LOL. There is a difference. The salary are increasing with inflation as well. 30 years ago how much salary for a graduate? and now? In your statement, should be: old players are college grads who graduate many years ago, and new players are college grads who graduate now. The price in real world is going up but salary is also higher. The problem in mapleRoyals is the "salary" didn't change. The price go up but the farming speed remain same. It is one side inflation, that is the problem.
1 character can store up to 4.28b (storage and inventory), and you can have 6 character per account. That's besides the point. Of course you don't want 100 ws worth of mesos. Already told you you shouldn't put all your eggs in one basket. You want to have a balanced assets. Mesos, ws/cs, and equipment.
The inflation is due to duped mesos and disruption of the new source. The ws/cs value in mesos were fairly stable before that. A few more major patches later I bet the economy will be back to normal. Server wipe isn't the answer to this.
Nah, new players like you just want it easier. Dont sprout this bullshit argument. We all started from nothing and worked our way up. We didn't make mesos out of thin air. The mesos we make is the result of countless hours we spent on building it up. We spent years getting to where we are and when players like you keep asking for wipes/freebies saying that everyone needs a clean slate because you think it's unfair, it's sad; and frankly, it is insulting.
Like @Prideful said, everyone started with nothing and worked their way up at first. Answer your earlier question, yes white scroll price is different today compared to 2 or 3 years ago, but you gotta look at the whole market not just focused on white scroll's price. White scrolls were about 300m each last year, and it is around 400m each now. That's about 33% increase. But AP reset were about 7m last year, and they are around 9.5~10m now. That's about 35% increase. You need to sell 42 ap reset (300/7) to get one white scroll last year, which is about the same as today. There are more than one ways to skin a cat. Difficulty to get white scroll remains relatively the same. The market will always balance itself out overtime. There may be a weird period here and there with big patch or event that will make prices go nuts, but itwill stabilize itself out.
You just explain the unfriendly inflation. APrest to WS is a player to player to trade is not involved any mosos. The true thing is last year you can buy 7.14 APrest with one hour farming but now you can only buy 5. You should only consider the mesos in (farming) and mesos out(sink). If that balanced, anything in between will be balanced by market. If sink < farming, anything in between will have an stable increase trend, like the APrest and WS, the trade between them will stay same but the mosos price is inceased.
You're forgetting the NX used to buy AP resets, which is constant no matter what. New players farming mesos has never and will never have much of an affect on the economy, outside of when the server first wiped, because of the minuscule amount of mesos they generate. Those mesos hardly go into funding themselves, typically they go towards things like pots and NPC equips. So from an inflation, in vs out, standpoint it has a statistically insignificant inflationary affect. It's easiest to make mesos selling AP Resets or gach as a new player, which has a neutral affect on mesos in vs mesos out and is virtually unaffected by inflation, as @OverReact stated. In this way new players in 2017 are no worse off than new players in 2016 and earlier. As far as this goes, most new players don't gach at NLC (Where WS are available from) because there are very few items of worth there. Typically new players will opt to sell AP Resets, since that's a much more stable income, or gach at Shrine, which is can be better or worse than Resets depending on your luck. A couple points with this; first people didn't always know the ideal ways and places to farm mesos. When Ulu was first released in 2014 no one went there for a while because no one knew how good it was. And even when people did start going there they didn't know ideal farming methods and routes, so making 50m+ wasn't a thing until several months after it came out.
You have a few good points but as far as I can see, maple royals have the same problem as in the video. The aprest ( or NX, they are just same) and WS just same as second currency in the video, they are solid currency, their actual value doesn't change. The 30% increase price on both just prove this. So the problem is come down to mesos is worth less and less. What we need to fix rate for mesos to secondary currency( aprest or WS). Just clear making these available from NPC doesn't make things easier for us. It is used to stop the inflation go further. Say if we make WS as 450m(the supply is not a problem, I believe if you are willing pay 450 for a WS now you will get enough), you need farm 9 hours to get one. But last year player can buy a WS with only 6 hours farm.( again the supply is not a problem, many people can bank 100+ show the enough supply). So the game is already harder for new players, this is unchangable. NPC these is just to stop the mesos worse less in the future, it's about the future new players. Otherwise the increase trend will continue. Next year both secondary currency will increase 30% again. ( based on 50m per hour farming rates I would guess the price are going up even faster) Your point about the farm speed change is interesting but I am question about it. To find out the truth we either see is the price will be go up next year( assume no new map that increase the farming speed) or we can see even backwards(I don't know cause I didn't play that long). What is the price for Aprest 3 years ago. Compare to last year is it lower? If yes, is there also a new map or better farming method discovered during that period? If the price is going up is only because the farming speed is increase. Then it just like in the real world the salary and price are going up at the same time. Then we are in a healthy economy and no action need to be taken. But again, I do question if the increasing farming speed(for most players, if only few people can do this, these should not effect mesos in) are really happen and it is the only reason cause the inflation.
