with atleast 2 hit | 1 hit for me Temple of time oblivion 2: 5.3%/h solo 8.5%/h duo with a 2hit arch mage with hs from fm| 2hit for me Temple of time oblvion 5: 5.1%/h solo | 2 hit for me Dukus 2nd map: 3.1%/h solo |1/2hit for me all calculations except the oblivion 2 with hs from fm one were based on 5 hours grinding on each map to reduce the chance of it being inacurate because of server lagg and random occurrences. 3.2%=44,160,000 exp 4.9%=67,620,000 exp 5.3%=73,140,000 exp 8.5%=117,300,000 exp 5.1%=70,380,000 exp 3.1%=42,780,000 exp
@Plenty Hmm.. wouldn't it be useful to also convert %s to actual EXP/hour in numbers? Maybe next to each %-age. Or: I think it would be more accurate if everyone reported the amount of exp they got per whatever time limit and that that was archived, then converted into %/hour and exp/hour in estimates in this list here. Since exp as a number is static compared to the changing value of a %. I bet it would be easier to compare things this way.
That was a thought that came into my head, but since people were more use to percentage rather than the actual number, I decided to keep it as a precent. You can covert it if you want by multiplying it with the corresponding XP per level via my XP Table.
Thanks! I'll input these when I get home. Some people might not enjoy too much math and usually people keeps track of percentages because it's always going to be 100% at all levels so they know what they're getting themselves into in the future. At least that was my experience when I would lurk on multiple Maplestory fan sites during my time at GMS.
One could dream... I thought it looked kind of funny, but then again I didn't really question it since Zakum is a good static target to lay on the DPS.
Level(s): 72 IGN/Class: PlainTee/Dragon Knight Location: The Forest of Golem Percent/Hour: 150%/Hour Level(s): 72 IGN/Class: PlainTee/Dragon Knight Location: Ghost Ship 2 Percent/Hour: 105%/Hour (Leech) Level(s): 72 IGN/Class: PlainTee/Dragon Knight Location: Ghost Ship 2 Percent/Hour: 95%/Hour Level(s): 72 IGN/Class: PlainTee/Dragon Knight Location: Sophia's Bedroom Percent/Hour: 95%/Hour Level(s): 21 IGN/Class: Pirate Location: Land of the Wild Boar Percent/Hour: 1200%/Hour (380,000 XP) Level(s): 25 IGN/Class: Pirate Location: Land of the Wild Boar Percent/Hour: 900%/Hour (500,000 XP) Level(s): 28 IGN/Class: Pirate Location: The Mountain of Cloud Fox Percent/Hour: 570%/Hour (450,000 XP)
Level: 155 IGN/Class: Linyah, Shadower Location: Road to Oblivion 1 Percent/Hour: 17.3%/Hour (33,250,000 XP) Note(s): I 3-hit them ~95% of the time, if not more. No HS. Level: 155 IGN/Class: Linyah, Shadower Location: Horntail Percent/Hour: 14.6%/Hour (28,050,000 XP) Note(s): One of the DPSers d/c'd, I bombed left head @ body. Meso costs were around 20m for the entire run (~8.3m/hour). I don't know if this is even useful lol.
Level(s): 155 IGN/Class: Linyah, Shadower Location: Road to Oblivion 2 Percent/Hour: 16%/Hour (18.9%/Hour with Red/Green Ciders) Note(s): 80% 3-hit without Ciders, solo
Bstep, SB and BoT for damage (basically whatever is needed, Bstep mainly, SB to finish off single mobs and BoT to finish off several mobs) and Assaulter for mobility purposes sometimes. no ME.