Yeah I remember when I leveled my bucc, Energy Blast is completly useless until you get your charge to at least lvl 20-30. At level 1 it's pretty much impossible to get a full charge (due to the decay over time) unless you're in a map with a lot of mobs like himes (and even there it takes a very long time and the charge itself is very short) I'd suggest to max stun mastery first, especially if you got an SE mule or something. Double uppercut is extremely strong when combined with SE and stun mastery and can hit 10-15k crits at like lvl 75 (with decent enough gear and some atk pot)
Random thought, I think MP recovery is a better choice than oak barrel or double uppercut, since it allows you to be 100% self sustaining in dojo.
i maxed MP recovery and Oak ! I think both are pretty usefull ! i used 70SP in 1 job maxed everything in 2 job and didnt get any attention on Energy Blast in 3job ;-)
just wanna point out that u dont trade in points for dojo belts. u can claim the belts from the panda as soon as u reach the right amount of points. to receive a 2nd belt (which u hv already redeemed), u hv to reset ur points and accumulate the points again. another thing u didnt seem to hv in that section is that red belt gives 150 hp n black belt gives 300hp. not just a difference in stats
Does double uppercut still get used after second job? I figured that skill wouldn't be maxed in order to max the mp drain, rather than not putting points in oak barrel.
i did skill it but never use any attack skills like that.... mobbing is DS nothing else... anyway my way was to put some 3th job skill points in 1/2 jobs i maxed EVERYTHING in 2job and Dash in 1th job with that points i missed on energy blast (3job) because i didnt need it Oak ++ MP recover ++ Dash++ all usefull things in my mind <3 oak to wear intgear for washing at bosses to miss you MP recover for mulung belt thing and Dash is FREAKY COOL! EDIT: Privateer, you missed that usefull Alchemistring :-*
Awesome to see such a thorough guide also be updated. Thanks for the time you put into this it was a very helpful read and I'll be referring to it in the future!
I just want to mention that without that trick (using 3job SP), you got 9 SP too little to max everything. Sry but I still see the same Marauder build on the first page. It suggests to go 1 Energy Charge first and then Energy Blast, but as I commented in the beginning, this is probably the worst skill build that you could choose. You need to get Energy Charge past lvl 20 as soon as possible or Energy Blast is almost completely useless.
It's actually very powerful in early 3rd job, at the time you get stun mastery. You can use a combo of backspin blow+uppercut to kill mobs easily, especially if you have SE buff. I actually didn't use this skill much in 2nd job but used it often at level 65-80 in WR/WS.
Hmmm this is not easy to decide, at least, Energy Charge is still giving the effects even if not using Energy Blast, but of course you are right, the main point is getting Blast and Drain ... I think that Charge + Blast is by better than Sommersault Kick even at low lvl Blast (blast lvl 5-10), because stance + dmg + speed is really nice. So when I realized, charge triggers so rarely (blast was lvl1), I actually put all points into charge until lvl 20 and after that 2 into charge and 1 into blast until charge was maxed. I think getting Blast to lvl 21 makes sense (as u said) though, but all I am saying is I would really get some lvls of Charge before getting much more than 1 point into Blast. This is my first time marauder, and just to say it again, I dont want to be toxic about your guide (which is actually really helpful!), I only wanted to help you by pointing out that with lvl1 Charge, it takes up to several minutes to really charge into the bubble and therefore I suggest getting charge to a point where the player feels like it charges often enough. Whether this is lvl10, 15 or 20 maybe everyone has to judge on their own? In my case I felt like getting lvl25-30 was good, but I am quite impatient At lvl 7x-8x, I actually did a lot of PPQ, which is actually very convenient, so it didnt hurt to use Sommersault Kick + Flashfist there anyway. Also doing high-xp quests and grinding at places such as FoG or ghostship and such, it all didnt matter so much whether I used Kick or Blast, however I was always happy when the bubble triggered, and the effects of it really made grinding much more fun without even using blast ^^ Maybe some other Marauder/Buccs could comment on this to see which is maybe a common ground in skill builds? Do you think it would be doable maybe like this? Spoiler: suggestion lvl 70: Energy Charge +1 lvl 71: Energy Charge +2 (3), Energy Blast +1 lvl 72: Energy Charge +3 (6) lvl 73: Energy Charge + 2 (8), Energy Blast +1 (2) lvl 74: Energy Charge + 2 (10), Energy Blast +1 (3) lvl 75: Energy Charge + 2 (12), Energy Blast +1 (4) lvl 76: Energy Blast +3 (7) lvl 77: Energy Blast + 3 (10) lvl 78: Energy Blast +1 (11), Energy Charge + 2 (13) etc...
Is barrage + demo always better than just demo, or is demo spam better when not hitting damage cap on the last hit of barrage?
Thanks, this is really nicely laid out. Do you happen to know the percent per second on barrage + demo? Wondering how significant it compared is to just demo, though I guess even if it were less it might still be competitive if alot more of the combo is iframes (though this only is a worry when stance from bubble is not up). Re:Shane in chatbox, there is no point in getting super trans past lvl 11? Sorry if this was in earlier part of thread but I didn't see it.
Is Transformation supposed to slow down the attack speed on some moves? It felt like summersualt kick was slower in Transformation in comparison to when I was out of Transformation. Also I only used Knuckle Booster, not Speed Infusion, as i'm just a Marauder
It's not supposed to, but it does. It's very easy to see the reduces speed with the 3rd job energy skills.
Hmm that really sucks. I thought i would be able to mob with high mobility. Are the GM's aware of this bug?
I didn't go through & measure frame by frame, but if you use transform & try to use energy drain, then compare that to outside of transform, it's very clear to see the speed difference. I'm not saying it reduces the speed of all attacks, just energy related attacks.