I think my main point, which I may not have been clear enough on, is that new players never earned money to fund themselves by farming. They do it by selling stuff, usually resets, to experienced players. New mesos coming into the server are typically generated by these experienced players farming mesos on mages. An in flux of new players doesn't cause inflation, rather, these new players farming mesos when they become bishops is what causes the inflation. And by this time these players have a similar farming capacity as old players. In the end I don't think it makes much if any difference. Players don't even need to start thinking about buying WS until they're decently high level anyways, so farming mesos before 120 doesn't make a difference. For farm speed there are many factors that go into it, I just mentioned the new maps/ideal routes as an example. More players naturally leads to inflation as well. I think overall the economy is healthy, but more meso sinks are definitely needed.
I think a good meso sink would be gach tickets. IMO its kind of a ridiculous i can quit for a year, DO NOTHING but vote everyday in a couple of seconds, and then gach a couple thousands tickets. Bishops sell leech to make money, this money then finds its way into the pockets of players who have gached CS/WS, price goes up, and the circle continues. If you had to buy gach tickets, players with a lot of money who want those expensive items would have to gach for them since that is the only way, and the cost of those items would even out with how rare they are. Another addition would be that bosses drop gach tickets to give other jobs a stand against bishops that are undoubtedly the fastest and easiest way to make money and are the biggest generators of inflation. Basically, find a more creative way to get these rare items into the hands of players instead of just clicking 2 buttons everyday to get them for free.
I really didn't see your point. No matter new or experienced players, the difference are still there. Say become experienced player 2 years ago and become now, same farming speed but different actual value. Just try to think the big picture. Try avoid some selfish think or player point thinking, think the question as the maple royal side. After all, the solution is designed for protecting the future whole economy. I think old players are focus on the fluctuate when the market balance itself. When a new policy come out to balance the mesos in and out, there definitely will be a fluctuate on the market. The old players are just focus whether the fluctuations can benefit them rather than the policy can benefit the maple royals. (E.g. Players who didn't got end items want mesos to WS, while player who already got it or partly got item want mesos to Apples or something?) I think that's why we have totally different views because I don't need to worry the fluctuation when market balance itself( I have no money to loose or when). Just rethink the people will quit when they reach end game. So experienced players can gain 1.5b per day( said by someone and seem all old players agreed), they only need months to reach end game, that's lead to no experienced players played over half year? Because people will leave when reach end game? It seem like this does not happen as lots of experienced are joined for long time and still active. So I think more end game item appear is not the reason the players quit. As far as I can see, the only voice that against NPC aprest or WS or tickets are from old players who want stop other players get end game items and keep their advantages(they are already doing this: banking WS as currency not use WS as a service ). Other reasons like stop players get end game item because they will quit seem not stand.
I already explained many times and in many way the current market is fked up is due to incompletion of new source. Not all feature that creates and maintains the STABLE market before the new sources are fixed yet such as FM shops, APQ, HT, etc. Thr market was stable for a very long period of time before Jan 1st 2017. That was before you join, and GMs are working to get those back ASAP. As I stated before many times (again), it will definitely decrease the value of WS and CS, but it will destroy other aspect of the game. Don't feel like typing them or even bother copy and pasting. Please go back and re read our previous conversation regarding possible way ws/cs NPC will destroy the game. As I stated above and before. We are in a weird time period where GM are working towards bringing all the features back in new source. The market is unstable at the moment, but once they finish it will stabilize itself over time. That's a really good point and part of the reason market is unstable. I quitted too for 5 month after new source, and I still voted almost everyday. How is this selfish? Hell yea I'd love to have a NPC to buy ws and cs whenever I want. It will make my life so much easier not having to surf fm daily and monitor prices, but it has a huge risk of destroying the game. How is it selfish for not wanting the game become too easy for myself and look at a bigger picture???
TBH, ws/cs pricing shouldn't affect new players that much overall anyway. As Rob stated above, best way to make stable money for new comers is vote everyday and sell ap reset. New comers should be focus on equipment that they can buy in FM shops with mesos. You can buy what was considered end game godly equipment back in old school pre big bang GMS with mesos such as 15 att scg, 7-8 att pgc, 6-7 att FS, finished weapons with 2-4 30‰ worked, etc. Those are boss worthy equipment. You'll have no problem finding boss runs, and you most likely are not the weakest person on the team as well. After you finished gearing up with what you can buy under max mesos, then and only then, you should be worry about using ws/cs buying a piece of equipment worth over 2b. No offense but you might not be there yet. Takes a bit of time to set up your foundation to generate mesos. First character is always the hardest. Everyone's been there and done that. Summary: don't worry about buying ws/cs as currency until you reach a point you can't find better equipment in fm for mesos anymore.
In case you haven't noticed, everything is inflated now because of this. I don't understand what you mean by saying it isn't affecting new players. This affects everyone.
I understand they want people to vote to promote the server, but it seems like such an outside force affecting the market. Items that can be monetized or converted into mesos i don't think should be obtained by voting, or at least I don't think its healthy for the game. But, its far too late to change something like that on this server, would be pretty unfair, not that I would be opposed though.
