case 8192: // MP if (c.getPlayer().getHpApUsed() <= 0 || c.getPlayer().getMpApUsed() == 10000) {...
Another interesting thing I've found in the sauce is that Pirates only gain 10-12 MP per LevelUpAP placed into MP, when they lose 16 from each...
This post was edited. What is posted now, is 100% accurate.
I'm assuming: } else if (job.getId() % 100 == 0) { maxhp += rand(100, 150); maxhp += rand(25, 50); is a typo. It was probably supposed to be...
k, so, I'm assuming this line: else if (job.getId() % 100 == 0) { //BEGINNER maxhp += rand(100, 150); maxhp += rand(25, 50); doesn't just mean...
This still isn't checking out. I just asked two lvl 34 thieves what their MaxHP is, and they said 1221 and 1216. If each job advancement as a...
We have since received the source code, and these are the correct values: HP/MP Gain With Advancement: Job: HP/ MP *1st Jobs:* Warrior: 225 / 0...
Ah. This is nice. Nice, indeed. It's all about them averages.
If you are in it for the long haul, just fill your guild up with new players. Track activity by recording everyone's levels every couple days....
so pwetty
Fantastic Guide :O
EDIT: The new, accurate, averages for job advancements gains are as follows: Job: HP/ MP *1st Jobs* Warrior: 225 / 0 Magician: 0 / 125 Thief:...
Natural HP Formulas: Thief/Archer: [{(#JobAdv-1)*325 + Level*22} + 115] Gunslinger: [{(#JobAdv-1)*325 + Level*25} + 25] Brawler:...
Job, Using AP from level up to gain HP, using AP from AP reset to gain HP Beginner, +8~12HP, +8~12HP The Same -8 MP Warrior, +50~54HP, +50~55HP...
HP/MP Gain With Advancement: Spearman: 0 / 125 Page: 0 / 125 Fighter: 325 / 0 Archer: 325 / 125 Thief: 325 / 125 Pirate: 325 / 125 Magician: 0...
You're right. I wasn't adding in the cost of AP Resets. My apologies. I usually leave those calculations out, since you can wait til lvl 120+ in...
Sorry, by saying "LevelUpAP", I meant using AP from your level up to add into HP, which you referred to as "raw AP into HP" I wasn't aware,...
Is it only the LevelUpAP code that differs from other servers?
HP Washing to 5.6k HP will definitely not cost you billions. Maybe 200m-300m at most. Check out my guide: HP Washing for New Players
Or just use 2 of a lesser potion when you get hit.
For clarity's sake, I'll just say that it was Matt who pointed me to the raw code. After all, that's who I quoted up above. I would argue that...
The GMs have never posted code for job advancements HP/MP gains, unfortunately. But in the above code, it lists thieves and archers as having the...
Ah, yes. Further confusion. xD
Without washing... NL and Bowmaster have about 5490HP at level 200. (Their HP code is the same) They never hit 5600. Gunslinger hits 5600HP...
We understand that it's possible not to over-level. Most people don't over-level. The issue in question was how easy it is for some people to...
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