Also I think people who voted no are too latched onto the pronoun "rebirth" I used to name my idea since majority of the player base, including myself, are here because we didn't like what nexon did with maple story post BB. Nexon's rebirth is drastically different than what I am proposing here if you guys read it carefully. I'll rename it for the sake of bad name. Edit: took out the sensitive word "rebirth" since it's really not the same as Nexon's rebirth. I gave it that name for lack of better name for my idea.
This seems more like New Game+. People who reach level 200 and are bored of letting all that EXP go to waste might love this idea. It'd give them something good to do rather than remaking their character. It'd mainly be for fun, but the extra HP and MP are a nice bonus (unless they already have 30k, mainly looking at you warriors). However, for anyone wanting HP just to HT and enjoy all the game content, it'd still be much easier to just wash or remake their character. So, as far as solving the HP washing problem from a nostalgia/fun perspective this doesn't really do much to fix it. Though, maybe rebirthing could give false hope to unwashed players, so instead of saying "make a mage.. read hp washing guide," people could tell new players "just get lvl 200 Kappa". That's why I voted no... though I like the creativity and thought put into this.
I personally like the idea (speaking from the perspective of a casual player). However, I haven't read all of the comments and stuff because I have class in like 10 minutes so I'll get in depth on this later.
I already mentioned the goal is not to replace the hp washing meta or making hp washing easier. It's a hell lot harder to lvl an non mage character to 200 and do it over again than just do the leech with base int. Zak JQ alternative quest for an example. No one complained about the staff added it because (for majority of us) it's significantly harder than just do the jump quest. This is a similar idea. It's a much harder/less efficient method to gain max hp. I bet I'm not the only perfectionist out there. If I know I don't put ap point into INT on my NL and leech, I'll never be able to do end game bossing without relying on HB. That thought alone will discourage me from ever making NL unless I have the resources to do it. The goal was to lift that road block by giving people an option to actually play the character and if they like it they have an option to hit 200 and do it again so they can boss properly. Of course he or she may realize it is still easier to just make a new character and wash it, but at least the option is there. Again this idea came from me wanting to increase the low level content foot traffic because as we all know today it's basically dead. It is not a full blown replacement to make leeching + AP reset obsolete. And as you mentioned it's mainly for fun. It wont break the game or make people think they wasted all their time and effort going through the traditional washing process . At least that's my observation on all the hard push back from all the previous Hp washing related idea. If it makes too many people pissed off it won't work.
I like this idea, only if when you do the hp/mp save at 200, you do not gain any more after that on the 2nd level through, or cap HP/MP gain at 10k hp/mp. It would let those who didn't wash reach the 9.8k recommendation for HT without HB and make it so, people cant save billions by just rushing to 200 over and over for more hp/mp.
I'm not sure I understand this one. If I level to 200 with X HP, and then I'm level 1 with X HP, should I or should I not get X+Y HP at Lv.2? Are you saying it will remain at X or keep increasing (to become around 2X at 2nd Lv.200)? I am also confused about the "rushing to 200" part. Please tell me how I "rush" to 200.
I’m voting no for how this suggestion currently is. I’d support something like this if your hp/mp reset as well. All or nothing for the chance to hp wash the second time around while keeping your ign and untradables. Surely by 200 you wouldn’t be needing such a handicap. Most people aren’t too interested in playing the same class twice anyway so this could really just be a way to fix an earlier fuck up. It might even motivate people to keep going for 200 despite learning about the “need” to wash when it’s already too late to reasonably save their character rather than just feeling helpless and stuck.
id take almost anything as long as we rework hp washing. Extremely unfun mechanic, not nostalgic at all and makes royals a leeching server.