Actually I think the price of most items has dropped or stayed the same. Anything that's not considered endgame material (and INT equips I suppose) can usually be found for dirt cheap in the FM.
Inflation on ws and cs only affects mid-high to end game item where the item creation requires ws and cs to scroll. Low to mid-low items that are below 2.1b are dropping or remains about the same as before. Everything is relative. Of course ws and cs prices impacts everyone. What I meant was it doesn't affect new players as much because new players don't use large quantities of ws and cs as currency. They can gather everything they need in fm via mesos up until mid game. You can be geared pretty darn well with each equipment right at or under 2.1b a piece. There is absolutely no need for new players to collect ws and cs until later.
The market may stable for mid term items but the same rule doesn't apply to to WS now due to the sick economy. Here is my views: When players farming, they create both mesos and items. As time goes, more mesos are generated but also for the mid term items. Since the equipment didn't "disappear" it will offset the mesos increase, that's why mid term equipment is fair stable. But when it come to WS, things are different. The WS is consumable and it should be used to create end game item. Since the end item is more than 2.1b, the ideal chain should like this: Msoes-> second currency -> WS -> end game items As time goes, the more WS are created and end game item are created by those WS. The rate may as 70(second currency) : 70(WS) : 1( endgame item) But now the chain likes this: Mesos -> WS(as secondary currency) -> WS -> endgame items The WS has now played both role on second currency and create endgame item. The rates become 140:1. Since 70 WS are consumed to create endgame item another 70 WS is banked by player who want but this item. And now the rates is actually since end game player are foced to convert their mesos to second currency(WS) no matter they need WS or not. You can buy endgame item with mesos anyway so no point to hold a large amount of them. The is just pushed the rate higher. In the real world financial market this kind of abuse is monitored by authorities and fixed by them. Here it may not caused by same reason( create demand and supply gap to profit) but it leads to the same result, much higher supply than demand. There might be one way to fix this rather than NPC WS: set WS as a one time trade item. So 1 WS can only be trade once, this makes WS sellable for new players and prevent old player hold it as currency. I may not join this server that long but it doesn't stop me to find the price. At the June 2014, the WS is sold for 160m on forum. I believe the things selled on forum usually has a higher than average price otherwise the item would be sold quickly in game and no need to thought forum.(may not apply for item over 2.1b) Then last year WS is at 300m. Now it is 400m. There is clearly a significant price increase every year. So I don't think price increase is caused by the new sources or some minor issues. Although these reasons will lead to some fluctuation but the overall increase trend is not caused by them. Based on this trend and other reason(new souces) the price may increase even faster. Maybe after one or two years later, when I start buying endgame items, the price will drive me crazy. I wish this increse trend can be stopped and this what I mean by think the future. If no action are taken, I suggest every new players should be working on the endgame items once they joined the server. Because the later you do, the more effect you need to put to get the same item as old players.
This is an absolutely horrible advice. A player geared with 4b worth of stuff for example (1b shoes, 1b cape, 1b glove, 1b weapon), will out damage a player spend 5 times, 20b, on an end game weapon with nothing else on. Another example will be if 25 att cape cost 150b, but with 150b you can gear yourself up with more than double amount of attack that 25 att cape will give you. If you're following your own advise you'll be useless forever because even if you finally get 25 att cape everyone else will still out dmg you 2 to 3 folds with less money invested. It is more cost effective to gear up with mid end gear at first, then upgrade them slowly one at a time and slowly working towards end game. Glove for am example, upgrade from 10 to 11 attack cost 40-50m, but upgrade from 21 to 22 cost 4-5b. I always look at my equipment, and see which item will cost me the least and gain the most attack out of it. Also the phase "end game" is a relative term anyway. It means different things to different people. Not buying anything and go straight to end game item as a new player is the worst and most inefficient way to do it. Btw, most end game items, unless you go for the extreme, cost less than 70ws at current market. It may cost 70 ws to make assuming at 10% success rate, but to buy is always less. That's why one of my rule of thumb (opinion only, others may disagree, but this is what I do) is to exhaust your resources on buying from other people first before you start scrolling your own. Statistically speaking, you have a lot higher chance to lose money than to make money by scrolling. It is always cheaper to buy than to scroll in the long run. In my experience. Sure you may get lucky once in a while by making a godly item, but it is like going to casino you lose more in the long haul. This is opinion only btw, but I'm a firm believer in this.
False statement again. The more people join the server, the more total NX generated, the more common perfectly scrolled items become, and the market will balance itself out. The price of end game item stays relatively the same regardless of the price of WS and CS. The supply and demand drives the cost of equipment. Not necessarily ws/cs. Ws/cs will have influence, but players' demand is the main cause. If an item cost 20b, the inflation increase price on ws/cs means the seller get less ws/cs for the item. If ws is 400m the seller get 50 ws, if ws is 300m the seller get around 67 ws. That's why I said your whole argument is false that new player need to work harder to achieve "end game" compared to people joined earlier. 20b is 20b in value. Regardless of how you add up to 20b. Please fact check before you bring an false accusation to the table.