After the updated, long-range classes can attack in the air in Auf's room. It gives long-range classes a huge advantage in doing more damage and is easier to control. For melee classes, they still have the limitation where they only can stand on the ground or platform to attack. They're easier to get hit by Auf from stun and seduce compare to a long-range class. As a Shadower player, when I'm on the platform and get knockback in the air, I'll stuck in a dark sight (because I can use the dark sight in the air but not other attack skills) and I can't see my own character because of Auf. It's easier to die and lose a lot of damage output as a melee class compare to a long-range class. So I would suggest allowing melee classes to attack in the air like how long-range classes do.