Class/Skill Bishop's heal interaction with dark knights

Discussion in 'Closed' started by lxlx, Aug 17, 2022.

  1. lxlx
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    always thought bishop's heal is anti synergy with zerk so would it be possible to have the healing from bishops on dark knights to not be able to heal beyond 50% max hp?

    pros :
    Might see new bossing team-ups if this were to happen like DRK + BS anego farming ~f11 (falls in line with decreasing mulestory i guess and might introduce more varieties of party composition for bossing)
    Easier for drk to auf / toad if there's an active BS in party, increasing demand for a BS main for bossing.
    BS can now spam heal even if there's a drk in party

    cons :
    no more heal + dragon roar spamming
    drk getting sed has higher chance of rip
     
    Last edited: Sep 1, 2022
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  2. bibz
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    what if my drk is a shitty sed mule and needs to be healed by bishop kek
     
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  3. lxlx
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    if you're using drk as sed mule... then......................




    IT DESERVES TO DIE ~f5~f5~f5
     
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  4. Dominican
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    Just get rid of the zerk requirement, if Mid-tier DPS classes like shad got the “pre load” for assassinate removed and buccs got the CD for transformation removed, people would actually play drks if they didn’t have to have an hp requirement in order to play the class, plus we’d actually see drks in boss runs.
     
  5. bibz
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    o_O Plz no
     
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  6. Dominican
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    Do you actually have a reason why no though? Drks DPS is subpar and the warrior class is practically dead, it’d be nice if we actually got some changes to some of the more dead/unplayed/weaker classes.
     
  7. Vinilos
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    Buccs transformation's CD is 1 minute and it last for 1 min or 2 mins at lvl 11 so wdym
     
  8. lxlx
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    i think it's because majority of the people that chooses to play drk knows that zerking is THE drk's gameplay, yet they choose to play drk instead of hero. if zerk hp requirement is to be removed, the class drk would be robbed of its identity, and speaking for myself, that would lose a lot of the appeal the class has to offer.
     
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  9. Dominican
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    The post above that is false it was actually removed.

    and Shad’s whole purpose of assassinate was to “wait” in the shadows and charge up for a high powered attack yet here we are. If it’s something beneficial to help people play the class I don’t get why you guys are still stuck in the mud style gameplay but it’s okay for your favorite classes to benefit from skill revamps. Warriors are legit a needle in a haystack these days. Hell I have the luxury of a hero of having people to pay me because they’re so desperate to find a bottom attacker for CWPQ but there’s more to maple story than just being another warrior mule at cwk
     
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  10. Sen
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    But if that's the issue, wouldn't it make more sense to buff damage from Berserk than to just remove Berserk altogether? That way warriors may see more viability without losing their core mechanic and turning into another brainless damage machine. In any case, given that this original feedback was to improve the gameplay mechanics around Berserk, interjecting with a suggestion to remove Berserk altogether seems to be a bit in poor taste.
     
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  11. Dominican
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    Let’s buff zerk damage yet a drk can’t do end game bossing like neo Tokyo or toad efficiently because they’ll get 1 shot zerking…It’s ironic you talk about “brainless damage machine” when it’s a MIDTIER DPS class, and that’s what EXACTLY a class like shadower has become, so where’s this sense of “BUFF ZERK” when you can’t even do it in end in most cases? It’s crazy how this server is still stuck on “day one antics” seeing this slow slope of declining players because there’s no innovation of making former classes more viable. And by the way there’s truly no core mechanic everyone washed, at least if people could dish decent damage with drks, we could ACTUALLY start seeing HB in runs again.
     
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  12. Jooon
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    Subpar.. meanwhile heros MM and the recently discussed NL without SE LMAO
     
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  13. Aqwrd
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    drks hp cap is now 40k problem solved or give them power guard
     
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  14. Zusti
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    I'm pretty sure it is the lack of content being released due to 'unfixable bugs,' as they call it, along with the hacker/RWTer problem that is causing the decline of the server. But back on topic, just raise the zerk percentage threshold 4head
     
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  15. Dominican
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    How can you utilize a skill when it can’t even be used? LMAO and obviously heroes and MMS are trash, palis too without cancel, but here we are, and regarding the other post, people get burnt out of the same stuff, but y’all wanna be stuck playing roles that are only beneficial XY when Z is suffering (drks and warriors in this case) but hey I don’t care if they don’t get any special treatment, but I can sure as hell identify a problem when I see it .
     
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  16. Jooon
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    The previous buffs for DrK is actually so damn huge, at this point i doubt just raising the HP requirements would make this class any balanced. DrK’s counterpart, heros already look extremely cute next to this class.

    Decrease the overall damage gain from zerk’s buff & increase the minimum HP % to be in zerk range.

    Just my 2 cents
     
    Last edited: Sep 1, 2022
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  17. Relmy
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    It can be frustating when someone can see a problem, and no one else is able to see it, or make a good perspective about it, i get it. Its always been kind of frustating for me seeing that weird argument of ppl rating Drks/heros "Just at the content they were made for"(Being CWKPQ/ZAK/HT), and dont even ask how good they are at Auf/NT/Toad/Showa bosses/etc, bcs, "why you should bring a job that is not supossed to be there?" wich would be a valid point if the other Jobs have an similar interaction(specially nightlords) as: "Shine here, but SUCK there" , sadly that hasnt being the case till very recently when royals released LHC, being the only place where nightlords are not that good. Wich is ofc not enough, to call it balanced. Also i get the fact that doesnt make much sense comparing a midtier class to a lowtier one to prove the midtier one is in "a good spot". That being said, i can agree that something must be done, but not necesarily agree with your vision of what needs to be done. Removing Zerk requeriment has to come along with a dmg buff for Heros to make them pair Drks in that matter, otherwise you would totally kill Hero as a Job, even if you do that, both Drks and hero will become pretty much the same Job with different skins, thats something most ppl will wont want, not to count the problem will kind of remain bcs, even being easier and deadbrain to play, it will remain being a midtier dmg Job.

    Increasing Just zerk dmg buff has to come not only with an equivalent buff to heros brandish, also would make a dmg balance with some other jobs a necesity, that would cause a drastic change for almost every job in terms of dmg, idk, seems hard. If anything, this whole discussion is derailing this thread from an ACTUAL GOOD IDEA THAT COULD BENEFIT NOT only Drks, but everyone, since when theres a Drk present Bish cannot use heal, stopping not only drk from benefitting from that skill, but every1.

    Theres even a precedent from a skill that stop working when youre surpassing zerk range such as aura of the beholder, so there might be something there to help the coding. I like the idea. OFC not forgetting that theres higher prioritys such as new content ~f5~f5~f5~f5
     
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  18. lxlx
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    thank you good sir
     
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  19. Ayane
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    Ayane Well-Known Member

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    It could work, the Beholder Aura skill already works in this way after all so it should be possible to implement
     
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  20. nut
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    This is coming from someone with no Dark Knight experience, but what do you mean by 'works in this way'? From what I see, the Aura heals +500 HP every 4 seconds, regardless of how much HP you have, whereas this suggestion is to put a cap on cleric's heal when it comes to Dark Knights.

    Not sure how complicated it is to implement this change specifically, but will keep it in mind when we approach skills balancing. One suggestion I did like in the past is having Berserk scale with HP, giving a sliding scale to the risk/reward aspect of the gameplay.
     

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