Party Quests An Elegy for OPQ

Discussion in 'Closed' started by Raflos, Feb 10, 2019.

  1. Raflos
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    Raflos Well-Known Member

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    Creative thinking. I don't like the idea of waiting 2 weeks to do my favorite PQ but its better than it being always open and always empty.
    It would be better if there were a way for new players who don't check the forum to know why the PQ that was open yesterday is now closed, and where to go for an open one.
     
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  2. Ynk
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    Ynk Well-Known Member

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    like opq pp is more than cpq and lmpq.

    People do CPQ and LMPQ just for the most of exp, and OPQ is more fun or more enjoying, because people will create a mule that stays below 81. So I think it’s important to cancel the level limit.

    I believe there will be more people going back to OPQ.
     
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  3. Ohad
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    The shoe bracelet you get after completing X numbers of Opqs isn’t even worth completing it. I was doing opq when I was at these lvls but didn’t bother even looking at the # of pqs I was doing cause the stats (stat?) are useless. Buffing the stats would be nice and people would have a reason to choose opq over cpq. Also the glasses from Lpq could be improved.
     
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  4. doronos
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    doronos Well-Known Member

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    just cancel the lvl limit on opq, and let high lvl ppl who got nothing to do help low lvls who love this pq. simple solution....
     
  5. Dong
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    Dong Donator

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    How about make those monsters in Opq drop Red Ciders like LMPQ?
    Buff the rewards from the bonus stage which can also let people have reason to end the full opq instead of just farming for red ciders/rush
    Pq.
    For those suggestions about cancelling the lv limit ,i would recommend just increase the lv limit to lv100 and makes OPQ gives different experiences depends on level,which mean if you’re lv95 you can get more experience from completing pq than lv94.This can also attract people who buy leech to level to join opq to level up because most of the classes don’t have a great mobbing skill to grind. (IF POSSIBLE)
     
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  6. Raflos
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    Raflos Well-Known Member

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  7. tomatodee
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    has it ever been alive??? [:(]
     
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  8. Ayane
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    Ayane Well-Known Member

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    A lot of pqs are dead
    Hene pq, lpq, even Kpq usually
    It's just that there aren't many low level players here
     
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  9. Raflos
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    Raflos Well-Known Member

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    For a while (spring, summer last year) it was pretty empty, sometimes if you wait or spam enough smegas people would come. Then after an update it was booming like crazy, you could log in at any time and form a party. But now that CPQ2 is available I guess everyone is going over there, and OPQ is deader than ever. Even my friends gave up and quit the game. It's a shame, but I guess you move on with life.
     
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  10. Gillies
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    Gillies Well-Known Member

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    As someone who went through 51-70 recently, CPQ2 has ridiculous amounts of XP. I was getting 9k for each mob killed, this being ludicrus now that I get 4k from the current mobs I can kill at 72. Besides this ridiculous amount of xp, CPQ2 was never packed and sometimes I could not find a party.

    I don't think exp wise OPQ can get near that. Most people playing wants to level fast. The 10-135 game is pretty much dead because most people are washing and can't do damage(Or alternitively the playerbase are all veterans that are already high level, so theres few people starting out).

    I only played CPQ2 because I created an unwashed NL just to have fun. I have 100% notion that he will be useless at higher levels but I wanted the nostalgia to play NL again. If I was creating a character for serious purpuses I would be leveling with self leech no doubt. I feel that a lot of people are doing that, and that makes CPQ2/LMPQ/OPQ dead. Not only that since theres not a lot of players and 20 channels theres a lot of empty spots so people will choose the best xp one(CPQ2). Back in the day when all 10 channels were full and we had to track people sure maybe some people would leak out to other PQs.

    I don't think there's a way to save OPQ unlesss the XP matches CPQ2 (which is very hard since it only requires 4 people and gives a lot of xp) but that would in change kill CPQ2.

    The only option is to give a VERY VALUABLE ITEM from mass competion, just like LPQ(and still, nobody does it since CPQ1 is better). I like the idea to rewarding the player +HP (Like, lets say if you complete 35 rounds you win 300(Warrior)/150(Rest)/100(mages), and you can do it 2 times max(70 rounds). To make things fair, this PQ should be open to all levels, so everyone can get this buff if they want to.

    The thing I would think could save the 10-135 gameplay is to "remove" (ie. make a better alternative) the need to wash at low levels(So you don't need to be a 200 raw int thief that can't be useful). I think a NPC that gives HP as you give him APR(that gets progressive more expensive as you get more HP and the prices match the prices needed to wash the vanilla way). That way people would play normally the game and when they need more HP they can just pay the price and not have to be carried trough 10-135 first.
     
