As @Kristoffin mentioned, if you add a reward that matters for the captha (or whatever method they decide on), then it no longer becomes an inconvenience and becomes a reward for actually playing the game. Most people feel barely inclined to grind as it is, but if you actually reward them for grinding, then people would actually be more obligated to do so. Also, it makes players feel good that they are out pacing the bots. I know drop rates are a touchy subject for the devs, but increasing the exp rate for a short while should be a fairly easy route to take. Might even get me to grind it out at Obv4 again lol. I do see this being a problem on maps with an area boss, but you can't really kill area bosses with a bot aside from using a vac and instantly killing it (which the captcha wouldn't help fix anyway). It should probably be disabled while the area boss is alive to save the people actually trying to kill the boss (idk if that's a possibility though).
So let's not attempt to solve a problem? I get where you're coming from but I don't agree that it isn't relevant.
Please don't let this be like the bloody annoying CAPTCHA that they added to GMS at some point along the line. It would randomly pop-up all the time, and the worst part was when I was fighting a boss. I'd be unable to use healing potions while it was up, yet the boss could keep attacking me! And when you feel under pressure from the fact that you must solve it fast, it becomes even more difficult to read the almost unreadable text that is a CAPTCHA. Given that it didn't seem to be triggered by actual botting, but instead a RNG, I was left wondering if its real purpose was to increase safety charm sales. If this shit is added to royals, then I quit.
It was already mentioned multiple times in both this rune suggestion and auto lie detector suggestion to exclude the raid boss/area boss maps as botting in those maps would serve no purpose.
Honestly even though I do see the potential benefits of this proposed system for controlling botters, I would like to propose a consideration of how this might / can be altered to not inconvenience legit players as much. Above commenters from what I’ve gathered have raised how GMS/KMS have implemented bonuses to exp etc, but is it enough? As someone who sells leech mainly as a form of income, I usually watch videos / multi task while I leech and sometimes that involves not looking at the screen. From my point of view it seems like more effort for everyone involved and not enough potential benefits that can be garaunteed.
Well, hate to bust your balls here but one can always send packets to server or memedit to activate the rune. this has been done on ems and msea. so if admins were to implement this they'll have to think of another way how to circumvent the public methods of bypassing the elite runes
in my comeback for Royals. id like to bump this thread since i still think it will prevent the vast majority of botters and even hackers! situation only getting worse out there
Have the CAPTCHA auto-trigger on certain time threshold based on time spent in a "training" map? Approximately every 30 minutes to 1 hour (random to counter botting+checking in every hour or so) in a map (non-boss maps only)? This would trigger for the entire ~mapowner party?
Interesting Idea. However the downside of this will be that the game experience is completely destroyed for every legit player by 5 minute pop-ups. Imagine, peacefully hunting at Elinia Trees and poof poof suddently, a wild captcha appears and makes you feel uncomfortable and 5 minutes later the next captcha will stress you again and so on. If it was fpr longer periods of time I would say its worth trying it at least - but short periods would defenitely do some damage to a lot of non-top-tier players or lets say the gaming experience itself.
a 1+1=? question should not take you 5 minute to answer. even if you dont answer right away, it wont effect you right away to point your experience ruined. i'll let you know what gonna ruin each and every one of us experience. its the hackers who destroy maps and get them bugged, its their unstoppable impact of the market and economy and the application we all enjoy fight and aim for. personally, i don't mind get those pop outs and answer captcha for 1-10 seconds every once in a while. but thats just me, hopefuly more will agree for this tiny incovinat in order to stop/slow/expose the botters and hackers.
I think just make an invisible monster on all maps. If it gets vac'd, make it auto alert a gm. If it gets hit, have it warp out of bounds, the hacker should still be able to auto target it with their hit everything hack. If it's repeatedly attacked out of bounds, have it send an alert and cast a w/m cancel effect on the map Seems way more simplified? You wouldn't need any mob visuals or gfx or sound or quizzes or anything like that.
Maybe the quest pop-up lightbulb thingie can be used here. When grinding a quest can pop up and it will require the player to answer a question. If the player ignores the quest for a certain amout of time they get penalized and their exp/mesos/drop rate decrease as time goes on. Since this quest pop-up mechanism is already implemented in the game the coding wouldn't be too hard (I assume) and it would provide a decent solution for bots for the time being.
hackers in GMS did automate this the next day it got implemented and again that become only another annoyance for all the legit players --- one of many runes complains from GMS--- i've said before community needs to get together and fight the cheaters with good documented reports and that is the only way not even autoban system can help us GMS has autoban system and still infamous for the amount of cheaters they got only KMS is doing somewhat okey because they make players to show KSN and other personal info before makeing acc and by the way GMS has alot of false auto-ban drama that takes weeks to get resolve this is one of the last false auto-ban waves that goes on for 2weeks allready http://forums.maplestory.nexon.net/discussion/28620/false-ban-reports-6-22/p1 you can search the other false autobans waves in GMS, how long it took them to resolve and did it actually stop the hackers or if they just made new acc and contunued to hack
I understand that you personally do not mind it. But having something to do periodically will defenitely feel very stressfull when you just want to log in to escape reality and relieve some stress. If you rather implement something more discreet. E.g. reduce general server XP to 1x, then if a player does whatever it takes to unlock the anti-bot proof, it goes to 3.2x, then it is not such a pressure for the player to do something, because it is not a penalty, it is more of a plus if u think of obeying to maple police. I think it was already mentioned above by @MSdrawman, that at least it should not be a penalty, rather a bonus. A legit player should NOT feel guilty or stressed to do something to proof that he is legit - that is just plain bad game design! In contrast I think this is absolutely brilliant. You could put an invisible, invincible monster in the far point of every map - and reset its position to this point periodically. If it gets attacked or vacced in any way, the damage source can be banned automatically. It wont affect anyone and it will completely destroy most hackers BUT it will not counter botters of course.
Thanks. What is it that botters do exactly when hacking that's different than vaccing and hitting all mobs? The auto cc and outside macro stuff? I'd like to try and think about solutions Also make it alert the security mob if more than 13 mobs are hit on the map by one attack, that way ultimates aren't flagged on accident somehow. And flag some skills as not suspicious, like ultis, ninja ambush (which can't kill mobs anyway but still has the ability to hit more than 12 mobs), roar, etc.
absolutely shameless bump. I would add to this, invisible off screen items that reappear that will also alert a gm if moved (pets cannot loot, will ignore) The alert should automatically send a ~mapowner, alert GM's, cast sed on any player, and lock channel surfing, this is important, lots of hackers seem to have some auto cc script running. I feel strongly this would curb 90% of most hacking
Botters are using some sort of script to let their chars farm on auto pilot as far as I understood it (dont they?), so your idea "only" counters vaccum hackers. But to be honest this seems to be the way that hackers train their chars? So I still think this is just a great idea. It would be interesting to me what type of hacks are the most common that GMs observe, since as a user its ofcourse vacc hacks. Dont know if they would tell us though, since that might help hackers (or not?). But yea I really think this vacc hacking is the worst problem .. Edit: I mean since "botters" and "hackers" defined as above are 2 different problems, obviously there need to be 2 different solutions. Doesnt mean the solutions are bad cause they counter only 1. better not over complicate it
Yeah I really don't know what the behavior of botters is or how to observe their behavior to create hurdles that normal players would find totally reasonable/normal (but the coolie zombie maps spring to mind--hazards that warp you to a plat with invisible walls that you can't down-jump from and have to rope down), but walls botters, but it is something I have tried to think about for this thread