On a second thought, this is what I think about your "second effects": the demand for AP reset will not be lower. Everybody who make an attack character would want to boss asap. If they use this "method of HP washing" NL/BM/sair could have been waited for long enough to be able to boss. How long can a NL or BM sair reach lv 200? Probably like 5 months is the fastest (I don't have any calculation, I just say a random number that I estimated). So why don't they work hard to affort AP reset, HP washing, and reach their HP goal in they first lvl 200 ???? why do they have to wait?? Reaching lvl 200 to other people won't be an easy goal. "This may increase foot traffic of the low level area and PQs." Some job need to wash alot: NL, MM, BM, Sair. Lets look at how Ap reset affects them? -12~15 mp and only have +(<20)HP. They still have to add Int stat. If not, they won't have enough MP to wash, and still have to wait for another lv 200 with 200 int base so that they can reach like 7k or 8k?? And adding Int stat, they cannot attack since their damage is trash. If this idea took to be implied. We will have 30k HP mage. Also destroy the role of HB of DK because people already have more than enough HP to boss. And it slowly turns this server into higher version. People have more than enough HP, make it easier to boss and would destroy the nostalgia of a hard maplestory-preBB-gameplay. It also destroy the feeling of reaching lv 200 because you only want that for HP. "IMO we should improve MapleRoyals, not trying to be Nexon because we are not." I agree with this statement. But GMS start turning into trash because alot of stuffs. One of them is the system "Rebirth", and people have high HP, mage can solo boss in less than 5 mins ... I have a 6.4k HP corsair at lvl 176. Don't bother to wash HP. For some reasons above ↑、I still think this idea will not fit this server-gameplay.
I agree with this. The flood gates for high hp was already opened by allowing and encouraging hp wash from the start so another alternative doesn't seem bad if the roles of the classes are already messed up (archers Nightlords with very high hp)
this suggestion is good, but must have limitations placed onto it, for the following reasons: reward the players who choose to go 30k hp/ and or mp using hard grind (ap resets way) prevent another 'elitism' emerging within the community - "no 30k hp and mp? get off" the best way would be to allow players to 'remake' their chars as in what eli suggested, retain their equips/ign, but reset skill points, ability points, hp/mp, giving the old players a second chance to work their characters over (with the untrad equips they have) to be '30k hp' if they makes that decision to
The discussion has been really healthy but I'm feeling quite pessimistic seeing that the only staff that has seen this is muff? If there were regular official updates on things the staff are looking into, it could quash unnecessary speculation and bring us all to a common ground. This is especially important with the large number of posts these few weeks.
I have a question about MP in this scenario .. We've always talked about how HP piles up over rebirths and giving people a harder/tedious/grindier way to have more HP but we're forgetting that MP does pile up as well. Let's say you make a NL, and get it to 200 without washing at all and have, idk, 4k MP. Then you do the rebirth and get to lv 30 again with having 4k + MP. Would the same minimum MP formula still apply for the same Assassin? Would that Assassin be able to reset all that MP back into HP and become a very high HP Assassin for his/her level? And this is considering that character didn't do any sort of washing in his/her first time getting to 200. Would this be something healthy? I believe this would be a good solution if we're thinking only as a short-term solution (as you've stated a solution to use early-game content more) but the effects of having a lot of these type of players in the long-term would have drastic changes to the server besides only the positive ones you've mentioned. Also we're only considering this in the eyes of a new member to the server. What about the old members/veterans who have the funds and resources to level a character with no washing restrictions to 200? Again let's take NL in example. Many people in this server can leech a NL to 15x/16x without any problem in only a few months or maybe even weeks. After that point, you can do bosses like Zakum, Krexel, Papulatus, Anego, Bigfoot, and probably more that I've forgotten to mention, (using hb mules if/when necessary) on that unwashed NL to level up fast to level 200. Within only a few months, us, the old players, would have an Assassin with an overpowered/absurd amount of MP at level 30. In this case, all those predicted outcomes of using more early level training maps, using less AP Resets and all that would be obsolete because, after having a thief with massive HP at an early level, we'd all wanna enjoy the late game bossing content freely, and as we can all agree, leeching is faster to level up in the most part, even though training is more fun. Yes in the eyes of a new player, this suggestion would be good as it gives them an option to work hard and give tiresome efforts of grinding to get a better HP in their 2nd chance (even though my worry in my first paragraph still stands in a new-player situation) but I still see the same problems people tend to face when it comes to HP Washing with addition of a few more if we really think about every player's ability to do this "rebirth" thing. I still haven't voted anything on this topic as I'm not entirely clear on effects on it. If you've thought the above situation through @ImJakeFromStateFarm , or someone else who might have an idea to my question, then I'd really love to hear about it. Maybe this is just my concern and no one else's but I do feel like this still hasn't talked and, in my opinion, could play a major role in this suggested system.