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  11. Raflos
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    Raflos Well-Known Member

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    Honestly I think that's a great idea. The original idea behind the HP quest was to eliminate the need to HP wash, but it doesn't give enough HP so people still wash. And now this server is tagged as "HP Washing Optional" even though it's debatable if that's actually true.

    Since I joined here the leeching has always baffled me, that people would pay mesos to have someone else play the game for them instead of doing PQs. I even did PQs on my washed character without leeching once, and it went fine. I think there's a problem that the owners are too afraid to upset the players by taking away exploits such as washing. If the server started out with a glitch that levels you to 200 in 5 seconds and the staff removed it I feel like this playerbase would still complain.
     
  12. Jimmoose
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    Jimmoose Well-Known Member

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    Can we find a way to kill ppq? I hate the pirates!
     
  13. TN Laxus
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    TN Laxus Well-Known Member

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    This is a great idea! League of Legends uses it for their mini games like URF and they it is becuase if they didn't the games would die. What makes people play them is the fact that they are not always gonna be there.

    I would say there should be 1 PQ available (For the dead PQs) each week and of course buff the prizes for them to be end game.
     
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  14. CandyLove
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    CandyLove Well-Known Member

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    This server is going worser and worser day by day. IT has come to a point where it's just.. boring. This server needs FIX and i am not kidding. 1-70 in 1-2 days COME ON. People begged for CPQ but what happened to mushroom kingdom and LMPQ / LPQ? My friends told me in discord that royals was WAY more fun and active 3-4 years ago.

    EDIT: Pirate PQ is the most boring thing ever.
     
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  15. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    1-70 in 1-2 days
    Does that mean you are proposing an EXP nerf?

    CPQ, LMPQ, LPQ
    Why would players go LPQ or LMPQ if CPQ + CPQ2 exp is better?

    And also what is missing now, compared to Royals 3-4 years ago?
     
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  16. Jimmers
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    Jimmers Donator

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    Worse and worse by day? But you said you just joined two weeks ago in other post...
     
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  17. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    He probably gotten the info from the friends who played at 3~4 years ago but somehow still playing despite not as fun as ever ~f17
     
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  18. CandyLove
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    CandyLove Well-Known Member

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    I have tracked royals videos a lot, heard from friends etc.

    And it's no secret that you lvl fast af from CPQ. Faster level = less things to do .. think about it.
     
  19. 19921224
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    19921224 Well-Known Member

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    Maybe opq /lmpq reward heartstopper or more red cider even low rate apple will be good .
     
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  20. TropicDk
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    I like the idea of only making one available for a week but seeing as how quickly you can level up at those levels it would be ideal to make them change availability every second day instead of every week. Also improving drops or rewards from LPQ and OPQ would be helpful. Making the end pq boss stronger also would be great.

    • Capping cpq exp also or limiting the amount of cpq's you can do per day would be helpful. Say to 3 or 4 entries per day similar to amoriaPQ for cpq. This would avoid the grind of many levels at one location especially for cpq.

    • Another way to increase participation in LPQ or OPQ is to change the levels you can do the PQ at, this would not only make the game more diversified at lower levels but it would also include more game content as well. This staggered PQ access could be applied to PPQ and all future Pq's so that each PQ get's a time to shine in the game.
    Say you could do CPQ at level 31-40
    LPQ 35-60
    CPQ2 51-60
    OPQ 51-80
    PPQ 81-100
    LMPQ? Not sure what level it's I haven't even seen the notification pop up that's an available party quest.

    Something like this would limit participation in only one PQ. I know this doesn't list all PQ's but you could change entry level requirements for most Pq's to make it so that every PQ has an equal access. This would also prevent a grind fest at lower levels. Buffing monsters accordingly would also make the game more interesting and challenging. We buff the exp in the server why not buff the difficulty also?

    • Making the Party Quests harder would be beneficial as it's too easy to complete them. Monster damage could be increased as well as hp, bosses also. I don't like the fact that some PQ's have no level limit as people just come in and kill all the mobs and make it a complete walk in the park. Harder mobs, bosses, better rewards and drops combined with limited exp gain would be better.
    • I don't think you should be able to gain one level from a solitary 10 minute PQ, exp needs to be capped so that when you start at say the lower level of the pq admission that it should take you at least 3 completed PQ's to gain one level. Not the one level per PQ which is the normality today.
    In short to reduce the grind fest, 1 - availability of access to fast leveling methods must be reduced this can be achieved by reducing cpq availability, daily admissions and exp gain. 2 - Make Party Quests more challenging and rewarding to drive interest in them. It should be more like doing a boss fight like zakum at lower levels. Possibly not that hard but definitely make it less of a walk through. 3 - cap exp gain from PQ's as these levels fly by too quickly. 4- add PQ's for levels 90-100, 100-110 and 110-120 as there is not much content here unless you grind or pay for leech which makes the game boring.
     
    Last edited: Sep 17, 2020
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