I think what's appealing is that players who don't like mages can enjoy their gameplay and reach their hp goals without resorting to other methods of funding - cumbersome (merch/scroll/sell nx) or illegal (rwt). For old players it also has its place. The high levelled unwashed players with their godly chaosed limited edition items can have an alternate route to washing at their level. The issue with min mp could be possibly avoided by registering the new lv1 character as a level 201? So its mp req is 201 x 4 + 148 or something as an nl (might have remembered the formula wrong)
Yes, I agree with you, in theory it should work that way, but I can't help myself to think it will only result in many players who have resources to grind/leech until lv200 at a very fast pace will continue to do so, so they can start over with higher HP/MP to have it easier .. Unfortunately, I've learned that things don't always go as they should in theory with this server based on many past implementations/suggestions and I can only imagine after a certain point, where the hype over training your character in early game content is over (cos it does get frustrating after a certain point) people who have mages/resources will tend to lean towards leeching once again. I still am not sure what kind of implications this would have for the future of the server. I really like the creativity and the uniqueness of the idea and how it would encourage different objections to the gameplay but again as I've said before, this seems more of a short-term solution rather than a long-term one .. I see this change resulting being used only for a way to avoid spending ap resets /int funds to be able to have higher HP rather than a solution to use early-game training maps more.
Majority of thr boss party today do not need hb already so I don't see an issue here. The role of HB has been destroyed a long time ago. If you reply to a bossing party recruitment today, if you need HB you have to ask or tell the host because people just assume nobody here needs HB anymore. That's just a proof to show in the current Royals culture/meta, bossing with attacker class having HB is a luxury NOT a necessity. It's already that way. Maybe your definition of "nostalgia" is drastically different than mine. I do not recall every encountered anyone back in pre BB GMS pumped their base int up to 100~400 or higher, and leech to 135~155. That happened on a regular basis in Royals. Again we are already a million miles from being the same as GMS for a number of reasons mentioned earlier in this thread in one of my replies. Nostalgia to me means people actually play the character the way it is designed from lv 1 to 200. Not wear int gear with base int and only play the character from 135~200. The current Royals culture is only play the attacker from 135~200, and I do not see any other option that may influence it without severely piss off the current player base such as many other methods mentioned in other feedback threads to making HP wash easier or cheaper. Again this method will not make HP washing easier, but it gave an option which allows the character to be played per design without completely throw away the hp/mp potential without remaking it. Like I mentioned before. What im suggesting will not make your character able to kill the boss any faster than before unless you upgrade your attack gear, so it is not the same as nexon's rebirth system. If people kept telling other people HP washing is not required and optional, this is completely optional too and it's not easy to do. I know many people played here for 2~4 years without a single lv 200 character, so this is by no mean an easier way to wash. Yes for those people who love collect lv 200 characters will continue to do so with or without this, and those people probably already got multiple mages and can just use the normal washing process to get what they want fast. They will typically pay extra to make the process faster such as buying long hour leech while they are at work or sleep. This won't influence them since this method isn't time efficient by any stretch of imagination as just pump up int and leech. It's more cost efficient, but the price is you have to put in a heck lot more time to achieve higher HP. Not sure what you mean by this. Are you implying reaching 200 is too easy that everyone will easily reach 200 over and over again and there will not be any long term effect? I guess everything is relative. Relative to maple GMS yes this server is x3.2 times easier (without taking the x2 exp card and family x2 buff into consideration), but reaching 200 on attacker is still a very time consuming process even on Royals
I don't think they are mutually exclusive from each other. If people's low level character do not have high int base, instead of hanging on rope in the typical leech area, they can go to other training maps since they can actually play the character. Again this wont replace the current leeching meta. Its basically time vs money choice. If you want to get your character to bossing and achieve HP level to survive without hb as soon as possible, you leech and wash. For people who didn't want to or doesn't have the funding to go through the leeching process, but still want to have the potential in the distant future to boss without relying on HB like vast majority of the current player base without remaking the character, he or she can choose this method and pay the price of spend a lot more time on the character.
This doesnt address one of the fundamental "problem" that everyone just leech and nobody play until 135+ on Royals though. "Problem" is in quotation because this leeching process is now embedded deeply into the MapleRoyals' culture. For many players who stayed with this community for many years, this may not seen as a "problem", but rather, how you supposed to play MapleRoyals. Even though it is drastically different than how everyone remember what the old school GMS used to be and how it was played.